Via the Steam Community:
Valve[ NETWORK ]
- Fixed a bug leading to excessive stuttering for some players
[ HUD ]
- Fixed case of radar background being incorrectly colored.
Rumor has it:
- Size is close to 50 MB (with Workshop Tools installed)
Account Details | |
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SteamID64 | 76561198040048374 |
SteamID3 | [U:1:79782646] |
SteamID32 | STEAM_0:0:39891323 |
Country | Canada |
Signed Up | November 18, 2012 |
Last Posted | May 13, 2025 at 6:36 PM |
Posts | 872 (0.2 per day) |
Game Settings | |
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In-game Sensitivity | |
Windows Sensitivity | 6 |
Raw Input | |
DPI |
|
Resolution |
1920x1080 |
Refresh Rate |
144hz |
Hardware Peripherals | |
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Mouse | ASUS ROG Sica |
Keyboard | |
Mousepad | |
Headphones | |
Monitor | BenQ XL2430T |
Via the Steam Community:
Valve[ NETWORK ]
- Fixed a bug leading to excessive stuttering for some players
[ HUD ]
- Fixed case of radar background being incorrectly colored.
Rumor has it:
- Size is close to 50 MB (with Workshop Tools installed)
Via the Steam Community:
ValveMAPS
Community Maps
- Added community maps Thera and Mills to Competitive, Casual, and Deathmatch map groups
- Added community maps Memento and Assembly to the Wingman map pool
- Added community map Pool Day to the Arms Race map pool
Nuke
- Fixed c4 stuck spots
Ancient
- Fixed c4 stuck spots, holes in the world, and non-solids causing problems
Vertigo
- Fixed c4 stuck spots and clipping
Anubis
- Fixes for grenade collision and clipping
UI
- Updated the MVP panel in all game modes
- Added all-new animated MVP panels to Premier matches
- Added several new MVP conditions and adjusted prior MVP rules
GAMEPLAY
- In Competitive Matchmaking, per-map skill groups are now revealed after you earn two wins on a map.
VIDEO SETTINGS
- Settings Recommendations
- Added a Settings Recommendation popup if your display's refresh rate is set below its maximum at startup. Using your display's highest refresh rate is generally recommended.
- Added a Settings Recommendation popup if NVIDIA G-Sync support is detected but not enabled at startup. Using G-Sync is generally recommended if your system supports it.
- Added a Settings Recommendation popup if NVIDIA G-Sync is enabled but not V-Sync and/or NVIDIA Reflex. It is generally recommended to enable all three settings together when they are available. Note that applying these settings will limit your frame rate to your display's refresh rate or slightly lower, which is usually the smoothest-looking and lowest input latency settings combination. See https://help.steampowered.com/en/faqs/view/418E-7A04-B0DA-9032 for technical details.
- Removed "Main Menu Background Scenery" and "Item Inspect Background Scenery" settings from the Video Settings page. These settings are still available on the Main Menu and in the Item Inspect screens respectively.
- The "Refresh Rate" setting now shows your display's current refresh rate in Windowed and Fullscreen Windowed modes.
- Removed the "Laptop Power Savings" setting which has never actually been configurable in CS2.
- Added a "Frame Pacing" section to the Advanced Video settings page.
- Added an "NVIDIA G-Sync" row to the Frame Pacing section which tells you whether or not G-Sync is active with your current display settings. This row may be hidden if you're using the Vulkan renderer or if you're not using an NVIDIA graphics card.
- Added "Maximum FPS In Game" and "Maximum FPS In Menus" sliders to the Frame Pacing section. These control the fps_max and fps_max_ui convars respectively.
- Increased the default "Maximum FPS In Menus" setting from 120 FPS to 200 FPS.
- The Advanced Video visual preview now uses the "In Game" maximum FPS instead of the "In Menus" maximum.
Rumor has it:
- Size is close to 5 GB (with Workshop Tools installed) - data capped users should take action NOW!
Via the Steam Community:
Valve- Added a "pips only" option to the "Show Team ID Through Walls" settings (cl_teamid_overhead_mode)
- Improved bomb interaction with water in Overpass
- Fixed a gap in Nuke on bombsite B
- Fixed lighting bugs in Main Menu Scenery maps Warehouse and Nuke
- Fixed a case where bots would teleport long distances when approaching ladders
- Various localization updates
Rumor has it:
- Size is close to 625 MB (with Workshop Tools installed) - data capped users should be prepared to take action
Via the Steam Community:
ValveGAMEPLAY
- Fixed one-way visibility for players inside HE grenade explosions
HUD
- When equipment info is shown for players at the top of the HUD (e.g. when spectating), their health bars expand to show numeric health values
- Reduced some hitches caused by HUD elements appearing
GRAPHICS
- Added a separate "Dynamic Shadows" Advanced Video setting with the options: "Sun Only" or "All"
ANIMATION
- Added left hand to Bowie Knife view model
Rumor has it:
- This is one of those WYSIWYG sorts of updates with little else to see other than a set of localization file updates which are made possible in part by contributions from Translators Like You - Thank You
- Size is close to 60 MB (with Workshop Tools installed)
Via the Steam Community:
ValveGRAPHICS
- Added support for AMD Anti-Lag 2.
Rumor has it:
- Size is ~25 MB (with Workshop Tools installed)
Via the Steam Community:
ValveMISC
- Fixed a visual bug where sniper rifle viewmodels could be visible at the edge of the scope screen overlay.
- Fixed a bug that prevented HE grenade explosions from breaking the vents in de_nuke.
- Fixed an issue where viewmodels would sometimes emit double shell eject effects.
- Minor performance improvements
Rumor has it:
- Size is ~115 MB (with Workshop Tools installed)
Via the Steam Community:
ValveMISC
- Fixed a bug where the game would stop taking keyboard input during the end-of-match map vote.
- Fixed a bug where UI characters always had default gloves equipped.
- Demo playback will pause at the end of a recording instead of returning to the main menu.
- Minor demo playback optimizations.
WORKSHOP
- Added arms race game mode for workshop map submissions
Rumor has it:
- If VAC Live decides to terminate a competitive match for "irregular gameplay", the suspicious player and any party members they were playing with will receive a competitive cooldown
- Otherwise, not much else to this update aside from a round of new and updated translations, which are made possible in part by contributions from Translators Like You - Thank You
- Size is ~30 MB (with Workshop Tools installed)
Via the Steam Community:
ValveMISC
- Grenade kills no longer display the "in-air" killfeed icon.
- Fixed several cases where clicking on the buy menu or scoreboard would cause the game to stop taking keyboard input.
- Fixed too many usercommands being processed when skipping forward in demos. This reduces the skip time by as much as 80%.
- Added console output that may be helpful for advanced users to diagnose performance problems. When a very long frame occurs, a brief profile of the frame is printed. At the end of a match, a summary is printed.
Rumor has it:
- Caution for FACEIT players: after this update, having FACEIT's anti-cheat solution running will cause the game to crash
- The workaround is to exit it, but obviously if you wish to play on FACEIT's servers, you'll need to wait for them to update their anticheat
- Said console command if you wish to take a crack at diagnosing your own performance problems is: cl_frametime_summary_report_detailed
- Size is ~210 MB (with Workshop Tools installed)
Via the Steam Community:
ValveMISC
- Fixed a bug where grenade throw animations would get stuck when switching hands.
- Fixed a bug where the same grenade type couldn't be thrown multiple times without switching to another weapon first.
- Fixed a bug that allowed picking up grenades beyond the normal maximum.
- Fixed a bug where smoke grenades would sometimes appear lit as if a flashbang detonated inside them.
MAPS
- Fixed a spot in Dust 2 above mid doors where grenades would fall through the world.
- Fixed a spot in Inferno where weapons could fall through the world.
Rumor has it:
- Size is ~650 MB (with Workshop Tools installed) - data capped users should be aware
Via the Steam Community:
ValveVIEWMODEL
- Adjusted viewmodel bob movement
- Added "Preferred Viewmodel Left/Right Handedness" setting
- Added "Switch Viewmodel Left/Right Hand" key binding (default: US keyboard letter H) to switch hands temporarily during gameplay
- Viewmodel position setting and left/right hand state are now networked and visible to first-person spectators.
- Deprecated "Couch" viewmodel position setting
HUD
- Added "Radar Map Alternate Zoom" setting and "Toggle Radar Zoom" key binding to toggle between zoom levels during gameplay
- Added a radar icon for the local player when free cam spectating
- Added a grenade line-up reticle that appears shortly after pulling the pin. The timing can be configured for each grenade type independently
- Changed weapon Swap text (when pointing at a dropped weapon) to always show the gameplay name of the weapon instead of any customized name it might have.
- Added a kill feed icon for "in-air" kills
- Added the scoreboard to the ESC menu
- Added an icon to indicate bots on the scoreboard
BUY MENU
- Added a "Dropped Weapons" panel, which shows (and allows the direct pickup of) weapons that have been dropped by teammates that are standing in the buy zone
- Added the minimum amount of money that a player is guaranteed to have in the next round to the buy menu title bar. (thanks, Kadomos)
GAMEPLAY
- Increased Zeus movement speed and adjusted the attack cone
- Increased Zeus kill reward from $0 to $100 ($50 in Casual)
- Increased CZ75-Auto kill reward from $100 to $300 ($150 in Casual)
- Reduced XM1014 kill reward from $900 to $600 ($300 in Casual)
INVENTORY
- Lighting adjustments in Inspect background maps
- Added Wear Category to the info tooltip in the Inspect screen
- Added gameplay name in panels that used to only show customized name. E.g., Inspect screen, inventory tile
MAPS
- Replaced Overpass with Dust 2 in the Active Duty Group, current competition map pool, and Premier matchmaking
Baggage
- Opened roll-up doors at spawns
- Updated models for some conveyors
- Solidified stairs
- Various bug fixes
Inferno:
- Removed overhanging building at top mid
- Removed overhangs at bottom of banana
- Various map tweaks to improve player collision and readability
Overpass, Nuke, Vertigo, Mirage and Office
- Bug and exploit fixes
- Collision and line of sight adjustments
- Minor performance improvements
WEAPON FINISHES
- AK-47 | Inheritance: Texture and mask adjustments
- USP-S | Jawbreaker: Corrected ambient occlusion texture
MISC
- Decoupled demo playback camera movement from playback speed. This allows moving the camera even if playback is paused
- Added ability to launch practice matches and workshop maps with party members
- Added Overwatch system to enable match demo review by trusted partners
- Copenhagen 2024 Major sticker capsules are on sale now -75% off
- Added ability to adjust brightness in windowed modes
Rumor has it:
- Size is close to 2.5 GB (with Workshop Tools installed) - data capped users should take action now
Via HLDS:
Valve- Fixed a crash caused by using -dxlevel commands
- Fixed some ABI compatibility regressions for server plugins/mods
- Fixed a crash under 64-bit caused by some custom HUDs using Half-Life 2 HUD elements which assume the player is Gordon Freeman
- Fixed a crash when opening options/going into game (mostly affecting Windows 7 users)
- Fixed the snd_cull_duplicates command not working
- Fixed a hang when importing cosmetics into the Workshop tools to upload
- Fixed an issue selecting surround sound audio settings (Headphones, 4, 5.1, 7.1, etc.)
Rumor has it:
- Size is ~128 bytes
TF2 update #2 for late 4/18/24 (4/19/24 UTC):
Via HLDS:
Valve- Fixed an issue where the game would be falsely detected as malware by some anti-viruses
- Fixed a crash relating to using some Unicode characters on Linux
Rumor has it:
- Size is ~128 bytes
Via the Steam Community:
Valve- Added 64-bit support for Windows/Linux client and server
- Should include performance improvements for most users
- Bugs can be reported here: https://github.com/ValveSoftware/Source-1-Games/issues
- Fixed an exploit related to uploading invalid custom decals that would crash other clients
Rumor has it:
- avast!, AVG, and Bitdefender users should all be aware that false positives are likely to be triggered with the x64 .exes included as part of today's update (including vrad.exe and shadercompile.exe)
- Instructions on reporting affected files as false positives can be found here
- As mentioned above, the addition of 64-bit support is exclusive to Windows and Linux, and the x86-64/AMD64 architecture
- The status quo of TF2 being unplayable for macOS users on Intel Macs running macOS Catalina (10.15) or later, and Macs with Apple Silicon still remains true after this update. There is no word on whether an AMD64 and/or ARM64 port will occur for Mac users, but given inaction up to now plus Counter-Strike 2's abandonment of the Mac, it appears unlikely
- Additionally, a round of updated localization files have snuck in, made possible in part by contributions from Translators Like You - Thank You
- Size is ~315 MB - data capped users should be aware
Via the Steam Community:
Valve[ MISC ]
- Fixed a bug where bomb can sometimes disappear from the radar
- Allow scraping or removing stickers by selecting the sticker icons under the weapon
- Allow deleting empty storage units that have an assigned label
- Fixed Workshop tools from crashing when compiling maps that contain instances
Rumor has it:
- Size is ~30 MB (with Workshop Tools installed)
Via the Steam Community:
ValveSTICKERS
- Fixed a bug where AMD graphics users couldn't move stickers
- Stickers with custom offsets will now render properly when inspecting other items in-game from Steam Community Market and Steam Inventory
SMOKE
- Various bug fixes and tweaks
SOUND
- Fixed a performance bug with certain microphone setups
NETWORKING
- cl_interp can no longer be changed directly. Some players had scripts that were setting this to a large value, leading to very bad rubber-banding. The interpolation amount can be adjusted through the "Buffering to smooth over packet loss" setting instead
ANIMATION
- Fixed a bug with the Kukri knife inspect animation
- Fixed a bug where a player holding an incendiary grenade would sometimes show fire effects at their feet
UI
- Removed XP Overload icon from the kill feed
- The swap weapon prompt will now show the weapon/finish name rather than the custom name
- Fixed a bug with switching background maps while inspecting gloves
MAPS
Vertigo:
- Fixed a gap in world geometry at Crane
MISC
- Fixed a bug with keyboard input from non-English keyboard layouts
- Various crash fixes
Rumor has it:
- Size is close to 220 MB (with Workshop Tools installed)