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Check Enemy MediGun Script
posted in Customization
1
#1
3 Frags +

So this involves a lot of different .cfg files, so bare with me :)

This script effectively binds one button to (over the course of a few presses) check what medigun the enemy medic is running. It will change you to spy, check the gun, then change you back to the class you were on.

I have listed the files to edit in alphabetical order:

Binds:

bind "L" "kritzcheck"

(L is my button of choice, change it here to your liking)

Demoman:

alias kritzcheck "join_class spy"
alias kritzcheck4 "join_class demoman"

Engineer:

alias kritzcheck "join_class spy"
alias kritzcheck4 "join_class engineer"

Heavyweapons:

alias kritzcheck "join_class spy"
alias kritzcheck4 "join_class heavyweapons"

Medic:

alias kritzcheck "join_class spy"
alias kritzcheck4 "join_class medic"

Pyro:

alias kritzcheck "join_class spy"
alias kritzcheck4 "join_class pyro"

Scout:

alias kritzcheck "join_class spy"
alias kritzcheck4 "join_class scout"

Sniper:

alias kritzcheck "join_class spy"
alias kritzcheck4 "join_class sniper"

Soldier:

alias kritzcheck "join_class spy"
alias kritzcheck4 "join_class soldier"

Spy:

alias kritzcheck "disguise 5 -1; alias kritzcheck kritzcheck2"
alias kritzcheck2 "slot2; alias kritzcheck kritzcheck3"
alias kritzcheck3 "lastdisguise; alias kritzcheck kritzcheck4"

If you have any questions post below, or if I made a mistake let me know. It's 3am and I made this up in bed. Good night.

So this involves a lot of different .cfg files, so bare with me :)

This script effectively binds one button to (over the course of a few presses) check what medigun the enemy medic is running. It will change you to spy, check the gun, then change you back to the class you were on.

I have listed the files to edit in alphabetical order:

[b]Binds:[/b]

bind "L" "kritzcheck"

(L is my button of choice, change it here to your liking)

[b]Demoman:[/b]

alias kritzcheck "join_class spy"
alias kritzcheck4 "join_class demoman"

[b]Engineer:[/b]

alias kritzcheck "join_class spy"
alias kritzcheck4 "join_class engineer"

[b]Heavyweapons:[/b]

alias kritzcheck "join_class spy"
alias kritzcheck4 "join_class heavyweapons"

[b]Medic:[/b]

alias kritzcheck "join_class spy"
alias kritzcheck4 "join_class medic"

[b]Pyro:[/b]

alias kritzcheck "join_class spy"
alias kritzcheck4 "join_class pyro"

[b]Scout:[/b]

alias kritzcheck "join_class spy"
alias kritzcheck4 "join_class scout"

[b]Sniper:[/b]

alias kritzcheck "join_class spy"
alias kritzcheck4 "join_class sniper"

[b]Soldier:[/b]

alias kritzcheck "join_class spy"
alias kritzcheck4 "join_class soldier"

[b]Spy:[/b]

alias kritzcheck "disguise 5 -1; alias kritzcheck kritzcheck2"
alias kritzcheck2 "slot2; alias kritzcheck kritzcheck3"
alias kritzcheck3 "lastdisguise; alias kritzcheck kritzcheck4"





If you have any questions post below, or if I made a mistake let me know. It's 3am and I made this up in bed. Good night.
2
#2
-6 Frags +

Idunno shit about this but it looks like that it wont change to the class you were on but to scout (first class) Because every class has alias kritzcheck4 on it and how does your script know which one top pick? AGAIN idunno shit about this lol

Idunno shit about this but it looks like that it wont change to the class you were on but to scout (first class) Because every class has alias kritzcheck4 on it and how does your script know which one top pick? AGAIN idunno shit about this lol
3
#3
3 Frags +

AND THEN THE ENEMY MEDIC USED NAMETAGS
nice script tho

AND THEN THE ENEMY MEDIC USED NAMETAGS
nice script tho
4
#4
-1 Frags +
david100234AND THEN THE ENEMY MEDIC USED NAMETAGS
nice script tho

3D Models shows you the image of the medigun the Medic has equipped, name tag hiding is pointless now.

Also this script makes no sense for 6s really since if you're going to do this, 99.9% of the time you're going to be on Scout and probably in spawn, so you can just reduce it down to 1 script. I used to have it way back when I played 6s and you could do it during the entirety of the freeze time and not get to mid any slower.

e:

well unless you got bad spawn points that put you further away than where you started obv.

[quote=david100234]AND THEN THE ENEMY MEDIC USED NAMETAGS
nice script tho[/quote]

3D Models shows you the image of the medigun the Medic has equipped, name tag hiding is pointless now.

Also this script makes no sense for 6s really since if you're going to do this, 99.9% of the time you're going to be on Scout and probably in spawn, so you can just reduce it down to 1 script. I used to have it way back when I played 6s and you could do it during the entirety of the freeze time and not get to mid any slower.

e:

well unless you got bad spawn points that put you further away than where you started obv.
5
#5
2 Frags +
DamnEasyIdunno shit about this but it looks like that it wont change to the class you were on but to scout (first class) Because every class has alias kritzcheck4 on it and how does your script know which one top pick? AGAIN idunno shit about this lol

When you go on to a class it runs the .cfg file for that particular class, meaning that kritzcheck4 is then updated for that class. That's how it knows

DarkNecridAlso this script makes no sense for 6s really since if you're going to do this, 99.9% of the time you're going to be on Scout and probably in spawn, so you can just reduce it down to 1 script. I used to have it way back when I played 6s and you could do it during the entirety of the freeze time and not get to mid any slower.

e:

well unless you got bad spawn points that put you further away than where you started obv.

It's all still one script, it just updates to each class. Yes, technically I could have just made it so soldier and scout get updated, but at that point I might as well add it to them all. Feel free to only add kritzcheck4 to your scout .cfg, I'm not stopping you.

[quote=DamnEasy]Idunno shit about this but it looks like that it wont change to the class you were on but to scout (first class) Because every class has alias kritzcheck4 on it and how does your script know which one top pick? AGAIN idunno shit about this lol[/quote]

When you go on to a class it runs the .cfg file for that particular class, meaning that kritzcheck4 is then updated for that class. That's how it knows


[quote=DarkNecrid]
Also this script makes no sense for 6s really since if you're going to do this, 99.9% of the time you're going to be on Scout and probably in spawn, so you can just reduce it down to 1 script. I used to have it way back when I played 6s and you could do it during the entirety of the freeze time and not get to mid any slower.

e:

well unless you got bad spawn points that put you further away than where you started obv.[/quote]

It's all still one script, it just updates to each class. Yes, technically I could have just made it so soldier and scout get updated, but at that point I might as well add it to them all. Feel free to only add kritzcheck4 to your scout .cfg, I'm not stopping you.
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