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rgl discussion thread
31
#31
16 Frags +

in any other esport you can wake up, take a shit, and queue for a competitive ranked match. in tf2 you can only play dogshit/nonexistent pugs or make the absolute minimum dedication of 2 hours a WEEKNIGHT. throw in shitty teammates, poor scrim quality, and it's very easy to see why people don't want to commit to a team

i feel like the future of 6s lies outside of seasons. plz implement high quality pugs with elo anyone can queue for

in any other esport you can wake up, take a shit, and queue for a competitive ranked match. in tf2 you can only play dogshit/nonexistent pugs or make the absolute minimum dedication of 2 hours a WEEKNIGHT. throw in shitty teammates, poor scrim quality, and it's very easy to see why people don't want to commit to a team

i feel like the future of 6s lies outside of seasons. plz implement high quality pugs with elo anyone can queue for
32
#32
16 Frags +

I agree that especially at higher levels, the time commitment (scrimming 2hrs+ every day) is often draining. Add in mgeing/jump maps or whatever you do to practice before scrims and it can be such a large chunk of time you have to dedicate to TF2.

However, I also really doubt the cups are the answer either. Everyone always says they want cups, that they'll play them, but after the 2nd one, people rarely sign up. I remember Essentials used to do a monthly cup that had 1000$ prize (it may have been more or less, I can't quite remember) but after 3 there were only like 8 teams signing up. FaceIT had something similar and people were barely signing up for them. I don't think there's been a case of a regular, consistent cup series having a regular/consistent signup amount, which probably makes it hard for organizers to accurately create good schedules.

The schedules themselves are often equally draining as well. You might be playing 4+ hours of TF2, interspersed with an hour to 2hr wait in between, where the whole schedule can get delayed from one match/team. Maybe the answer is multi-day cups, you play a group bracket during the week and then playoffs on the weekend, but at that point, it just starts looking more and more like a shortened season.

Additionally, the skill disparity (even in cases where invite is separated) is often so gigantic that most matches are 5-0 rolls. And when the signup rate is low, as it seemingly inevitably will be, that discourages lower-level teams, cause they'll know they'll get steamrolled by whatever adv/main team that's playing.

I'm not saying cups aren't good or can't be fun, but they have not proven themselves to be a good replacement for seasons at all.

I agree that especially at higher levels, the time commitment (scrimming 2hrs+ every day) is often draining. Add in mgeing/jump maps or whatever you do to practice before scrims and it can be such a large chunk of time you have to dedicate to TF2.

However, I also really doubt the cups are the answer either. Everyone always says they want cups, that they'll play them, but after the 2nd one, people rarely sign up. I remember Essentials used to do a monthly cup that had 1000$ prize (it may have been more or less, I can't quite remember) but after 3 there were only like 8 teams signing up. FaceIT had something similar and people were barely signing up for them. I don't think there's been a case of a regular, consistent cup series having a regular/consistent signup amount, which probably makes it hard for organizers to accurately create good schedules.

The schedules themselves are often equally draining as well. You might be playing 4+ hours of TF2, interspersed with an hour to 2hr wait in between, where the whole schedule can get delayed from one match/team. Maybe the answer is multi-day cups, you play a group bracket during the week and then playoffs on the weekend, but at that point, it just starts looking more and more like a shortened season.

Additionally, the skill disparity (even in cases where invite is separated) is often so gigantic that most matches are 5-0 rolls. And when the signup rate is low, as it seemingly inevitably will be, that discourages lower-level teams, cause they'll know they'll get steamrolled by whatever adv/main team that's playing.

I'm not saying cups aren't good or can't be fun, but they have not proven themselves to be a good replacement for seasons at all.
33
#33
15 Frags +

i just want to go to bed before midnight so i can wake up at 6 am to go to work and not feel like shit

i just want to go to bed before midnight so i can wake up at 6 am to go to work and not feel like shit
34
#34
5 Frags +

Note that RGL has not responded to this thread. RGL has previously said a simple Q&A thread is not going to address everything so they did a transparency stream that has yet to be uploaded (or done again). But please make a Q&A or respond to questions here. Here are some of mine btw:

I remember RGL saying somewhere they were a for profit organization. What exactly does this mean since none of the staff get paid? On that note, is RGL ever going to get any sponsorships?

What exactly is the RGL mission statement because the old one by sigafoo sucks ass. Is it to increase the team count? Increase viewership? Maintain status quo? Focus on Prolander? It can be multiple, but having a mission is helpful because it guides decisions better than having players vote on things.

Note that RGL has not responded to this thread. RGL has previously said a simple Q&A thread is not going to address everything so they did a transparency stream that has yet to be uploaded (or done again). But please make a Q&A or respond to questions here. Here are some of mine btw:

I remember RGL saying somewhere they were a for profit organization. What exactly does this mean since none of the staff get paid? On that note, is RGL ever going to get any sponsorships?

What exactly is the RGL mission statement because the old one by sigafoo sucks ass. Is it to increase the team count? Increase viewership? Maintain status quo? Focus on Prolander? It can be multiple, but having a mission is helpful because it guides decisions better than having players vote on things.
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