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waiting seconds not ticks
posted in Q/A Help
1
#1
-1 Frags +

i'm trying to make a script at the moment that involves waiting, but using the command: "wait X" is inconsistant since my framerate bounces around a bit (is that how is works?)

is there a way to wait in seconds not ticks?

i'm trying to make a script at the moment that involves waiting, but using the command: "wait X" is inconsistant since my framerate bounces around a bit (is that how is works?)

is there a way to wait in seconds not ticks?
2
#2
0 Frags +

No, there is not.

The wait command is disabled in most competitive configs by the way.

No, there is not.

The wait command is disabled in most competitive configs by the way.
3
#3
0 Frags +

Its also counted as cheating in normal servers I believe.

Its also counted as cheating in normal servers I believe.
4
#4
-2 Frags +

1000 ticks is a second? maybe 100

1000 ticks is a second? maybe 100
5
#5
2 Frags +

You can use a macro program instead.

You can use a macro program instead.
6
#6
3 Frags +

No, that's not how it works. The client will simulate the game (create user commands) at tickrate ticks per second, where tickrate is the server -tickrate configuration. In the case of TF2, it's locked to 66, so 66 ticks is one second.

No, that's not how it works. The client will simulate the game (create user commands) at tickrate ticks per second, where tickrate is the server -tickrate configuration. In the case of TF2, it's locked to 66, so 66 ticks is one second.
7
#7
0 Frags +

oh really? i thought ppl have binds for taking ammo/health packs already..

oh really? i thought ppl have binds for taking ammo/health packs already..
8
#8
0 Frags +
Kakioh really? i thought ppl have binds for taking ammo/health packs already..

wait, what? now you've got me curious.

[quote=Kaki]oh really? i thought ppl have binds for taking ammo/health packs already..[/quote]
wait, what? now you've got me curious.
9
#9
0 Frags +

i've seen one before in a pug.

team: TAKEN HEALTH/AMMO

team: HEALTH/AMMO up in 5

team: HEALTH/AMMO RESPAWNED

something like that. was thinking of making one to keep loose tabs on enemy uber

i've seen one before in a pug.

team: TAKEN HEALTH/AMMO

team: HEALTH/AMMO up in 5

team: HEALTH/AMMO RESPAWNED


something like that. was thinking of making one to keep loose tabs on enemy uber
10
#10
0 Frags +

Ah, I see. Clever. But that shouldn't work unless the server wasn't properly configured to block "wait", so application of the config would be too rare to justify writing it. I'm not sure how you could've seen that in action. Perhaps an AHK script?

Ah, I see. Clever. But that shouldn't work unless the server wasn't properly configured to block "wait", so application of the config would be too rare to justify writing it. I'm not sure how you could've seen that in action. Perhaps an AHK script?
11
#11
0 Frags +

this would still work with a macro as stated above.

this would still work with a macro as stated above.
12
#12
2 Frags +

.

.
13
#13
0 Frags +

fps limit?

what ^ said.

wait commands are disabled by default on servers.

[s]fps limit?[/s]

what ^ said.

wait commands are disabled by default on servers.
14
#14
0 Frags +

cool, good to know

cool, good to know
15
#15
0 Frags +

How does this macro thing work? I'm curios, I'd like to install it and mess around with it if its not banned or whatever

How does this macro thing work? I'm curios, I'd like to install it and mess around with it if its not banned or whatever
16
#16
0 Frags +

For whatever reason, the servers we use for competitive games in Australia don't disable the wait command. The tick rate for client side scripting depends on your fps. Either set a fps_max cap, cap fps with an external program or use an autohotkey macro (which is independent of the server allowing wait).

For whatever reason, the servers we use for competitive games in Australia don't disable the wait command. The tick rate for client side scripting depends on your fps. Either set a fps_max cap, cap fps with an external program or use an autohotkey macro (which is independent of the server allowing wait).
17
#17
3 Frags +
Kakiwas thinking of making one to keep loose tabs on enemy uber

some common ways of keeping track of uber can be as simple as looking at your own uber (if you're in the combo) or looking at server time left when ubers are popped (kind of like quake)

[quote=Kaki]was thinking of making one to keep loose tabs on enemy uber[/quote]

some common ways of keeping track of uber can be as simple as looking at your own uber (if you're in the combo) or looking at server time left when ubers are popped (kind of like quake)
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