I have cl_interp 0.033 for hitscan and cl_interp 0.0152 inside of my individual class cfg's but for the past few days when I join servers my lerp is always 100. Why is this happening?
Do you switch interps when you switch weapons or is it set to those interps when you join the class?
GeknaiirDo you switch interps when you switch weapons or is it set to those interps when you join the class?
the interp values are class specific not weapon specific.
the interp values are class specific not weapon specific.
You can't change interps when you're joined up on a team. And since your class configs only exec when you've picked a class on a team, your interp will stay default unless you join spec and manually change it to the desired number.
at least thats what i think
at least thats what i think
JCONNORYou can't change interps when you're joined up on a team. And since your class configs only exec when you've picked a class on a team, your interp will stay default unless you join spec and manually change it to the desired number.
at least thats what i think
Not true, it should change based on class configs, works for me. I accidentally spread some misinformation about this a little while ago, so I looked into it and figured out I was wrong (whoops). One thing that can affect your interp not changing is cl_interp_ratio (that was what I did wrong before that made me think you couldn't change interp unless you were in spec), what's your interp_ratio set to?
at least thats what i think[/quote]
Not true, it should change based on class configs, works for me. I accidentally spread some misinformation about this a little while ago, so I looked into it and figured out I was wrong (whoops). One thing that can affect your interp not changing is cl_interp_ratio (that was what I did wrong before that made me think you couldn't change interp unless you were in spec), what's your interp_ratio set to?
hanbroloJCONNORYou can't change interps when you're joined up on a team. And since your class configs only exec when you've picked a class on a team, your interp will stay default unless you join spec and manually change it to the desired number.Not true, it should change based on class configs, works for me. I accidentally spread some misinformation about this a little while ago, so I looked into it and figured out I was wrong (whoops). One thing that can affect your interp not changing is cl_interp_ratio (that was what I did wrong before that made me think you couldn't change interp unless you were in spec), what's your interp_ratio set to?
at least thats what i think
i dont have a set interp ratio...
at least thats what i think[/quote]
Not true, it should change based on class configs, works for me. I accidentally spread some misinformation about this a little while ago, so I looked into it and figured out I was wrong (whoops). One thing that can affect your interp not changing is cl_interp_ratio (that was what I did wrong before that made me think you couldn't change interp unless you were in spec), what's your interp_ratio set to?[/quote]
i dont have a set interp ratio...
i have cl_interp and cl_interp_ratio set to 0 in my autoexec so when i join a server it automatically sets it to 0. But there are a few servers that dont let you change your interp that low so it will stay at 15.2 regardless of what you do. But as for why your lerp is at 100 i have no idea.
Lucky_Shoti dont have a set interp ratio...
The default value of cl_interp_ratio is 2, and the default value of cl_updaterate is 20. If you haven't changed either of those your lerp will be no shorter than 2/20 = 0.1 s = 100 ms. You may want to set cl_updaterate to 67.
i dont have a set interp ratio...[/quote]
The default value of cl_interp_ratio is 2, and the default value of cl_updaterate is 20. If you haven't changed either of those your lerp will be no shorter than 2/20 = 0.1 s = 100 ms. You may want to set cl_updaterate to 67.
Lucky_Shoti dont have a set interp ratio...
try setting it to 2 in your hitscan classes configs and 1 in your projectile classes configs (ie 2 when cl_interp is 0.303 and 1 when cl_interp is 0.0152). This is assuming your updaterate/cmdrate is 66. This should give you the desired interp. If this doesn't work you're doing something else wrong.
EDIT: also for hitscan the commonly recommended value is 0.0303 not 0.033. the idea is to use 2/66 (interp_ratio divided by updaterate/cmdrate) for hitscan which is 0.0303030 continuing. not sure why so many people use 0.033, seems to be a simple math/rounding error or possibly a typo to me.
i dont have a set interp ratio...[/quote]
try setting it to 2 in your hitscan classes configs and 1 in your projectile classes configs (ie 2 when cl_interp is 0.303 and 1 when cl_interp is 0.0152). This is assuming your updaterate/cmdrate is 66. This should give you the desired interp. If this doesn't work you're doing something else wrong.
EDIT: also for hitscan the commonly recommended value is 0.0303 not 0.033. the idea is to use 2/66 (interp_ratio divided by updaterate/cmdrate) for hitscan which is 0.0303030 continuing. not sure why so many people use 0.033, seems to be a simple math/rounding error or possibly a typo to me.
hanbroloLucky_Shoti dont have a set interp ratio...try setting it to 2 in your hitscan classes configs and 1 in your projectile classes configs (ie 2 when cl_interp is 0.303 and 1 when cl_interp is 0.0152). This is assuming your updaterate/cmdrate is 66. This should give you the desired interp. If this doesn't work you're doing something else wrong.
EDIT: also for hitscan the commonly recommended value is 0.0303 not 0.033. the idea is to use 2/66 (interp_ratio divided by updaterate/cmdrate) for hitscan which is 0.0303030 continuing. not sure why so many people use 0.033, seems to be a simple math/rounding error or possibly a typo to me.
Thank you soooo much man
i dont have a set interp ratio...[/quote]
try setting it to 2 in your hitscan classes configs and 1 in your projectile classes configs (ie 2 when cl_interp is 0.303 and 1 when cl_interp is 0.0152). This is assuming your updaterate/cmdrate is 66. This should give you the desired interp. If this doesn't work you're doing something else wrong.
EDIT: also for hitscan the commonly recommended value is 0.0303 not 0.033. the idea is to use 2/66 (interp_ratio divided by updaterate/cmdrate) for hitscan which is 0.0303030 continuing. not sure why so many people use 0.033, seems to be a simple math/rounding error or possibly a typo to me.[/quote]
Thank you soooo much man
hanbrolo it should change based on class configs
oh! well this is good news. thanks
oh! well this is good news. thanks
hanbrolo
EDIT: also for hitscan the commonly recommended value is 0.0303 not 0.033. the idea is to use 2/66 (interp_ratio divided by updaterate/cmdrate) for hitscan which is 0.0303030 continuing. not sure why so many people use 0.033, seems to be a simple math/rounding error or possibly a typo to me.
Maybe because going from .033 to .0303 makes a zero percent difference in 100% of all situations. Interp is so widely argued but it makes very little difference unless you have an unusually high ping. If you think the reason you are consistently getting low damage shots or missing shots altogether is your interp, you should slow down, aim your shots, and realize that you're probably just missing 99% of them.
Sure, there are times where a good shot doesn't register, but it's rare unless your lag compensation is off (right justin? tee hee) entirely.
Soldiers who used different interp settings for rockets and shotgun didn't miraculously drop from 90% accuracy to 10% when the interp patch came out. Going from .030303 or .033 to .0152 or .01 makes zero difference in well over 99% of all situations.
EDIT: also for hitscan the commonly recommended value is 0.0303 not 0.033. the idea is to use 2/66 (interp_ratio divided by updaterate/cmdrate) for hitscan which is 0.0303030 continuing. not sure why so many people use 0.033, seems to be a simple math/rounding error or possibly a typo to me.[/quote]
Maybe because going from .033 to .0303 makes a zero percent difference in 100% of all situations. Interp is so widely argued but it makes very little difference unless you have an unusually high ping. If you think the reason you are consistently getting low damage shots or missing shots altogether is your interp, you should slow down, aim your shots, and realize that you're probably just missing 99% of them.
Sure, there are times where a good shot doesn't register, but it's rare unless your lag compensation is off (right justin? tee hee) entirely.
Soldiers who used different interp settings for rockets and shotgun didn't miraculously drop from 90% accuracy to 10% when the interp patch came out. Going from .030303 or .033 to .0152 or .01 makes zero difference in well over 99% of all situations.
smakerssnip
True enough, there isn't any real difference between 0.0303 and 0.033, I guess I just found it interesting/amusing that so many people seem to have made a simple math error when deciding on what interp to use. That was the only purpose of my edit, always wondered about it I guess.
I kinda agree with you about interp, as I personally don't see much of a difference between 0.0303 and 0.0152 for projectiles; however, for sniper when I'm using 0.0152 I randomly miss shots that I feel I should've hit. This could just be because by now I'm accustomed to it as well the fact that my connection is absolute shit and I ping terribly to most servers for whatever reason (bad routing? I get 40/50 ping to LA servers from what is essentially Santa Barbara, some Dallas servers I get constant upper 90s to 100), and it could also be something similar to a placebo for me by now; maybe I just think I'm missing because my interp is wrong/I'm just bad at this game, but for me small changes in interp actually do affect my gameplay.
True enough, there isn't any real difference between 0.0303 and 0.033, I guess I just found it interesting/amusing that so many people seem to have made a simple math error when deciding on what interp to use. That was the only purpose of my edit, always wondered about it I guess.
I kinda agree with you about interp, as I personally don't see much of a difference between 0.0303 and 0.0152 for projectiles; however, for sniper when I'm using 0.0152 I randomly miss shots that I feel I should've hit. This could just be because by now I'm accustomed to it as well the fact that my connection is absolute shit and I ping terribly to most servers for whatever reason (bad routing? I get 40/50 ping to LA servers from what is essentially Santa Barbara, some Dallas servers I get constant upper 90s to 100), and it could also be something similar to a placebo for me by now; maybe I just think I'm missing because my interp is wrong/I'm just bad at this game, but for me small changes in interp actually do affect my gameplay.