textures when?
#savesubbase
cp_subbase_a23
last
-overhall of textures (mostly roof)
-slightly smaller in size
-water reworked
-added torpedo
-realigned riverside to be straighter
lobby
-reworked, slightly smaller
-textures/details added
PC (2nd to mid flank)
-reworked doorway and catwalk
Overall worked on realigning the map to help with optimization and flow (river, last, lobby, IT). Worked on texturing, detailing and scale of last and lobby.
screenies: https://imgur.com/a/GD9heMP
Check it out! feedback appreciated
last
-overhall of textures (mostly roof)
-slightly smaller in size
-water reworked
-added torpedo
-realigned riverside to be straighter
lobby
-reworked, slightly smaller
-textures/details added
PC (2nd to mid flank)
-reworked doorway and catwalk
Overall worked on realigning the map to help with optimization and flow (river, last, lobby, IT). Worked on texturing, detailing and scale of last and lobby.
screenies: https://imgur.com/a/GD9heMP
Check it out! feedback appreciated
cp_subbase_a24
last
-added left bridge and rotate space
-textures/detailing
-banana/ left reworked
lobby
-battlements reworked
PC(2nd to mid flank)
-reworked doorways and catwalk again
mid
-removed white box and tweaked crate positions slightly
last
-added left bridge and rotate space
-textures/detailing
-banana/ left reworked
lobby
-battlements reworked
PC(2nd to mid flank)
-reworked doorways and catwalk again
mid
-removed white box and tweaked crate positions slightly
cp_subbase_a24a
-fixed bullet clipping on submarines
2nd
-reworked the point area
-added truck
-choke is slightly smaller
-textures
-fixed bullet clipping on submarines
2nd
-reworked the point area
-added truck
-choke is slightly smaller
-textures
https://imgur.com/a/FghtOTy
cp_subbase_a25
huge optimization work
last
-cap time increased from 2 to 2.2 seconds
2nd
-textures
-changed ramp to battlements
-changed ramp room to mid to have a sidedoor instead of under catwalk
-dayz crane
mid
-added wooden plank ramp to get up to crate
screenshots
download
huge optimization work
last
-cap time increased from 2 to 2.2 seconds
2nd
-textures
-changed ramp to battlements
-changed ramp room to mid to have a sidedoor instead of under catwalk
-dayz crane
mid
-added wooden plank ramp to get up to crate
[url=https://imgur.com/a/jiNQNpi]screenshots[/url]
[url=https://drive.google.com/file/d/1UiG8PixABDaqWlMG13Ec948i9ktrLjgQ/view]download[/url]
cp_subbase_a25a
quick hotfix of red resupply cabinet
download
quick hotfix of red resupply cabinet
[url=https://drive.google.com/file/d/1vkC_nueCr8V8s6NdgbVVu0C1yNpgEtn7/view?usp=sharing]download[/url]
cp_subbase_b1
-95% textured
-reworked ramp room (big door) flank
-reworked mid to be rectangular rather than a box shape
send feedback here
-95% textured
-reworked ramp room (big door) flank
-reworked mid to be rectangular rather than a box shape
https://imgur.com/a/U8I9FAv
send feedback here
cp_subbase_b2
-100% textured
-reworked last with aesthetics and geometry
-mid reworked slightly
-added trees
-spawntimers now similar to gully
let me know of bugs n stuff
-100% textured
-reworked last with aesthetics and geometry
-mid reworked slightly
-added trees
-spawntimers now similar to gully
[url=https://fastdl.serveme.tf/maps/cp_subbase_b2.bsp]download[/url]
[url=https://imgur.com/a/Jp8yb5z]images[/url]
let me know of bugs n stuff