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FreeStyle [df. ...] Quake Live jump movie
posted in Off Topic
31
#31
2 Frags +

i watched it yday, most of these are likely timescaled down/scripted

theyre still really pretty though.

i watched it yday, most of these are likely timescaled down/scripted

theyre still really pretty though.
32
#32
4 Frags +
drmtcit is sad that tf2 has so many limits on its physics engine. it is the main reason why i still am concerned with tf2 becoming a real mlg sport -- lack of advance movement techniques.

Wow. Your post contains 3 statements. And all are wrong. Gg

[quote=drmtc]it is sad that tf2 has so many limits on its physics engine. it is the main reason why i still am concerned with tf2 becoming a real mlg sport -- lack of advance movement techniques.[/quote]

Wow. Your post contains 3 statements. And all are wrong. Gg
33
#33
-4 Frags +
the301stspartandrmtcit is sad that tf2 has so many limits on its physics engine. it is the main reason why i still am concerned with tf2 becoming a real mlg sport -- lack of advance movement techniques.
Wow. Your post contains 3 statements. And all are wrong. Gg

are you saying that tf2 DOES NOT have limits on its physics engine? i think it is very obvious that it does.

are you saying there ARE advanced movement techniques in tf2? b/c compared to ql and tfc and ut2k4 and cs tf2 has very LIMITED advanced movement techniques.

[quote=the301stspartan][quote=drmtc]it is sad that tf2 has so many limits on its physics engine. it is the main reason why i still am concerned with tf2 becoming a real mlg sport -- lack of advance movement techniques.[/quote]

Wow. Your post contains 3 statements. And all are wrong. Gg[/quote]

are you saying that tf2 DOES NOT have limits on its physics engine? i think it is very obvious that it does.

are you saying there ARE advanced movement techniques in tf2? b/c compared to ql and tfc and ut2k4 and cs tf2 has very LIMITED advanced movement techniques.
34
#34
2 Frags +

H
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S
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H
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35
#35
3 Frags +

defrag movement is really cool. 12:46 is some of the most technical movement I've ever seen in a video game.

http://www.youtube.com/watch?v=-T6IAHWMd2I&t=12m46s

defrag movement is really cool. 12:46 is some of the most technical movement I've ever seen in a video game.

[youtube]http://www.youtube.com/watch?v=-T6IAHWMd2I&t=12m46s[/youtube]
36
#36
4 Frags +
Yankeedefrag movement is really cool. 12:46 is some of the most technical movement I've ever seen in a video game.

http://www.youtube.com/watch?v=-T6IAHWMd2I&t=12m46s

that (12:46) was amazing

[quote=Yankee]defrag movement is really cool. 12:46 is some of the most technical movement I've ever seen in a video game.

http://www.youtube.com/watch?v=-T6IAHWMd2I&t=12m46s[/quote]

that (12:46) was amazing
37
#37
2 Frags +

f33l is by far my favourite quake movie, i think i watch it once a week

f33l is by far my favourite quake movie, i think i watch it once a week
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#38
-4 Frags +
drmtcit is sad that tf2 has so many limits on its physics engine. it is the main reason why i still am concerned with tf2 becoming a real mlg sport -- lack of advance movement techniques.

carrots why do you still post here serious question

[quote=drmtc]it is sad that tf2 has so many limits on its physics engine. it is the main reason why i still am concerned with tf2 becoming a real mlg sport -- lack of advance movement techniques.[/quote]

carrots why do you still post here serious question
39
#39
0 Frags +
the301stspartanI'm also pretty sure that top tf2 jumpers could replicate these jumps if you gave them a demoldier class and a lowgravxboxhugeskybox map.

Well what's keeping ye from making a mod that allows cross-class weapon usage for freestyle means? Doesn't seem like a bad idea to me. More potential.

Oblivionagecan anyone explain the jump at 5:15ish the one by lag. Why is that hard? I don't play quake i don't get that jump.

Overbounce, he needed to stop to 0 ups mid air.

[quote=the301stspartan]I'm also pretty sure that top tf2 jumpers could replicate these jumps if you gave them a demoldier class and a lowgravxboxhugeskybox map.[/quote]

Well what's keeping ye from making a mod that allows cross-class weapon usage for freestyle means? Doesn't seem like a bad idea to me. More potential.

[quote=Oblivionage]can anyone explain the jump at 5:15ish the one by lag. Why is that hard? I don't play quake i don't get that jump.[/quote]

Overbounce, he needed to stop to 0 ups mid air.
40
#40
0 Frags +
freshmeatWell what's keeping ye from making a mod that allows cross-class weapon usage for freestyle means? Doesn't seem like a bad idea to me. More potential.

Cranck was working on such a mod a long time ago, it was never fully completed but it allowed for demos/soldiers to use each others' stock weapons, I'm not really sure what happened to it.

[quote=freshmeat]
Well what's keeping ye from making a mod that allows cross-class weapon usage for freestyle means? Doesn't seem like a bad idea to me. More potential.
[/quote]

Cranck was working on such a mod a long time ago, it was never fully completed but it allowed for demos/soldiers to use each others' stock weapons, I'm not really sure what happened to it.
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#41
0 Frags +

Wanted to show this video. One of my favorites.

https://www.youtube.com/watch?v=Hd9i9ls7u7U

Wanted to show this video. One of my favorites.

[youtube]https://www.youtube.com/watch?v=Hd9i9ls7u7U[/youtube]
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#42
2 Frags +

they go so fast their rockets get fully erect
i also liked the gauntlet of victory

they go so fast their rockets get fully erect
i also liked the gauntlet of victory
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