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Game Crashes on map change
posted in Q/A Help
1
#1
0 Frags +

Every time I play the game, i can easily join a server, and as the map changes, as soon as i reach "retrieving server info", the game freezes for a bit then crashes. I don't know what is causing this.
Here's what iv'e tried to fix this issue:

  • removing everything from my custom folder
  • adding -autoconfig to my launch options
  • verifying the integrity of the game files
  • re-installing the whole game
  • Setting Steam Server browser pings/minute to 250 (minimum)

OS: Debian GNU/Linux 12 (bookworm) x86_64

Every time I play the game, i can easily join a server, and as the map changes, as soon as i reach "retrieving server info", the game freezes for a bit then crashes. I don't know what is causing this.
Here's what iv'e tried to fix this issue:
[list]
[*] removing everything from my custom folder
[*] adding -autoconfig to my launch options
[*] verifying the integrity of the game files
[*] re-installing the whole game
[*] Setting Steam Server browser pings/minute to 250 (minimum)
[/list]

OS: Debian GNU/Linux 12 (bookworm) x86_64
2
#2
2 Frags +

run steam in a terminal and see what it prints out when it crashes

run steam in a terminal and see what it prints out when it crashes
3
#3
0 Frags +
hpqoeurun steam in a terminal and see what it prints out when it crashes

okay, here's what stood out to me:

(process:5432): GLib-GObject-CRITICAL **: 17:24:55.977: g_object_unref: assertion 'G_IS_OBJECT (object)' failed
[quote=hpqoeu]run steam in a terminal and see what it prints out when it crashes[/quote]
okay, here's what stood out to me:
[code](process:5432): GLib-GObject-CRITICAL **: 17:24:55.977: g_object_unref: assertion 'G_IS_OBJECT (object)' failed[/code]
4
#4
0 Frags +
LemonWizardhpqoeurun steam in a terminal and see what it prints out when it crashesokay, here's what stood out to me:
(process:5432): GLib-GObject-CRITICAL **: 17:24:55.977: g_object_unref: assertion 'G_IS_OBJECT (object)' failed

testing with another game and steam just prints that on game exit, copy paste the whole log from launching the game until crash and post it on pastebin or whatever

[quote=LemonWizard][quote=hpqoeu]run steam in a terminal and see what it prints out when it crashes[/quote]
okay, here's what stood out to me:
[code](process:5432): GLib-GObject-CRITICAL **: 17:24:55.977: g_object_unref: assertion 'G_IS_OBJECT (object)' failed[/code][/quote]
testing with another game and steam just prints that on game exit, copy paste the whole log from launching the game until crash and post it on pastebin or whatever
5
#5
1 Frags +
hpqoeuLemonWizardhpqoeurun steam in a terminal and see what it prints out when it crashesokay, here's what stood out to me:
(process:5432): GLib-GObject-CRITICAL **: 17:24:55.977: g_object_unref: assertion 'G_IS_OBJECT (object)' failed
testing with another game and steam just prints that on game exit, copy paste the whole log from launching the game until crash and post it on pastebin or whatever

https://pastebin.com/GUvvW3CY

[quote=hpqoeu][quote=LemonWizard][quote=hpqoeu]run steam in a terminal and see what it prints out when it crashes[/quote]
okay, here's what stood out to me:
[code](process:5432): GLib-GObject-CRITICAL **: 17:24:55.977: g_object_unref: assertion 'G_IS_OBJECT (object)' failed[/code][/quote]
testing with another game and steam just prints that on game exit, copy paste the whole log from launching the game until crash and post it on pastebin or whatever[/quote]

https://pastebin.com/GUvvW3CY
6
#6
1 Frags +
LemonWizardhpqoeuLemonWizardhpqoeurun steam in a terminal and see what it prints out when it crashesokay, here's what stood out to me:
(process:5432): GLib-GObject-CRITICAL **: 17:24:55.977: g_object_unref: assertion 'G_IS_OBJECT (object)' failed
testing with another game and steam just prints that on game exit, copy paste the whole log from launching the game until crash and post it on pastebin or whatever

https://pastebin.com/GUvvW3CY

/home/zerotech/.local/share/Steam/steamapps/common/Team Fortress 2/hl2.sh: line 72: 9539 Segmentation fault (core dumped) ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@"

this is the culprit, sadly I can't really help you or go further with a segfault core dump without giving you a 10 page answer on how to run steam under gdb to go further. Though might be worth sending a bug report mail with the coredump file attached, probably in the same folder where hl2.sh is (/home/zerotech/.local/share/Steam/steamapps/common/Team Fortress 2/)

[quote=LemonWizard][quote=hpqoeu][quote=LemonWizard][quote=hpqoeu]run steam in a terminal and see what it prints out when it crashes[/quote]
okay, here's what stood out to me:
[code](process:5432): GLib-GObject-CRITICAL **: 17:24:55.977: g_object_unref: assertion 'G_IS_OBJECT (object)' failed[/code][/quote]
testing with another game and steam just prints that on game exit, copy paste the whole log from launching the game until crash and post it on pastebin or whatever[/quote]

https://pastebin.com/GUvvW3CY[/quote]
/home/zerotech/.local/share/Steam/steamapps/common/Team Fortress 2/hl2.sh: line 72: 9539 Segmentation fault (core dumped) ${GAME_DEBUGGER} "${GAMEROOT}"/${GAMEEXE} "$@"

this is the culprit, sadly I can't really help you or go further with a segfault core dump without giving you a 10 page answer on how to run steam under gdb to go further. Though might be worth sending a bug report mail with the coredump file attached, probably in the same folder where hl2.sh is (/home/zerotech/.local/share/Steam/steamapps/common/Team Fortress 2/)
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