Account Details
SteamID64 76561198021957956
SteamID3 [U:1:61692228]
SteamID32 STEAM_0:0:30846114
Country United States
Signed Up November 15, 2012
Last Posted February 6, 2018 at 8:09 PM
Posts 837 (0.4 per day)
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In-game Sensitivity X
Windows Sensitivity 3
Raw Input  
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Hardware Peripherals
Keyboard Rosewill
Mousepad TF2
Headphones Plantronics
Monitor ASUS VE247H
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#8 Dragon Ball FighterZ in Other Games
DarkNecridMagikarpAny keyboard player know if it has decent keyboard controls/playability ?
Yes, it's extremely playable on keyboard. Especially if you've played a Marvel game on keyboard (either UMVC3 or emulated Dreamcast Marvel 2 mainly) and are used to the kind of inputs/rhythm you gotta be in for a Marvel game.

Depending on your preferred inputs you might need a mechanical to avoid ghosting fucking you over, but ya.

Yup, I have a mechanical keyboard and was comfortable with keyboard when I was playing Ultra Street Fighter IV(although doing Akuma's combos were tedious). If you have played that game with keyboard perhaps you could compare it, would be much appreciated if so.

I was holding back on buying the game for a bit till I wait to see how it goes for everyone else and seeing the keyboard player responses. Thanks!

posted 2 weeks ago
#38 Griff writes shitty raps in Off Topic

me please :D

posted 2 weeks ago
#6 Dragon Ball FighterZ in Other Games

Any keyboard player know if it has decent keyboard controls/playability ?

posted 2 weeks ago
#2 Q3A/CPMA cfg in Other Games

I have no idea if it works or if it's complete, but luckily phylum was recently working on making such a generator and after sifting through chat history I found this:
Feel free to join the CPMA discord at if you need any more help/information regarding commands/settings.

posted 1 month ago
#67 TF.TV Quake/CPMA Group Revival in Other Games


posted 1 month ago
#65 TF.TV Quake/CPMA Group Revival in Other Games

Yet another huge necro bump. After a long eventful year of CPMA in 2017, we hope to have another good year for 2018. To those who have shown an interest in Quake(such as Quake Champions) but don't want to pay for it on Steam, CPMA is always open to play and far easier to run! Beginners and new players are always welcome and we'll try to help you out if you need any. But the big announcement is that after many years, CPMA is finally getting a new patch, CPMA 1.50, tomorrow January 7th.

Find out more on the stream tomorrow!

posted 1 month ago
#90 merry christmas pt 2 in Off Topic

Happy Holidays!

posted 1 month ago
#54 Early Christmas Present in TF2 General Discussion

Happy Holidays!

posted 2 months ago
#7 avengers infinity war in Music, Movies, TV
SpaceCadetStill no Silver Surfer. Maybe they figure its just too early in the Infinity story for him to appear. They really need to get some stronger heroes to fight Thanos because everyone in this cast, except Thor, is a joke compared to Thanos.

I really hope that a few movies down the line when the story starts to take off, the Silver Surfer is brought into the movies. He has been fighting Thanos for a long time and if one of the few heroes that can stand up to him 1v1 without the gauntlet.

Marvel Studios doesn't have the character rights to the Silver Surfer as far as I'm aware. so it'll probably never happen until some deal is made with Fox like they did with Sony and Spider-Man.
May not be accurate, but just google imaged this up to show the general stuff:

posted 2 months ago
#17 Lightning gun pyro in TF2 General Discussion

Just for reference:
CPMA LG is 10dmg per tick
QL/Reflex LG is 6dmg per tick
QC LG is 7dmg per tick

Each has it differently that works for their game. There's also more difference in terms of fire rate and etc. But I don't have those memorized. The range of the LG also varies.

posted 2 months ago
#24 TF2 ProMod in TF2 General Discussion

I've always thought a TF2 ProMode would be enjoyable to at least play in the case that Valve never delivers. In terms of making the ProMode the official comp TF2 game that everyone would play, I don't think it'd work and be very hard, but as a side game for whoever wants to play in it for fun(and get away from all the bullshit), it'd be cool to test around. Perhaps it might even inspire Valve(lol) to copy over some changes.

To be honest, I find it ridiculous that Valve hasn't implemented at least some basic aspects of comp TF2 6's to comp MM yet and the restrictions they put on comp MM, particularly the class limits, viewmodel restriction, HUD restriction, and even graphical restriction. One of the few many spoken reasons about that during that time was so people wouldn't be confused when they watch a player's stream and see different stuff, or more specifically a high level player. It would seem that if Valve was trying to treat the game like CSGO or try to make it in a way for the future of Valve's vision of "competitive TF2" in eSports. But they obviously don't care enough it seems, and they have yet to truly deliver upon it or put an effort towards it. Overall, it's just a waste that comp MM ended up being when the comp TF2 community has developed over many years and solidified what works and how it should be, but Valve just chooses to just ruin all hope.

We can wait longer, we can continue to do what we're doing, we can deal with and live with the issues that Valve does not want to fix or cooperate with for many years more to come(and have already), what's another year or two...or three or more. A TF2 ProMode isn't out of the question completely, if it means for a chance to finally play the game how it's supposed to be, make the changes that we want, and possibly create something better.

posted 3 months ago
#15 People using Miggy's passing to troll in Off Topic

It looks like they also trolled earlier on page 19 and one comment on page 20(as I'm reading this):
Looks like they are all connected friends between Lagloyavich and the slinky impersonator(not sure if intentional impersonation).
The Lagloyavich dude has also posted that same comment in OP a few times. Horrible disrespect...

posted 3 months ago
#139 Pyro Update Updated Huds in Customization

Are there new lines that are affected whether a hud works or not? Like is it just adding the same lines to every hud to instantly fix them? If anyone knows which lines they are, could you drop them in a pastebin and post here please? Thank you.

posted 3 months ago
#11 Amby nerf isn't as bad as most think in TF2 General Discussion

Valve should've just tagged on "No random critical hits" just like how they "balance" a bunch of other weapons in the past. The 102 damage is well deserved. If it's that annoying to players though, I'd be down for a constant 90 damage.

posted 3 months ago
#26 More "casual" things/gamemodes you enjoy in TF2? in TF2 General Discussion

MvM, prophunt, pyro dodgeball, and deathrun are all great with friends.

posted 4 months ago
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