New Format
IGL has redone the format in which matches are created on our ladder system.
Teams now post their availability and map of choice. Alternatively you can challenge teams' existing listings.
After posting a listing, you may receive multiple challenges. Teams can pick and choose which challenge they accept, and are not obligated to accept any.
Winning a match versus a team ranked higher than you, will gain you 5% of that teams value. If you beat a team ranked lower than you, you will receive 2.5% of their value. Thus, if you lose to teams better than you, you do not lose too many points. Playing teams better than you means you have a lot to gain, and little to lose.
So is it scrims or matches?
It's up to you to decide how competitive you want to make it. Some teams use IGL as a scrim finder to prepare for their ESEA & UGC matches, while other teams play to climb their way to the top of the IGL ladder. Either way, we rank your matches fairly. We can give your scrims a meaning - make every match you play count!
New Feature
IGL has also introduced a new beta feature which allows UGC team captains to import their UGC rosters, saving a lot of time and effort.
When importing UGC teams, your roster is scanned. The Steam IDs are first checked against the IGL database. If the user already has an account, an invite will be sent. If the user does not have an account, a unique account will be created for users. These users can then log into IGL using Steam, where they can then accept their invite & begin playing IGL matches.
This feature is in beta. Please send all feedback to dallen@playigl.com
Pending approval from ESEA, we will be adding ESEA roster imports.
View Matches:
6vs6
Highlander
[b]New Format[/b]
IGL has redone the format in which matches are created on our ladder system.
Teams now post their availability and map of choice. Alternatively you can challenge teams' existing listings.
After posting a listing, you may receive multiple challenges. Teams can pick and choose which challenge they accept, and are not obligated to accept any.
Winning a match versus a team ranked higher than you, will gain you 5% of that teams value. If you beat a team ranked lower than you, you will receive 2.5% of their value. Thus, if you lose to teams better than you, you do not lose too many points. Playing teams better than you means you have a lot to gain, and little to lose.
So is it scrims or matches?
It's up to you to decide how competitive you want to make it. Some teams use IGL as a scrim finder to prepare for their ESEA & UGC matches, while other teams play to climb their way to the top of the IGL ladder. Either way, we rank your matches fairly. We can give your scrims a meaning - make every match you play count!
[b]New Feature[/b]
IGL has also introduced a new beta feature which allows UGC team captains to import their UGC rosters, saving a lot of time and effort.
When importing UGC teams, your roster is scanned. The Steam IDs are first checked against the IGL database. If the user already has an account, an invite will be sent. If the user does not have an account, a unique account will be created for users. These users can then log into IGL using Steam, where they can then accept their invite & begin playing IGL matches.
This feature is in beta. Please send all feedback to dallen@playigl.com
Pending approval from ESEA, we will be adding ESEA roster imports.
[b]View Matches:[/b]
[url=www.playigl.com/game/Team%20Fortress%202/Ladder/NA/Standard/1/Open%20Matches]6vs6[/url]
[url=www.playigl.com/game/Team%20Fortress%202/Ladder/NA/Highlander/1/Open%20Matches]Highlander[/url]
IGLAbsolutePending approval from ESEA, we will be adding ESEA roster imports.
good luck getting esea to agree to something
[quote=IGLAbsolute]
Pending approval from ESEA, we will be adding ESEA roster imports.
[/quote]
good luck getting esea to agree to something
anjirocoolIGLAbsolutePending approval from ESEA, we will be adding ESEA roster imports.
good luck getting esea to agree to something
They would sooner give TF2 a ladder system and fix the scrim mod (assuming it's still broken) before doing this.
[quote=anjirocool][quote=IGLAbsolute]
Pending approval from ESEA, we will be adding ESEA roster imports.
[/quote]
good luck getting esea to agree to something[/quote]
They would sooner give TF2 a ladder system and fix the scrim mod (assuming it's still broken) before doing this.
awesome stuff from IGL though!
awesome stuff from IGL though!
i'm going to be hard on you again
1) The site is way slower than the last time I logged in. Your programmers need to profile the site and see what recent changes have caused this unbearable lag.
2) There is still no incentive for teams to sign up. ESA has been doing some cash tournaments to get top euro teams to at least make the effort of getting their starters logged in and signed up. That's really the first step to get the ball rolling, but it's the hardest step.
Right now I have some joke team signed up on your site just to test our your UI, but getting my actual team on there would require way too much effort. There's nothing people hate more than registering for another gaming website that we will probably never find a use for until other teams make a serious effort.
i'm going to be hard on you again
1) The site is way slower than the last time I logged in. Your programmers need to profile the site and see what recent changes have caused this unbearable lag.
2) There is still no incentive for teams to sign up. ESA has been doing some cash tournaments to get top euro teams to at least make the effort of getting their starters logged in and signed up. That's really the first step to get the ball rolling, but it's the hardest step.
Right now I have some joke team signed up on your site just to test our your UI, but getting my actual team on there would require way too much effort. There's nothing people hate more than registering for another gaming website that we will probably never find a use for until other teams make a serious effort.
mebi'm going to be hard on you again
1) The site is way slower than the last time I logged in. Your programmers need to profile the site and see what recent changes have caused this unbearable lag.
2) There is still no incentive for teams to sign up. ESA has been doing some cash tournaments to get top euro teams to at least make the effort of getting their starters logged in and signed up. That's really the first step to get the ball rolling, but it's the hardest step.
Right now I have some joke team signed up on your site just to test our your UI, but getting my actual team on there would require way too much effort. There's nothing people hate more than registering for another gaming website that we will probably never find a use for until other teams make a serious effort.
Appreciate the honest feedback!
We moved image storing from database to filesystem, this greatly increased responsiveness in the short term. The site is becoming more and more popular, we're soon going to have to move off our shared hosting plan and onto dedicated.
In the mean time, I have JUST enabled CloudFlare, this should greatly reduce the bandwidth coming through our site.
As for incentive, offering lots of cash & prizes is not what we want to be the draw to IGL. Users should use IGL for the team management system, social media aspect(slowly being dev'd), and simplicity of finding & playing a match.
We do not want to charge users to play at IGL, we want to remain free to play. We will certainly add pro divisions in the future with paid entry when we're out of beta. Also, we have tournaments & events well under way, you will see some prizing there.
[quote=meb]i'm going to be hard on you again
1) The site is way slower than the last time I logged in. Your programmers need to profile the site and see what recent changes have caused this unbearable lag.
2) There is still no incentive for teams to sign up. ESA has been doing some cash tournaments to get top euro teams to at least make the effort of getting their starters logged in and signed up. That's really the first step to get the ball rolling, but it's the hardest step.
Right now I have some joke team signed up on your site just to test our your UI, but getting my actual team on there would require way too much effort. There's nothing people hate more than registering for another gaming website that we will probably never find a use for until other teams make a serious effort.[/quote]
Appreciate the honest feedback!
We moved image storing from database to filesystem, this greatly increased responsiveness in the short term. The site is becoming more and more popular, we're soon going to have to move off our shared hosting plan and onto dedicated.
In the mean time, I have JUST enabled CloudFlare, this should greatly reduce the bandwidth coming through our site.
As for incentive, offering lots of cash & prizes is not what we want to be the draw to IGL. Users should use IGL for the team management system, social media aspect(slowly being dev'd), and simplicity of finding & playing a match.
We do not want to charge users to play at IGL, we want to remain free to play. We will certainly add pro divisions in the future with paid entry when we're out of beta. Also, we have tournaments & events well under way, you will see some prizing there.
This might not be how it's supposed to look..
http://puu.sh/3EFpB.png
This might not be how it's supposed to look..
[img]http://puu.sh/3EFpB.png[/img]
DNS is updating after we implemented cloudflare.. site may be down in some regions temporarily.
DNS is updating after we implemented cloudflare.. site may be down in some regions temporarily.
i do love the transparency you guys have
you don't give us some "We're having technical difficulties, we'll be up shortly" bullshit, you actually tell us what's going on
:)
i do love the transparency you guys have
you don't give us some "We're having technical difficulties, we'll be up shortly" bullshit, you actually tell us what's going on
:)