Is there any place where I can find the old versions of competitive maps so I can watch older povs/stvs from ESEA matches? If not then do any of you know how to watch older demos if I don't have those older versions of the maps?
Old Maps for Watching Demo Files
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TF2 General Discussion
Is there any place where I can find the old versions of competitive maps so I can watch older povs/stvs from ESEA matches? If not then do any of you know how to watch older demos if I don't have those older versions of the maps?
If the map shape hasn't changed in any MAJOR ways, then you can just rename whatever version of it you have to the old version's name and the demo will play just fine.
I watched some demos of process b5 on rc2 using this method.
If the map shape hasn't changed in any MAJOR ways, then you can just rename whatever version of it you have to the old version's name and the demo will play just fine.
I watched some demos of process b5 on rc2 using this method.
I watched some demos of process b5 on rc2 using this method.
WariIf the map shape hasn't changed in any MAJOR ways, then you can just rename whatever version of it you have to the old version's name and the demo will play just fine.
I watched some demos of process b5 on rc2 using this method.
What the hell happened when people went into sewers?
[quote=Wari]If the map shape hasn't changed in any MAJOR ways, then you can just rename whatever version of it you have to the old version's name and the demo will play just fine.
I watched some demos of process b5 on rc2 using this method.[/quote]
What the hell happened when people went into sewers?
I watched some demos of process b5 on rc2 using this method.[/quote]
What the hell happened when people went into sewers?
this is my go to source for older map versions http://maps.rotabland.eu/maps.php
It doesn't have everything but it's still pretty impressive
this is my go to source for older map versions http://maps.rotabland.eu/maps.php
It doesn't have everything but it's still pretty impressive
It doesn't have everything but it's still pretty impressive
ScorpiouprisingWariIf the map shape hasn't changed in any MAJOR ways, then you can just rename whatever version of it you have to the old version's name and the demo will play just fine.
I watched some demos of process b5 on rc2 using this method.
What the hell happened when people went into sewers?
Or left 2nd spawn?
[quote=Scorpiouprising][quote=Wari]If the map shape hasn't changed in any MAJOR ways, then you can just rename whatever version of it you have to the old version's name and the demo will play just fine.
I watched some demos of process b5 on rc2 using this method.[/quote]
What the hell happened when people went into sewers?[/quote]
Or left 2nd spawn?
I watched some demos of process b5 on rc2 using this method.[/quote]
What the hell happened when people went into sewers?[/quote]
Or left 2nd spawn?
hookyScorpiouprisingOr left 2nd spawn?WariIf the map shape hasn't changed in any MAJOR ways, then you can just rename whatever version of it you have to the old version's name and the demo will play just fine.
I watched some demos of process b5 on rc2 using this method.
What the hell happened when people went into sewers?
AFAIK, they would move through that area as if they had noclip sort of?
I remember watching a Yukon demo after the layout change on mid, and the demo still treated the point as if it was on the ground and actually capped from there fine, people would just noclip through the mound that was added.
[quote=hooky][quote=Scorpiouprising][quote=Wari]If the map shape hasn't changed in any MAJOR ways, then you can just rename whatever version of it you have to the old version's name and the demo will play just fine.
I watched some demos of process b5 on rc2 using this method.[/quote]
What the hell happened when people went into sewers?[/quote]
Or left 2nd spawn?[/quote]
AFAIK, they would move through that area as if they had noclip sort of?
I remember watching a Yukon demo after the layout change on mid, and the demo still treated the point as if it was on the ground and actually capped from there fine, people would just noclip through the mound that was added.
I watched some demos of process b5 on rc2 using this method.[/quote]
What the hell happened when people went into sewers?[/quote]
Or left 2nd spawn?[/quote]
AFAIK, they would move through that area as if they had noclip sort of?
I remember watching a Yukon demo after the layout change on mid, and the demo still treated the point as if it was on the ground and actually capped from there fine, people would just noclip through the mound that was added.
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