Hey I have a question involving the view-model on the medigun. So I've noticed in a few povs of other medics they have the view-model off but the heal beam comes from the bottom middle of the screen instead of the center of the screen. I was just curious what console commands I need to put in my config to get it that way.
I use broesel's crosshairswitcher for this. the command you need to put after medic_secondary is r_drawviewmodel 0 and afrer medic_primary and after medic_melee r_drawviewmodel 1
PepziI use broesel's crosshairswitcher for this. the command you need to put after medic_secondary is r_drawviewmodel 0 and afrer medic_primary and after medic_melee r_drawviewmodel 1
That doesn't make the beam come from the bottom of the screen that just turns off the view-model
That doesn't make the beam come from the bottom of the screen that just turns off the view-model
http://puu.sh/8SNs2/2306e27cdc.jpg
If you're talking about this, I have my viewmodel_fov set to 25 and viewmodels off.
http://puu.sh/8SNtX/7d225e7d5b.jpg
If you're talking about this, cl_first_person_uses_world_model 1
If you're talking about this, I have my viewmodel_fov set to 25 and viewmodels off.
[img]http://puu.sh/8SNtX/7d225e7d5b.jpg[/img]
If you're talking about this, cl_first_person_uses_world_model 1
viewmodel_fov 20
r_drawviewmodel 0
edit: n-n-n-ninja'd
r_drawviewmodel 0
edit: n-n-n-ninja'd
that's lowering the viewmodelfov to around 30. set melee and primary to your default though
http://youtu.be/BxBwiMmJv-w?t=7m0s - More like this how it's effected by jumping and stuff
it looks like a hybrid between cl_first_person_uses_world_model 1 and r_drawviewmodel 0 but if you put those both in the config it turns the viewmodel on
it looks like a hybrid between cl_first_person_uses_world_model 1 and r_drawviewmodel 0 but if you put those both in the config it turns the viewmodel on
tenacioustoasterhttp://youtu.be/BxBwiMmJv-w?t=7m0s - More like this how it's effected by jumping and stuff
it looks like a hybrid between cl_first_person_uses_world_model 1 and r_drawviewmodel 0 but if you put those both in the config it turns the viewmodel on
cl_first_blblahblah overrides all other viewmodel values (fov, draw).
and the video you linked is just what cl_firstblhahahaha looks like in spectate. there's no way to play your game like that afaik
it looks like a hybrid between cl_first_person_uses_world_model 1 and r_drawviewmodel 0 but if you put those both in the config it turns the viewmodel on[/quote]
cl_first_blblahblah overrides all other viewmodel values (fov, draw).
and the video you linked is just what cl_firstblhahahaha looks like in spectate. there's no way to play your game like that afaik
AloSectenacioustoasterhttp://youtu.be/BxBwiMmJv-w?t=7m0s - More like this how it's effected by jumping and stuffcl_first_blblahblah overrides all other viewmodel values (fov, draw).
it looks like a hybrid between cl_first_person_uses_world_model 1 and r_drawviewmodel 0 but if you put those both in the config it turns the viewmodel on
and the video you linked is just what cl_firstblhahahaha looks like in spectate. there's no way to play your game like that afaik
oh lamesauce
it looks like a hybrid between cl_first_person_uses_world_model 1 and r_drawviewmodel 0 but if you put those both in the config it turns the viewmodel on[/quote]
cl_first_blblahblah overrides all other viewmodel values (fov, draw).
and the video you linked is just what cl_firstblhahahaha looks like in spectate. there's no way to play your game like that afaik[/quote]
oh lamesauce