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Kerbal Space Program 1.0
posted in Other Games
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So, what have you gents done so far? It came out yesterday and I've been playing it ever since.

Heat shields are awesome, I fucking love the new aerodynamics model, and service bays are pretty cool.

What version did they add the new navball options in, the few versions just before release? I haven't played since late last year, and being able to have SAS target prograde/retrograde/node has pretty much made me ditch MechJeb for almost everything. I still don't like airplane landing and it can be helpful for targeting specific landing locations, but I don't need to use it for moving about in space anymore now that SAS can target node vectors.

Building a solid rocket early on in career mode that flew by the Mun, Minmus, and had enough fuel to travel to Duna and back felt really fucking good, especially when it gave so much science.

http://puu.sh/hu4XK/7beb51eb17.png

So, what have you gents done so far? It came out yesterday and I've been playing it ever since.

Heat shields are awesome, I fucking love the new aerodynamics model, and service bays are pretty cool.

What version did they add the new navball options in, the few versions just before release? I haven't played since late last year, and being able to have SAS target prograde/retrograde/node has pretty much made me ditch MechJeb for almost everything. I still don't like airplane landing and it can be helpful for targeting specific landing locations, but I don't need to use it for moving about in space anymore now that SAS can target node vectors.

Building a solid rocket early on in career mode that flew by the Mun, Minmus, and had enough fuel to travel to Duna and back felt really fucking good, especially when it gave so much science.

[img]http://puu.sh/hu4XK/7beb51eb17.png[/img]
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