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how to install and use hypnootize's crosshairs?
posted in Customization
1
#1
0 Frags +

from https://github.com/Hypnootize/TF2-HUD-Crosshairs
(the installation steps aren't detailed or comprehensible)

from https://github.com/Hypnootize/TF2-HUD-Crosshairs
(the installation steps aren't detailed or comprehensible)
2
#2
0 Frags +

interesting that you come to tf.tv first instead of making an issue on the github
also pot kettle etc
are you using a custom hud?
are you having issues with extracting the files?
are you able to locate the files he asks you to locate (eg clientscheme)?
what exactly is your issue?

interesting that you come to tf.tv first instead of making an issue on the github
also pot kettle etc
are you using a custom hud?
are you having issues with extracting the files?
are you able to locate the files he asks you to locate (eg clientscheme)?
what exactly is your issue?
3
#3
0 Frags +
czarchasminteresting that you come to tf.tv first instead of making an issue on the github
also pot kettle etc
are you using a custom hud?
are you having issues with extracting the files?
are you able to locate the files he asks you to locate (eg clientscheme)?
what exactly is your issue?

i dont know how to comment on github/i am not signed in
yes, toonhud
no
yes (i do it for all the files that have the same name)
so i figured out how to install it but i dont know how to use it

also i noticed that i can just use toonhuds crosshairs and edit them like the prebuilt ones

[quote=czarchasm]interesting that you come to tf.tv first instead of making an issue on the github
also pot kettle etc
are you using a custom hud?
are you having issues with extracting the files?
are you able to locate the files he asks you to locate (eg clientscheme)?
what exactly is your issue?[/quote]
i dont know how to comment on github/i am not signed in
yes, toonhud
no
yes (i do it for all the files that have the same name)
so i figured out how to install it but i dont know how to use it

also i noticed that i can just use toonhuds crosshairs and edit them like the prebuilt ones
4
#4
2 Frags +

The readme is indeed terrible but that's mostly because it was originally meant for HUD developers that knew what to do anyway, I've meant to rewrite it for a while but I keep forgetting.

There isn't much more to the installation process than what is mentioned tho, you can download the crosshairs and simply move the Crosshairs folder inside your HUD's Resource folder and then you will need to add the #base paths in order to make everything work so:
#base "../resource/crosshairs/crosshair_scheme.res" at the start of your Clientscheme.res
#base "../resource/Crosshairs/crosshair.res" at the start of your HudLayout.res

Optionally you can also add the crosshairs animation file if you are going to animate it otherwise you ignore that part entirely.

As for how you set up the crosshair you can find the instructions inside the crosshairs/crosshairs.res

The readme is indeed terrible but that's mostly because it was originally meant for HUD developers that knew what to do anyway, I've meant to rewrite it for a while but I keep forgetting.

There isn't much more to the installation process than what is mentioned tho, you can download the crosshairs and simply move the [b]Crosshairs[/b] folder inside your HUD's [b]Resource[/b] folder and then you will need to add the #base paths in order to make everything work so:
#base "../resource/crosshairs/crosshair_scheme.res" at the start of your [b]Clientscheme.res[/b]
#base "../resource/Crosshairs/crosshair.res" at the start of your [b]HudLayout.res[/b]

Optionally you can also add the crosshairs animation file if you are going to animate it otherwise you ignore that part entirely.

As for how you set up the crosshair you can find the instructions inside the [b][url=https://github.com/Hypnootize/TF2-HUD-Crosshairs/blob/master/crosshairs/crosshair.res]crosshairs/crosshairs.res[/url][/b]
5
#5
0 Frags +
jhawdga2czarchasminteresting that you come to tf.tv first instead of making an issue on the github
also pot kettle etc
are you using a custom hud?
are you having issues with extracting the files?
are you able to locate the files he asks you to locate (eg clientscheme)?
what exactly is your issue?
i dont know how to comment on github/i am not signed in
yes, toonhud
no
yes (i do it for all the files that have the same name)
so i figured out how to install it but i dont know how to use it

also i noticed that i can just use toonhuds crosshairs and edit them like the prebuilt ones

in order to get other crosshair you need to change value of "labelText" in crosshair.res
instead of "?" put symbol of your desired crosshair from the png file

in crosshair.res you can also chnage color or size

[quote=jhawdga2][quote=czarchasm]interesting that you come to tf.tv first instead of making an issue on the github
also pot kettle etc
are you using a custom hud?
are you having issues with extracting the files?
are you able to locate the files he asks you to locate (eg clientscheme)?
what exactly is your issue?[/quote]
i dont know how to comment on github/i am not signed in
yes, toonhud
no
yes (i do it for all the files that have the same name)
so i figured out how to install it but i dont know how to use it

also i noticed that i can just use toonhuds crosshairs and edit them like the prebuilt ones[/quote]

in order to get other crosshair you need to change value of "labelText" in crosshair.res
instead of "?" put symbol of your desired crosshair from the png file

in crosshair.res you can also chnage color or size
6
#6
0 Frags +
maxi_opossumjhawdga2czarchasminteresting that you come to tf.tv first instead of making an issue on the github
also pot kettle etc
are you using a custom hud?
are you having issues with extracting the files?
are you able to locate the files he asks you to locate (eg clientscheme)?
what exactly is your issue?
i dont know how to comment on github/i am not signed in
yes, toonhud
no
yes (i do it for all the files that have the same name)
so i figured out how to install it but i dont know how to use it

also i noticed that i can just use toonhuds crosshairs and edit them like the prebuilt ones

in order to get other crosshair you need to change value of "labelText" in crosshair.res
instead of "?" put symbol of your desired crosshair from the png file

in crosshair.res you can also chnage color or size
HypnotizeThe readme is indeed terrible but that's mostly because it was originally meant for HUD developers that knew what to do anyway, I've meant to rewrite it for a while but I keep forgetting.

There isn't much more to the installation process than what is mentioned tho, you can download the crosshairs and simply move the Crosshairs folder inside your HUD's Resource folder and then you will need to add the #base paths in order to make everything work so:
#base "../resource/crosshairs/crosshair_scheme.res" at the start of your Clientscheme.res
#base "../resource/Crosshairs/crosshair.res" at the start of your HudLayout.res

Optionally you can also add the crosshairs animation file if you are going to animate it otherwise you ignore that part entirely.

As for how you set up the crosshair you can find the instructions inside the crosshairs/crosshairs.res

but would this work in sv_pure 1 servers

[quote=maxi_opossum][quote=jhawdga2][quote=czarchasm]interesting that you come to tf.tv first instead of making an issue on the github
also pot kettle etc
are you using a custom hud?
are you having issues with extracting the files?
are you able to locate the files he asks you to locate (eg clientscheme)?
what exactly is your issue?[/quote]
i dont know how to comment on github/i am not signed in
yes, toonhud
no
yes (i do it for all the files that have the same name)
so i figured out how to install it but i dont know how to use it

also i noticed that i can just use toonhuds crosshairs and edit them like the prebuilt ones[/quote]

in order to get other crosshair you need to change value of "labelText" in crosshair.res
instead of "?" put symbol of your desired crosshair from the png file

in crosshair.res you can also chnage color or size[/quote]
[quote=Hypnotize]The readme is indeed terrible but that's mostly because it was originally meant for HUD developers that knew what to do anyway, I've meant to rewrite it for a while but I keep forgetting.

There isn't much more to the installation process than what is mentioned tho, you can download the crosshairs and simply move the [b]Crosshairs[/b] folder inside your HUD's [b]Resource[/b] folder and then you will need to add the #base paths in order to make everything work so:
#base "../resource/crosshairs/crosshair_scheme.res" at the start of your [b]Clientscheme.res[/b]
#base "../resource/Crosshairs/crosshair.res" at the start of your [b]HudLayout.res[/b]

Optionally you can also add the crosshairs animation file if you are going to animate it otherwise you ignore that part entirely.

As for how you set up the crosshair you can find the instructions inside the [b][url=https://github.com/Hypnootize/TF2-HUD-Crosshairs/blob/master/crosshairs/crosshair.res]crosshairs/crosshairs.res[/url][/b][/quote]
but would this work in sv_pure 1 servers
7
#7
1 Frags +

yeah it does
sv_pure doesn't interfere with crosshair

yeah it does
sv_pure doesn't interfere with crosshair
8
#8
0 Frags +
maxi_opossumyeah it does
sv_pure doesn't interfere with crosshair

oh thats good but can i make this work with class configs?

[quote=maxi_opossum]yeah it does
sv_pure doesn't interfere with crosshair[/quote]
oh thats good but can i make this work with class configs?
9
#9
1 Frags +
jhawdga2oh thats good but can i make this work with class configs?

yes by using the achievement tracker HUD element or the 3D player model preview. Both can be enabled and disabled. So you can put HUD crosshairs in those and switch between them with their respective commands
guide

This is a really old method and almost nobody does it anymore because VTF crosshairs are way more convenient for just about everything

[quote=jhawdga2]
oh thats good but can i make this work with class configs?[/quote]
yes by using the achievement tracker HUD element or the 3D player model preview. Both can be enabled and disabled. So you can put HUD crosshairs in those and switch between them with their respective commands
[url=https://www.teamfortress.tv/4134/?page=1]guide[/url]

This is a really old method and almost nobody does it anymore because [url=https://cfg.tf/tools/crosshairs/]VTF crosshairs[/url] are way more convenient for just about everything
10
#10
-1 Frags +
Tobjhawdga2oh thats good but can i make this work with class configs?yes by using the achievement tracker HUD element or the 3D player model preview. Both can be enabled and disabled. So you can put HUD crosshairs in those and switch between them with their respective commands
guide

This is a really old method and almost nobody does it anymore because VTF crosshairs are way more convenient for just about everything

yeah but what if im playing on an sv_pure 1 server

[quote=Tob][quote=jhawdga2]
oh thats good but can i make this work with class configs?[/quote]
yes by using the achievement tracker HUD element or the 3D player model preview. Both can be enabled and disabled. So you can put HUD crosshairs in those and switch between them with their respective commands
[url=https://www.teamfortress.tv/4134/?page=1]guide[/url]

This is a really old method and almost nobody does it anymore because [url=https://cfg.tf/tools/crosshairs/]VTF crosshairs[/url] are way more convenient for just about everything[/quote]
yeah but what if im playing on an sv_pure 1 server
11
#11
1 Frags +
jhawdga2yeah but what if im playing on an sv_pure 1 server

You seem very focused on this sv_pure thing
HUD crosshairs and VTF crosshairs work on all sv_pure settings
That's why people use it

You're way overthinking. You know the 2 methods. Both work. Choose one.
If you know how to HUD edit, make the HUD crosshair switcher
If you don't, make a VTF crosshair pack using cfg.tf

[quote=jhawdga2]
yeah but what if im playing on an sv_pure 1 server[/quote]
You seem very focused on this sv_pure thing
HUD crosshairs and VTF crosshairs work on all sv_pure settings
That's why people use it

You're way overthinking. You know the 2 methods. Both work. Choose one.
If you know how to HUD edit, make the HUD crosshair switcher
If you don't, make a VTF crosshair pack using cfg.tf
12
#12
-1 Frags +
Tobjhawdga2yeah but what if im playing on an sv_pure 1 serverYou seem very focused on this sv_pure thing
HUD crosshairs and VTF crosshairs work on all sv_pure settings
That's why people use it

You're way overthinking. You know the 2 methods. Both work. Choose one.
If you know how to HUD edit, make the HUD crosshair switcher
If you don't, make a VTF crosshair pack using cfg.tf

yeah but i imported the crosshairs from toonhud to tf2 and turns out they miss textures when the server is set to sv_pure 1 or 2

[quote=Tob][quote=jhawdga2]
yeah but what if im playing on an sv_pure 1 server[/quote]
You seem very focused on this sv_pure thing
HUD crosshairs and VTF crosshairs work on all sv_pure settings
That's why people use it

You're way overthinking. You know the 2 methods. Both work. Choose one.
If you know how to HUD edit, make the HUD crosshair switcher
If you don't, make a VTF crosshair pack using cfg.tf[/quote]
yeah but i imported the crosshairs from toonhud to tf2 and turns out they miss textures when the server is set to sv_pure 1 or 2
13
#13
-3 Frags +

bump

bump
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