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how 2 balance quick fix
31
#31
-7 Frags +

maybe nerf the build rate so that it would still charge faster than the medigun but just not as fast as it is now., and on uber it drops the overheal.

maybe nerf the build rate so that it would still charge faster than the medigun but just not as fast as it is now., and on uber it drops the overheal.
32
#32
4 Frags +

remove overheal completely and make it so med can only jump with soldiers/demos when ubered

remove overheal completely and make it so med can only jump with soldiers/demos when ubered
33
#33
9 Frags +

hey i have a great idea, remove its jumping mechanic altogether, like it was when the weapon originally came out. whether or not you think it's overpowered or "game breaking" (which, btw, is), the fact that you can jump as medic is just stupid.

This doesn't even take into account the fact that the fast healing rate is also op, despite having minimal buffs; you don't need buffs if you can heal somebody to full hp in 1-2 seconds. you're using it incorrectly if you think it's not good. It's objectively better in team fights / dry pushes because all you need to do is prolong the team fight to the point where their buffs are nonexistent (aka just dry push and don't rush things or feed). After that, you just win by having faster heals than them.

hey i have a great idea, remove its jumping mechanic altogether,[b] like it was when the weapon originally came out. [/b] whether or not you think it's overpowered or "game breaking" (which, btw, is), the fact that you can jump as medic is just stupid.

This doesn't even take into account the fact that the fast healing rate is also op, despite having minimal buffs; you don't need buffs if you can heal somebody to full hp in 1-2 seconds. you're using it incorrectly if you think it's not good. It's objectively better in team fights / dry pushes because all you need to do is prolong the team fight to the point where their buffs are nonexistent (aka just dry push and don't rush things or feed). After that, you just win by having faster heals than them.
34
#34
4 Frags +

Make it like in the trailer: https://youtu.be/36lSzUMBJnc?t=183

Only teammate received stock Uber, the Medic has Megaheal
Normal healing rate - overheal
+25% Ubercharge rate (Basically like Kritzkrieg)

Make it like in the trailer: https://youtu.be/36lSzUMBJnc?t=183

Only teammate received stock Uber, the Medic has Megaheal
Normal healing rate - overheal
+25% Ubercharge rate (Basically like Kritzkrieg)
35
#35
3 Frags +
Messing_AroundMake it like in the trailer: https://youtu.be/36lSzUMBJnc?t=183

Only teammate received stock Uber, the Medic has Megaheal
Normal healing rate - overheal
+25% Ubercharge rate (Basically like Kritzkrieg)

I would add the knockback resistance to that so it can counter a pyro otherwise it is basicly inferior to stock

[quote=Messing_Around]Make it like in the trailer: https://youtu.be/36lSzUMBJnc?t=183

Only teammate received stock Uber, the Medic has Megaheal
Normal healing rate - overheal
+25% Ubercharge rate (Basically like Kritzkrieg)[/quote]
I would add the knockback resistance to that so it can counter a pyro otherwise it is basicly inferior to stock
36
#36
0 Frags +
Messing_AroundMake it like in the trailer: https://youtu.be/36lSzUMBJnc?t=183

Only teammate received stock Uber, the Medic has Megaheal
Normal healing rate - overheal
+25% Ubercharge rate (Basically like Kritzkrieg)

Maybe it's just me but with a nerfed Uber I think the increased heal rate is okay.

Maybe make the max heal rate (crit heals) the same as the stock medigun so crit heals aren't basically instant full health? Removing crit heals altogether is probably a bit much but they're so crazy with the increased heal rate as-is.

And remove jumping.

[quote=Messing_Around]Make it like in the trailer: https://youtu.be/36lSzUMBJnc?t=183

Only teammate received stock Uber, the Medic has Megaheal
Normal healing rate - overheal
+25% Ubercharge rate (Basically like Kritzkrieg)[/quote]
Maybe it's just me but with a nerfed Uber I think the increased heal rate is okay.

Maybe make the max heal rate (crit heals) the same as the stock medigun so crit heals aren't basically instant full health? Removing crit heals altogether is probably a bit much but they're so crazy with the increased heal rate as-is.

And remove jumping.
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