I believe I might have gotten the frame issue fixed, or at leased improved. If the frames are still terrible then I might have to go a bit delete crazy.
Feedback greatly appreciated.
https://dl.dropboxusercontent.com/u/24793114/cp_warmerfront_test_b6.bsp
I believe I might have gotten the frame issue fixed, or at leased improved. If the frames are still terrible then I might have to go a bit delete crazy.
Feedback greatly appreciated.
https://dl.dropboxusercontent.com/u/24793114/cp_warmerfront_test_b6.bsp
Kaptan_kul
Feedback greatly appreciated.
Make the textures warmfront on one side, and coldfront on the other. Call it cp_globalwarmingfront.
[quote=Kaptan_kul]
Feedback greatly appreciated.[/quote]
Make the textures warmfront on one side, and coldfront on the other. Call it cp_globalwarmingfront.
Redo the 2 yard so its defensible, thanks.
Redo the 2 yard so its defensible, thanks.
lost all my frames.
sorry but, in my case, no.
lost all my frames.
sorry but, in my case, no.
I'm sure youve already figured this out but the entire map is being rendered when standing on point 2:
Show Content
Show Content
Havent touched sdk in a year but iirc you definitely need to block out behind your displacements if you aren't.
I'm sure youve already figured this out but the entire map is being rendered when standing on point 2:
[spoiler][img]http://puu.sh/40lhd.jpg[/img][/spoiler]
[spoiler][img]http://puu.sh/40lsP.jpg[/img][/spoiler]
Havent touched sdk in a year but iirc you definitely need to block out behind your displacements if you aren't.
sildeezyKaptan_kul
Feedback greatly appreciated.
Make the textures warmfront on one side, and coldfront on the other. Call it cp_globalwarmingfront.
That could be one of the coolest/hottest maps ever
[quote=sildeezy][quote=Kaptan_kul]
Feedback greatly appreciated.[/quote]
Make the textures warmfront on one side, and coldfront on the other. Call it cp_globalwarmingfront.[/quote]
That could be one of the coolest/hottest maps ever
Lucky_ShotsildeezyKaptan_kul
Feedback greatly appreciated.
Make the textures warmfront on one side, and coldfront on the other. Call it cp_globalwarmingfront.
That could be one of the coolest/hottest maps ever
Doog. Someone teach me how to use that SDK ish. My maps would me fuckin poppin. cp_globalwarmingfront, ctf_ballin_on_da_moon, koth_tyrones_head, fuckkkkkkkkkkkkkkk so many ideas.
[quote=Lucky_Shot][quote=sildeezy][quote=Kaptan_kul]
Feedback greatly appreciated.[/quote]
Make the textures warmfront on one side, and coldfront on the other. Call it cp_globalwarmingfront.[/quote]
That could be one of the coolest/hottest maps ever[/quote]
Doog. Someone teach me how to use that SDK ish. My maps would me fuckin poppin. cp_globalwarmingfront, ctf_ballin_on_da_moon, koth_tyrones_head, fuckkkkkkkkkkkkkkk so many ideas.
I have made changes to the trees around the outside area. That should reunite y'all with your frames...hopefully. though now there is an issue with pop in, but that is being worked on. hopefully I get some feedback from the preseason matches
https://dl.dropboxusercontent.com/u/24793114/cp_warmerfront_test_b7.bsp
I have made changes to the trees around the outside area. That should reunite y'all with your frames...hopefully. though now there is an issue with pop in, but that is being worked on. hopefully I get some feedback from the preseason matches
https://dl.dropboxusercontent.com/u/24793114/cp_warmerfront_test_b7.bsp
Kaptan_kulI have made changes to the trees around the outside area. That should reunite y'all with your frames...hopefully. though now there is an issue with pop in, but that is being worked on. hopefully I get some feedback from the preseason matches
https://dl.dropboxusercontent.com/u/24793114/cp_warmerfront_test_b7.bsp
frames_restored
[quote=Kaptan_kul]I have made changes to the trees around the outside area. That should reunite y'all with your frames...hopefully. though now there is an issue with pop in, but that is being worked on. hopefully I get some feedback from the preseason matches
https://dl.dropboxusercontent.com/u/24793114/cp_warmerfront_test_b7.bsp[/quote]
frames_restored
sildeezyctf_ballin_on_da_moon
Get on this shit, nowww.
[quote=sildeezy]
ctf_ballin_on_da_moon[/quote]
Get on this shit, nowww.
Too lazy to c/p my post in the ESEA Map thread, so here:
http://teamfortress.tv/forum/thread/11816-esea-vote-for-new-map/3#post-73
three problems that I've noticed
1. the wooden platform that i the block the sightline on cliff can be jumped on, giving you a pretty stupid sightlight, i'd say higher the wood slightly
2. the draw distance is really weird for 20% of the trees and even a rock, they randomly reappear and disappear depending on where you go on mid
3.http://steamcommunity.com/sharedfiles/filedetails/?id=172351130
three problems that I've noticed
1. the wooden platform that i the block the sightline on cliff can be jumped on, giving you a pretty stupid sightlight, i'd say higher the wood slightly
2. the draw distance is really weird for 20% of the trees and even a rock, they randomly reappear and disappear depending on where you go on mid
3.http://steamcommunity.com/sharedfiles/filedetails/?id=172351130
Thought you should know you can rocket jump and boston basher outside of the map by jumping up the rocks around garage. I think there are also some other spots you can climb out of the map in. I'll take some screenshots if you'd like.
Thought you should know you can rocket jump and boston basher outside of the map by jumping up the rocks around garage. I think there are also some other spots you can climb out of the map in. I'll take some screenshots if you'd like.
http://steamcommunity.com/sharedfiles/filedetails/?id=176309279
oops
http://steamcommunity.com/sharedfiles/filedetails/?id=176309254
http://steamcommunity.com/sharedfiles/filedetails/?id=176309231
http://steamcommunity.com/sharedfiles/filedetails/?id=176309189
http://steamcommunity.com/sharedfiles/filedetails/?id=176309156
weird lighting
probably entirely unhelpful but yeah
Oh, there's a texture glitch that's been present in coldfront for ages. It's still in this version.
Fire just below here: http://steamcommunity.com/sharedfiles/filedetails/?id=175167103
The stickies end up here and can splash through the wall: http://steamcommunity.com/sharedfiles/filedetails/?id=175166779
Do note that the hole that you can fire through is really tiny. It might take a while to find it.
Oh, there's a texture glitch that's been present in coldfront for ages. It's still in this version.
Fire just below here: http://steamcommunity.com/sharedfiles/filedetails/?id=175167103
The stickies end up here and can splash through the wall: http://steamcommunity.com/sharedfiles/filedetails/?id=175166779
Do note that the hole that you can fire through is really tiny. It might take a while to find it.
Got an new version that I think is acceptable. Though it is kinda ugly at the moment.
Map Download
Got an new version that I think is acceptable. Though it is kinda ugly at the moment.
[url=https://dl.dropboxusercontent.com/u/24793114/cp_warmerfront_test_b9.bsp]Map Download[/url]
been working on this for some time I hope this fixes all the issues people had with this map. I also believe this fixes the stalemates on last. i would love some feedback.
[img]http://cloud-4.steampowered.com/ugc/3278920920633042240/98CF96AA1CB93B93C92FBA8780891B85A4F5651F/[/img]
[img]http://cloud-4.steampowered.com/ugc/3278920920633040009/3BA99E23A8CB4CE3FCE35BA0A8FE3DCD11DC3F13/[/img]
[img]http://cloud-3.steampowered.com/ugc/3278920920633038738/0CFE190158FA48C2A8955E913EE2E29E2BFE95D8/[/img]
[url=https://dl.dropboxusercontent.com/u/24793114/cp_warmerfront_rc1.bsp]warmerfront_Rc1[/url]
Kaptan_kulbeen working on this for some time I hope this fixes all the issues people had with this map. I also believe this fixes the stalemates on last. i would love some feedback.
Get this in CEVO Pre-Season, please.
[quote=Kaptan_kul]been working on this for some time I hope this fixes all the issues people had with this map. I also believe this fixes the stalemates on last. i would love some feedback.[/quote]
Get this in CEVO Pre-Season, please.
In the interest of ensuring that TF2 is a continually evolving beast, CEVO has replaced cp_warmfront with cp_warmerfront_rc1 for pre-season match 1 of season 4.
If you would like to give this map a shot in a competitive setting, get your team paid and ready. You must have 6 players paid with Steam IDs entered in their profiles to be eligible for match scheduling. Players can enter their Steam IDs by clicking here: http://cevo.com/account/game-ids/
In the interest of ensuring that TF2 is a continually evolving beast, CEVO has replaced cp_warmfront with cp_warmerfront_rc1 for pre-season match 1 of season 4.
If you would like to give this map a shot in a competitive setting, get your team paid and ready. You must have 6 players paid with Steam IDs entered in their profiles to be eligible for match scheduling. Players can enter their Steam IDs by clicking here: http://cevo.com/account/game-ids/
if you are attacking BLU last, RED's forward spawn doesn't work... it spawns you at RED last.
if you are attacking BLU last, RED's forward spawn doesn't work... it spawns you at RED last.
In the rc1 version when red has 4 caps they spawn on their last instead of the forward spawn
In the rc1 version when red has 4 caps they spawn on their last instead of the forward spawn
Interesting.
Kaptain_kul, mind authoring a fixed version?
Interesting.
Kaptain_kul, mind authoring a fixed version?
give me an hour to compile. I am sorry for the issue. I am a failure.
ends up valve choose to "fix tf" there for breaking sdk. might take longer... I think it might take me till the morning.
give me an hour to compile. I am sorry for the issue. I am a failure.
ends up valve choose to "fix tf" there for breaking sdk. might take longer... I think it might take me till the morning.
Kaptan_kulgive me an hour to compile. I am sorry for the issue. I am a failure.
No, I am. I've never even taken a map to beta.
[quote=Kaptan_kul]give me an hour to compile. I am sorry for the issue. I am a failure.[/quote]
No, I am. I've never even taken a map to beta.
If you need help with anything let us know because I want to get on it. Ive been mapping for a long time.
If you need help with anything let us know because I want to get on it. Ive been mapping for a long time.
d4rkIf you need help with anything let us know because I want to get on it. Ive been mapping for a long time.
thats because ur banned from ozfortress for cheating tho
[quote=d4rk]If you need help with anything let us know because I want to get on it. Ive been mapping for a long time.[/quote]
thats because ur banned from ozfortress for cheating tho
hot fix a is done, and I apologies for that oversight ends up the spawn was fine, but the spawn points where touching the ground. I love sdk sometimes
map download
please give me like 3 hours to sleep till y'all break it again.
hot fix a is done, and I apologies for that oversight ends up the spawn was fine, but the spawn points where touching the ground. I love sdk sometimes
[url=https://dl.dropboxusercontent.com/u/24793114/cp_warmerfront_rc1a.bsp]map download[/url]
please give me like 3 hours to sleep till y'all break it again.
Roamer fast rollout, arrive to their cliff just a couple seconds after their demo normally would.
Ideally you'd have one more rocket loaded, I messed that part up.
http://www.twitch.tv/kevinispwn/c/3686836
It took about 2.5 hours or so to get it right, and it's hardly consistent. But it's really satisfying to hit.
Roamer fast rollout, arrive to their cliff just a couple seconds after their demo normally would.
Ideally you'd have one more rocket loaded, I messed that part up.
http://www.twitch.tv/kevinispwn/c/3686836
It took about 2.5 hours or so to get it right, and it's hardly consistent. But it's really satisfying to hit.
have fun hitting that speedshot consistently
at least it's an early one so when you inevitably miss it you can do a normal rollout no harm
have fun hitting that speedshot consistently
at least it's an early one so when you inevitably miss it you can do a normal rollout no harm