Garyhow do i not get have shit movement
:[
play medic for a week
LOL
Garyhow do i not get have shit movement
:[
play medic for a week
LOL
Another thing is just pure game time. I noticed you only have around 1.3k hours on tf2. Which assuming you played other classes and traded like I did ( I see you're selling a smoking tc) you don't have that much time on scout. Not only that but you continually switch sensitivities. From mediocre scout to another you simply have to put more time into it. It's not going to happen overnight. If you look at any good scouts time played it's usually over thousand hours onto the game. Unless you are just blessed with a magnificent talent of shooting shit time will only tell how good you will become. If you seriously can't hit anything after another 1k hours of mge. come back and post.. I doubt you will :D
IN CONCLUSION MGE MGE MGE MGE DM DM DM DM PLAY WITH A TEAM and your aim will get better.
BBonkersAnother thing is just pure game time. I noticed you only have around 1.3k hours on tf2. Which assuming you played other classes and traded like I did ( I see you're selling a smoking tc) you don't have that much time on scout. Not only that but you continually switch sensitivities. From mediocre scout to another you simply have to put more time into it. It's not going to happen overnight. If you look at any good scouts time played it's usually over thousand hours onto the game. Unless you are just blessed with a magnificent talent of shooting shit time will only tell how good you will become. If you seriously can't hit anything after another 1k hours of mge. come back and post.. I doubt you will :D
IN CONCLUSION MGE MGE MGE MGE DM DM DM DM PLAY WITH A TEAM and your aim will get better.
He's right, but remember to not get addicted to MGE. People end up finding ways to just win instead of practicing aim and other fundamentals. If you just pick out a person's weakness and win using it against them it won't really help when playing against a team unless in a 1v1 situation.
aiming with your strafe is literally the worst advice you can give to newer scouts. It helps to get you started, but in the long run it hurts your overall DM.
I learned from listening to Ruwin that aim and movement have to be treated as two separate entities. When I realized how much I used my movement to aid my aim, I also realized that I subconsciously strafed in a certain direction in response to my opponent's movement. In turn, your opponent can strafe in a certain way forcing the response out of you and getting easy shots. I tried this vs my scout partner (wulfy :3) who has great DM and it it worked every time(i didnt tell him what i was doing).
By training aim and movement separate from each other you will have more fine control over both giving you the edge in the long run. But I really can't describe it to you, you will have to try it yourself.
Also, don't become too obsessed about your DM. DM will come over time, the more you play the better it will get. This is assuming you have the right settings, and the right settings are found by trying out many different things and choosing the ones you felt more comfortable with.
You should instead focus on aspects of scout that do not come from playing mindlessly, but instead things that you have to think about, learn and internalize.
Most smart scouts play in a very binary style. They are either putting out damage while trying not to take any, or they realize an advantage and act on it. The first one is harder to explain and it applies more to midfights. Fortunately, the second one is easier to explain but harder to execute.
Realizing advantages is a skill that you develop with good observation and knowledge of the game. Sometimes the enemy makes a mistake, and as scout with your mobility and hitscan weapon you have a very good capability to punish the enemy for those mistakes. On the other hand, your team can also make a good play that gives you an advantage. On both of those cases you have to realize what you are given and react accordingly.
Again...describing the advatages is a bitch, but I will mention some of them.
-having a full buff and encountering a scout with no buff
-fighting a enemy soldier that has no rockets reloaded
-enemy not looking at you
-height
-soldiers and scouts suspended in the air
-having your medic alive while the enemy does not
And those are only a few examples. All of those things happen very often in a given game, it is just up to you to find them and exploit them. The beauty of it is that to capitalize on those advantages you do not have to rely on your DM, you can have much worse DM than an enemy but still punish them because the advantage is so clear in your favor.
Just do what you want. If you don't feel like DMing, don't. Just do what you want.
ScholarI learned from listening to Ruwin that aim and movement have to be treated as two separate entities.
That. When I'm watching ruwin, always come to my mind that he seems to have 2 brains, one for movement and other for shooting, he hardly miss even while moving and dodging. Have never seen any scout replicating what he does.
Also, MGE is not the perfect tool, but helps a lot. Scout vs scout isn't that good tho, just play passive and you be able to win over more skilled dudes, ppl get used to that and the effectiveness is over. Soldier vs scout is a good practice, you have to keep switching between passive/aggro like all the time.
practice talking while playing...
Use a mumble button that wont F you over. I don't think mouse4 is working for me.
You're going to have to do it some situations.
Play the game a lot, that's all. I remember someone in other thread said this too:
I've found out that for practicing and getting better
matchs > scrimms > pugs > DM > MGE > lobbies/pubs
i wonder how long it will take for people to realize the only settings you need to get better with are the settings you're most comfortable with
unless youre saying "meatshot" every time you hit one, you will never improve
dabesplaying like carnage w/o the aim
g00dj0k3
I must strive to be the reincarnation of Carnage. Someone has to do it eventually.
procyonScholarI learned from listening to Ruwin that aim and movement have to be treated as two separate entities.Have never seen any scout replicating what he does.
Stefan has arguably the best movement in the game. That kid is nuts.
Common Misconceptions
1) Asking for someone's sensitivity will NOT help
2) Asking for someone's crosshair will NOT help
3) Asking for someone's netcode/cfg will NOT help (seriously there's like no difference between cl_interp 0 or .02 or .0299 or .03 or .033 if your ping is decent, unless you play with lag compensation off)
4) Changing your sensitivity on an off day
5) Aiming with your keyboard will not make you better, but, at the same time, don't stand still
6) Lowering your sensitivity will NOT make your aim better (unless it's at 1"/360 or some retarded setting)
Instead
1) Don't change your sensitivity
2) If you have a mouse you like, KEEP it
3) If you have a mousepad that you like, KEEP it (unless you're me and you wear through mousepads every few weeks/months, then get a hard pad = problem solved)
4) cl_interp 0 or cl_interp .0299 or cl_interp .0227 (use 0 if your ping is good ie:15ms) / rate 60000 / cl_cmdrate 66 / cl_updaterate 66 / cl_smooth 0 (or 1 if you see things jitter)
3) Keep everything as consistent as possible. Don't change your hud, it doesn't make a big difference, but that's one more thing you have to get used to
Also not using push to talk is really nice, less shit to worry about when you're ingame = more (useful???) comms
practice hard, in real matches you barely even use any of that shit you learned from dm. it's pretty much tanking the other scout's weaker side first, you never see scouts get into strafing battles.