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Comp mode map rotation
1
#1
0 Frags +

Well valve removed ctf_turbine from the rotation thanks god

That was scary when i saw those patch notes tho cp_badlands and cp_granary are still not back in rotation which sucks

Well i guess valve really scared us there

http://www.teamfortress.com/?tab=updates

Well valve removed ctf_turbine from the rotation thanks god

That was scary when i saw those patch notes tho cp_badlands and cp_granary are still not back in rotation which sucks

Well i guess valve really scared us there

http://www.teamfortress.com/?tab=updates
2
#2
10 Frags +

http://www.teamfortress.tv/37208/tf2-update-2-for-10-25-16-10-26-16-utc

http://www.teamfortress.tv/37208/tf2-update-2-for-10-25-16-10-26-16-utc
3
#3
9 Frags +

I recommend a rotation of process, badlands, granary, snakewater, metalworks, viaduct, sunshine and gullywash

I recommend a rotation of process, badlands, granary, snakewater, metalworks, viaduct, sunshine and gullywash
4
#4
-8 Frags +
aieraI recommend a rotation of process, badlands, granary, snakewater, metalworks, viaduct, sunshine and gullywash

Well that's the community sixes map, They want their own version of 6s, hence why they try to make pl and ctf viable, but pl is very problematic for 6s.

[quote=aiera]I recommend a rotation of process, badlands, granary, snakewater, metalworks, viaduct, sunshine and gullywash[/quote]
Well that's the community sixes map, They want their own version of 6s, hence why they try to make pl and ctf viable, but pl is very problematic for 6s.
5
#5
12 Frags +
aieraI recommend a rotation of process, badlands, granary, snakewater, metalworks, viaduct, sunshine and gullywash

Only if they switch viaduct into product

[quote=aiera]I recommend a rotation of process, badlands, granary, snakewater, metalworks, viaduct, sunshine and gullywash[/quote]

Only if they switch viaduct into product
6
#6
4 Frags +
TsarbucksaieraI recommend a rotation of process, badlands, granary, snakewater, metalworks, viaduct, sunshine and gullywash
Only if they switch viaduct into product

Valve will never use community variations of their maps

[quote=Tsarbucks][quote=aiera]I recommend a rotation of process, badlands, granary, snakewater, metalworks, viaduct, sunshine and gullywash[/quote]

Only if they switch viaduct into product[/quote]

Valve will never use community variations of their maps
7
#7
6 Frags +
Kylo_renTsarbucksaieraI recommend a rotation of process, badlands, granary, snakewater, metalworks, viaduct, sunshine and gullywash
Only if they switch viaduct into product

Valve will never use community variations of their maps

That's only if they take the changes from product and apply it to valve viaduct

[quote=Kylo_ren][quote=Tsarbucks][quote=aiera]I recommend a rotation of process, badlands, granary, snakewater, metalworks, viaduct, sunshine and gullywash[/quote]

Only if they switch viaduct into product[/quote]

Valve will never use community variations of their maps[/quote]

That's only if they take the changes from product and apply it to valve viaduct
8
#8
-1 Frags +
murkscribeaieraI recommend a rotation of process, badlands, granary, snakewater, metalworks, viaduct, sunshine and gullywashWell that's the community sixes map, They want their own version of 6s, hence why they try to make pl and ctf viable, but pl is very problematic for 6s.

CTF isn't?

[quote=murkscribe][quote=aiera]I recommend a rotation of process, badlands, granary, snakewater, metalworks, viaduct, sunshine and gullywash[/quote]
Well that's the community sixes map, They want their own version of 6s, hence why they try to make pl and ctf viable, but pl is very problematic for 6s.[/quote]

CTF isn't?
9
#9
-1 Frags +

I think it's reasonable with a wider variety of maps in MM than in the leagues. I don't mind if they include old comp maps like Obscure or Freight, and I think the wider community enjoys playing the odd A/D map like Gravelpit too.

I think it's reasonable with a wider variety of maps in MM than in the leagues. I don't mind if they include old comp maps like Obscure or Freight, and I think the wider community enjoys playing the odd A/D map like Gravelpit too.
10
#10
1 Frags +
DatDrummerGuymurkscribeaieraI recommend a rotation of process, badlands, granary, snakewater, metalworks, viaduct, sunshine and gullywashWell that's the community sixes map, They want their own version of 6s, hence why they try to make pl and ctf viable, but pl is very problematic for 6s.
CTF isn't?

CTF isn't good in any version of comp really

[quote=DatDrummerGuy][quote=murkscribe][quote=aiera]I recommend a rotation of process, badlands, granary, snakewater, metalworks, viaduct, sunshine and gullywash[/quote]
Well that's the community sixes map, They want their own version of 6s, hence why they try to make pl and ctf viable, but pl is very problematic for 6s.[/quote]

CTF isn't?[/quote]
CTF isn't good in any version of comp really
11
#11
3 Frags +
aieraI recommend a rotation of process, badlands, granary, snakewater, metalworks, viaduct, sunshine and gullywash

agree with all except viaduct, that map is very badly optimized and not even symmetrical i think

[quote=aiera]I recommend a rotation of process, badlands, granary, snakewater, metalworks, viaduct, sunshine and gullywash[/quote]
agree with all except viaduct, that map is very badly optimized and not even symmetrical i think
12
#12
1 Frags +
TuryDatDrummerGuymurkscribeaieraI recommend a rotation of process, badlands, granary, snakewater, metalworks, viaduct, sunshine and gullywashWell that's the community sixes map, They want their own version of 6s, hence why they try to make pl and ctf viable, but pl is very problematic for 6s.
CTF isn't?
CTF isn't good in any version of comp really

Yeah, that's what I meant. It's also problematic for 6s, which wasn't explicitely stated in his comment. Nevermind.

[quote=Tury][quote=DatDrummerGuy][quote=murkscribe][quote=aiera]I recommend a rotation of process, badlands, granary, snakewater, metalworks, viaduct, sunshine and gullywash[/quote]
Well that's the community sixes map, They want their own version of 6s, hence why they try to make pl and ctf viable, but pl is very problematic for 6s.[/quote]

CTF isn't?[/quote]
CTF isn't good in any version of comp really[/quote]

Yeah, that's what I meant. It's also problematic for 6s, which wasn't explicitely stated in his comment. Nevermind.
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