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SteamID64 76561198021957956
SteamID3 [U:1:61692228]
SteamID32 STEAM_0:0:30846114
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Signed Up November 15, 2012
Last Posted November 29, 2017 at 2:04 PM
Posts 829 (0.4 per day)
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#7 avengers infinity war in Music, Movies, TV
SpaceCadetStill no Silver Surfer. Maybe they figure its just too early in the Infinity story for him to appear. They really need to get some stronger heroes to fight Thanos because everyone in this cast, except Thor, is a joke compared to Thanos.

I really hope that a few movies down the line when the story starts to take off, the Silver Surfer is brought into the movies. He has been fighting Thanos for a long time and if one of the few heroes that can stand up to him 1v1 without the gauntlet.

Marvel Studios doesn't have the character rights to the Silver Surfer as far as I'm aware. so it'll probably never happen until some deal is made with Fox like they did with Sony and Spider-Man.
May not be accurate, but just google imaged this up to show the general stuff:

posted 1 week ago
#17 Lightning gun pyro in TF2 General Discussion

Just for reference:
CPMA LG is 10dmg per tick
QL/Reflex LG is 6dmg per tick
QC LG is 7dmg per tick

Each has it differently that works for their game. There's also more difference in terms of fire rate and etc. But I don't have those memorized. The range of the LG also varies.

posted 2 weeks ago
#24 TF2 ProMod in TF2 General Discussion

I've always thought a TF2 ProMode would be enjoyable to at least play in the case that Valve never delivers. In terms of making the ProMode the official comp TF2 game that everyone would play, I don't think it'd work and be very hard, but as a side game for whoever wants to play in it for fun(and get away from all the bullshit), it'd be cool to test around. Perhaps it might even inspire Valve(lol) to copy over some changes.

To be honest, I find it ridiculous that Valve hasn't implemented at least some basic aspects of comp TF2 6's to comp MM yet and the restrictions they put on comp MM, particularly the class limits, viewmodel restriction, HUD restriction, and even graphical restriction. One of the few many spoken reasons about that during that time was so people wouldn't be confused when they watch a player's stream and see different stuff, or more specifically a high level player. It would seem that if Valve was trying to treat the game like CSGO or try to make it in a way for the future of Valve's vision of "competitive TF2" in eSports. But they obviously don't care enough it seems, and they have yet to truly deliver upon it or put an effort towards it. Overall, it's just a waste that comp MM ended up being when the comp TF2 community has developed over many years and solidified what works and how it should be, but Valve just chooses to just ruin all hope.

We can wait longer, we can continue to do what we're doing, we can deal with and live with the issues that Valve does not want to fix or cooperate with for many years more to come(and have already), what's another year or two...or three or more. A TF2 ProMode isn't out of the question completely, if it means for a chance to finally play the game how it's supposed to be, make the changes that we want, and possibly create something better.

posted 2 weeks ago
#15 People using Miggy's passing to troll in Off Topic

It looks like they also trolled earlier on page 19 and one comment on page 20(as I'm reading this):
Looks like they are all connected friends between Lagloyavich and the slinky impersonator(not sure if intentional impersonation).
The Lagloyavich dude has also posted that same comment in OP a few times. Horrible disrespect...

posted 3 weeks ago
#139 Pyro Update Updated Huds in Customization

Are there new lines that are affected whether a hud works or not? Like is it just adding the same lines to every hud to instantly fix them? If anyone knows which lines they are, could you drop them in a pastebin and post here please? Thank you.

posted 1 month ago
#11 Amby nerf isn't as bad as most think in TF2 General Discussion

Valve should've just tagged on "No random critical hits" just like how they "balance" a bunch of other weapons in the past. The 102 damage is well deserved. If it's that annoying to players though, I'd be down for a constant 90 damage.

posted 1 month ago
#26 More "casual" things/gamemodes you enjoy in TF2? in TF2 General Discussion

MvM, prophunt, pyro dodgeball, and deathrun are all great with friends.

posted 1 month ago
#2 what is this hud in Customization

Is it just me or is that image not loading/showing up ?

posted 1 month ago
#67 what makes u instantly hate a player in TF2 General Discussion

Players who use their kill bind to deny the enemy a fatal airshot.

posted 2 months ago
#6 Map config generator for SOAP-DM in Projects
TholeWill this spark the return of dm servers being not always empty?

Thought it'd be relevant to quote #47 klanana from this thread:

For those of you have been especially naughty, heres a little motivational extra credit project:

1. Get a jumbo red marker and a sheet of blank paper - if you do not have paper any open wall space visible while looking at your monitor also works.

2. Remove the marker cap and write the following on your paper or wall in caps:
EVERY SERVER IS EMPTY UNTIL SOMEONE JOINS (NOTE: For additional motivation, draw smiley faces and/or hearts around the text)

3. Tape the paper to a wall visible to you when looking at your monitor.

4. Locate MGE iT West on your favorites list, and click Connect.

Except I guess for step 4, join your desired DM server.

Cool program Icewind, very nice.

posted 2 months ago
#412 Quake Champions Closed Beta in Other Games

gellehsak let's gooooo

posted 5 months ago
#10 I'm making a new league (called flare league) in The Dumpster
if you have a team comment here and if you're just one guy without a team say main and skill on our discord

Didn't even link the discord lol.

posted 5 months ago
#8 greatest love story in Off Topic

10/10 story

posted 6 months ago
#9 windows 10 -_- in Off Topic
mathemaphysicistnvm fixed


posted 6 months ago
#62 TF.TV Quake/CPMA Group Revival in Other Games

Huge necro bump, I apologize. I hope everyone had a good time and enjoyed the QC beta(despite it's numerous issues including long loading time and lag). While the beta is off until the weekend, the CPMA community is still holding on strong as we have had multiple events since my last post. If you enjoyed QC and want to still stay up to shape for the next QC beta weekend, you're always free to join us in CPMA(especially to warm up that Anarki/Sorlag)! Beginners are always welcome and I'll assign you the beginners role if needed.

Tonight for NA players, we're hosting our weekly Monday Night Madness pickup, where we play new or not popularly played maps. Join up in the discord to check it out and join us! As for EU players, a few months ago we have acquired the new go-to server for Clan Arena! Come on in anytime "/connect".

-New EU CA server(NA pinging isn't too bad): /connect

Also, I might attempt an EU pickup in a bit, possibly NTF mode, which is CTF with classes, so feel free to join in for that also! If you have any questions about CPMA, about the Monday Night Madness pickup, or etc., feel free to ask here or in the discord:

Once again thank you to all TF2ers that have played with us and I still hope to see more. Also if you guys are interested in hosting a TF.TV CPMA pickup night of some sort, feel free to reply about that.

posted 6 months ago
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