wickedplayer494
Account Details
SteamID64 76561198040048374
SteamID3 [U:1:79782646]
SteamID32 STEAM_0:0:39891323
Country Canada
Signed Up November 18, 2012
Last Posted May 13, 2025 at 6:36 PM
Posts 872 (0.2 per day)
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1 ⋅⋅ 10 11 12 13 14 15 16 ⋅⋅ 59
#1 CS:GO update for 3/14/22 (3/15/22 UTC, 1.38.2.2) in CS2 General Discussion

Via the CS:GO blog:

Valve[ MAPS ]
Crete
– Lowered window through site.
– Blocked one of the windows at top of mid.
– Raised planks on dropdown route.
– Fixed various bomb stuck spots and pixel boosts.
– New sun angle.

Iris
– Reduced window height on Heaven B-site.
– The glass window in the office is smaller.
– Moved chairs that obstructed player movement in Ice Cream (Thanks fl0m).
– Removed the Jerry Can on B-site that gave CTs an unfair advantage (Thanks HOFFI).
– Slight FPS increase across the map.
– Removed some clutter around the map.
– Increased readability on various spots around the map.
– Fixed floating props, clipping and nodraw textures (Thanks Joaokaka1998).
– Visual improvement to CT spawn.
– New radar image.
– Added callout place names.

Ember
– Further improvements to optimization.
– Added new geysers at Apartments and Lava Pit.
– Added new entrance to Lighthouse.
– Added ladder at Research.
– Spaced out the Church pews.
– Added ladder to Apartments and altered the surrounding area.
– Allowed access to Apartments balconies.
– Fixed see through walls on top of Apartments.
– Fixed small section of terrain causing damage at Lava Pit.
– Fixed many stuck spots and minor bugs (thanks chocolates & fearless).

Rumor has it:

- WYS above IWYG for the most part, but localization files have also been updated
- Over a dozen languages' csgo_*.txt files have been optimized and will take up roughly 50% less disk space (these are: Danish, Dutch, Greek, Hungarian, Italian, Korean, Latin American Spanish, Norwegian, Russian, Spanish, Swedish, Simplified/Traditional Chinese, Thai, Turkish, and Vietnamese)
- Others (Brazilian, Bulgarian, Czech, German, Polish, Portuguese, and Romanian) only have new and updated translations, which are made possible with the help of Translators Like You - Thank You

- Size is ~200 MB

posted about 3 years ago
#1 CS:GO update for 3/1/22 (3/2/22 UTC, 1.38.2.1) in CS2 General Discussion

Via the CS:GO blog:

Valve[MAPS]
Ember:
– Dramatically increased FPS by roughly 30-50% in most areas
– Changed spawn selection and loading screen image designs
– Revamped spawn selection location names
– Fixed radar alignment for spectators
– Elevator no longer kills you when stood underneath the doors
– Items can now appear behind the Lighthouse and at the underground geyser
– Added new rock path in Ruins (previously named Kasbah)
– Fixed stuck spot in Ruins
– Added new jump path to roofs at Industry (previously named Town)
– Fixed misaligned clips at Industry
– Lowered wall height to create a new route at Research (previously named Charlie)
– Improved movement on stairs at Rock Pool B (previously named East Tunnel)
– Remade collision mesh on all rock props to increase accuracy
– Added new “chumble” models to further dunglify the chunky flumpston areas
– Improved lighting at various parts of the map
– Optimized water material
– Fixed some areas where it was possible to see through walls
– Other minor fixes (Thanks Joaokaka1998)

Vineyard:
-Fixed stuck spots
-Fixed various bugs

Rumor has it:

- Additionally, there's a few Steam Input improvements (Steam Deck is out, after all) and some scattered localization file updates: https://github.com/SteamDatabase/GameTracking-CSGO/commit/557cb1b37739a00bb05e811ced43ed971e8d1434

- Size is close to 300 MB

posted about 3 years ago
#1 CS:GO update for 2/21/22 (2/22/22 UTC, 1.38.1.8) in CS2 General Discussion

Via the CS:GO blog:

Valve[OPERATION RIPTIDE]
– Operation Riptide has come to an end. Players who have unredeemed operation stars will have until March 27th to claim their operation rewards.
– All game modes introduced during Operation Riptide remain available.

[MAPS]
– Basalt, Insertion II, Ravine, Extraction, and County have been removed from their respective map pools
– Iris and Climb have been added to official matchmaking in Casual, Competitive, and Deathmatch game modes.
– Crete and Hive have been added to official matchmaking in Wingman game mode.
– Vineyard and Ember have been added to official matchmaking in Danger Zone game mode.

Rumor has it:

- Aside from the Map Tokens that are given out to creators of community maps in the Prototype quality (similar to Self-Made in TF2 and Dota 2), what you see above is pretty much what you're getting - not even a single new translation in sight

- Size is ~825 MB - data capped users should be on alert

posted about 3 years ago
#1 CS:GO update for 2/17/22 in CS2 General Discussion

Via the CS:GO blog

Valve[ STEAM INPUT / CONTROLLER ]
Note to controller users: Please be sure to re-apply default settings from the Controller Configuration menu in the Steam Overlay.
– Various default binding changes for controllers only. Quick Buy radial menus are triggered with the D-Pad and Bumper Buttons while the BuyZoneLayer is active.
– Simplified set of Radial Action Override Layers. By default, the right stick is used to control the radial. If XYAB are bound to a radial button, the left stick is used instead.
– Fixes for DeathMatch BuyZoneLayer.
– Console/Quick Buy Radial menus match the same layout of the conventional Buy menu.
– Danger Zone Controller Support: Fixed Spawn Menu Controls. Fixed Drone strafing.
– Known issue: Button binds in Action Override Layers are not displayed in in-line glyphs.

[ UI ]
Note to “radial_quickinventory.txt” users: you can set “cl_quickinventory_filename” to point to a different file name in the same directory.
– radial_quickinventory.txt: added “ROTATION_OFFSET” field, which will rotate the entire radial by the given number of degrees.
– Quick Inventory and Quick Grenade Radial: Fix for missing items (Bump Mines, Shields, etc.) not displaying.
– Various Inline Button Glyph fixes (ongoing).

[ MISC ]
– Added server convar sv_max_allowed_developer that determines highest developer value for attached clients
– getpos and getpos_exact are now cheat protected
posted about 3 years ago
#1 CS:GO update for 2/1/22 (2/2/22 UTC, 1.38.1.6) in CS2 General Discussion

Via the CS:GO blog:

Valve[ GAMEPLAY ]
– In Short Competitive Matches, increased the initial round loss streak to 2 to reduce the economic impact of pistol rounds.

[ STORE ]
– Added The Boardroom Sticker Capsule, now available for purchase in-game.

[ MISC ]
– Fixed a player spawn bug in competitive mode.
– cl_showpos is now cheat protected (thanks Spunj!).

[ STEAM INPUT / CONTROLLER ]
– Various default binding changes for controllers only.
– Flick stick initial turning rate modulated by stick throw.
– Fixed crouching when exiting menu using controller B button.
– Ramp in aim over time immediately after closing a radial menu, unless the stick is deadzoned.
– FIX: Up/Down movement in spectator free cam supports analog triggers.

[ UI ]
– Radial menus (+quickinv/+quickgrenades) allow selection of molotovs/incendiary grenades picked up from other teams.
– +quickgrenade radial mimics +slot4 when tapped.
– Restored “Reset” button on Options/Controller Screen.
– Added zoom sensitivity settings for gyro, touchpad, and stick, separate from mouse.
– Various Button Glyph fixes (ongoing).

[ MAPS ]
Vertigo:
– Fixed molotov/incendiary grenades going through the wall and floor in mid.

Shoots:
– Miscellaneous fixes.

Rumor has it:

- CS:GO Stash has put up the contents of The Boardroom Sticker Capsule here. If there's something that catches your eye, inspection and Steam Community Market links are close by too

- Use of radio commands intended for bots is no longer possible according to several reports, which means an end to climaxing through spamming "deathcry" in console or through a bound key
- However if you're a community server operator who didn't mind their players "spraying all over the server", "sv_playerradio_use_allowlist" has been added in and can be set to 0 to restore the old behavior if really passionate "death cries" are desired

- This update is mostly what-you-see-above-is-what-you-get. With that said, there's also a decently sized set of new and updated translations, which are made possible with the help of contributions from Translators Like You - Thank You

- Size is close to 60 MB

posted about 3 years ago
#1 CS:GO update for 1/20/22 (1/21/22 UTC, 1.38.1.5) in CS2 General Discussion

Via the CS:GO blog:

Valve[ THE DREAMS & NIGHTMARES CASE ]
– Introducing the Dreams & Nightmares Case featuring the winning 17 community-designed weapon finishes.

[ MISC ]
– Updated colors of Operation Riptide Diamond Coin model.

[ MAPS ]
Insertion 2
– Replaced weird tree boost spot next to orange building(next to dentist) with an easier more exposed boost.
– Moved spawnpoints at House around a bit and turned off collision on the mailboxes there, to prevent team spawn blocking.
– Cleaned up mid a bit by removing a fence and a blue barrel.
– Blocked off a sightline from on top of the meat/egg shelf into backroom toilet in Market.
– Tweaked size of trigger for the train station automated door so its possible to go sneak past it through the glass windows.
– Fixed so the auto shotgun can break the cubicles in office.
– Minor graphical issues fixed.

Rumor has it:

- Dreams & Nightmares Case contents can be viewed over at CS:GO Stash, including inspection links if you'd like to have a look at a weapon in-game
- One weapon in Dreams & Nightmares that will look a little different for users under Steam China/Perfect World influence in mainland China is the Five-SeveN Scrawl. China's government is known to hate gore and gore-like things such as depictions of skulls, however a bit of skin and a couple of bandages ought to be a-okay

- This is the new Diamond coin for Operation Riptide, which some may have confused for the Silver coin, particularly at smaller sizes displayed on leaderboards. Here's what it used to look like
- Said smaller sizes for comparison: old Diamond, new Diamond, unchanged Silver

- Beyond that, this update is mostly a WYSIWYG one since we've already known the winners of Dreams & Nightmares for some time now, but that won't stop me from mentioning that there's been a good chunk of new and updated translations of strings added in the last little while, which are made possible with the help of Translators Like You - Thank You

- Size is ~165 MB

posted about 3 years ago
#1 CS:GO update for 1/17/22 (1/18/22 UTC, 1.38.1.4) in CS2 General Discussion

Via the CS:GO blog:

Valve[GENERAL]
– Fixed Hammer crash on startup when not logged into Steam.
– Fixed input delay after closing radial menu.

[STEAM INPUT]
– FlickStick mode is now enabled in Options > Controller, as opposed to the SteamInput Configurator. Bind your Right Stick (or preferred aiming stick) to “Joystick Camera” in the configurator.
– Fixed SteamInput ActionSet being set to “MenuControls” when re-focusing on window.
– Refinements to FlickStick behavior.

[UI]
– Tooltips to help clarify console controller settings.
– Various fixes to sliders.

[LINUX]
– Added experimental Vulkan support. Add -vulkan to your command line to enable Vulkan.

Rumor has it:

- Not quite sure why Valve felt the need to mention Vulkan again considering it was added in the previous update and not this one

- If you have any last words for PGL Stockholm 2021 content before it goes off sale-oop, it's already too late.

- The introductory Weapons Course map (training1) was also updated

- Otherwise, the only other significant thing is new and updated translations, made possible with the help of Translators Like You - Thank You

- Size is ~30 MB

posted about 3 years ago
#1 TF2 update for 1/5/22 in TF2 General Discussion

Via HLDS:

Valve- Fixed disguised/cloaked spies being able to block player destruction captures
- Updated Minty Cypress, Pristine Pine, and Sparkly Spruce Unusual taunt effects to improve visibility in bright areas
- Updated pl_breadspace
- Fixed being able to place buildings in the forward BLU spawn room
- Updated pl_wutville_event
- Fixed a few static_prop models being used to stand on high up in the map
- Updated cp_altitude
- Fixed tree models in the 3D skybox using the wrong skin

Rumor has it:

- Bonus: a few additional new and tweaked translations in some updated localization files, which as always are made possible with the collective efforts of Translators Like You - Thank You

- Size is ~60 MB

posted about 3 years ago
#1 TF2 update for 12/23/21 in TF2 General Discussion

Via HLDS:

Valve- Fixed not being able to preview Community Market items in-game
- Updated the localization files
- Updated cp_altitude
- Increased capture time on A
- Increased BLU respawn time on A
- Increased RED respawn time on B
- Increased delay before BLU's first forward spawn activates after A is captured
- Fixed RED having access to a spectator camera on A after the point was captured
- Fixed case where BLU could enter RED's forward spawn after B was captured
- Fixed a missing respawn visualizer in BLU's first spawn
- Fixed a texture issue on C cable car tower
- Updated menu photos
- Visual adjustments
posted about 3 years ago
#1 TF2 update for 12/21/21 (12/22/21 UTC) in TF2 General Discussion

Via the Steam store:

Valve- Fixed movement bug related to the Cow Mangler 5000
- Fixed Taunt: The Hot Wheeler sounds not always playing
- Updated Winter Spirit, Festive Spirit, and Magical Spirit Unusual taunt effects with performance improvements
- Updated pl_breadspace
- Fixed an bug where BLU could teleport into RED spawn
- Fixed an animation error within the final arena
- Fixed some displacements seams
- Deleted some light effects no longer in use in the final area

Rumor has it:

- This update is relatively lightweight, pretty much what you see above is what you'll get

- Size is ~30 MB

posted about 3 years ago
#1 TF2 update for 12/17/21 (12/18/21 UTC) in TF2 General Discussion

Via the Steam Community:

Valve- Fixed Your Eternal Reward ragdolls not fading
- Fixed Wrap Assassin projectiles colliding with invisible map entities
- Fixed ConTracker counting kills twice
- Fixed Halloween: Exorcism spell not being triggered by feign deaths
- Updated schema drop_type for hats shipped in the last few updates
- Updated Spark of Smissmas Unusual effect
- Fixed some slight coloring issues
- Adjusted lifetime values
- Updated The Giftcrafter and Beanie The All-Gnawing to fix material/model issues
- Updated the Steam Workshop dialog to support skipping several pages at once
- ConVar tf_steam_workshop_page_skip controls the number of pages to skip. Default is 10.
- Supports wrapping around the beginning and end of the list
- Updated/Added some tournament medals
- Updated the localization files
- Updated ctf_doublecross_snowy
- Fixed missing texture
- Fixed a few minor visual issues
- Updated pl_breadspace
- Fixed some clipping around cliffs and BLU base
- Fixed a bug where players could get stuck behind a wall of computers near the final point
- Fixed location by BLU spawn where you can build under cliff
- Fixed an issue with sound in the final sequence
- Fixed decals
- Fixed missing Breadcrab animations
- Added updated drill model
- Added normal maps for the rock cliffs
- Added missing decals and logos
- Added bread chunks that fly when Big Mama explodes
- Optimized areas to reduce lag
- Updated backpack and matchmaking images

Rumor has it:

- The dash one would include when typing "Pom-Pom" but was missing from the name of the Professional's Pom Pom has been silently added

- drop_type controls whether a cosmetic will fall off when you die or if it'll remain stuck to your corpse. These are the items that will now come off in tonight's update:
- From Smissmas 2020: Jolly Jingler, Smissmas Sorcerer, Towering Pillar of Beanies, Professional's Pom-Pom, Reindoonibeanie, Towering Pile of Presents, Round-A-Bout, Blitzen Bowl, Elf Care Provider, SandMann's Brush, Killing Tree, and Helm Helm
- From the Summer 2021 Cosmetic Case: Ballooniphones, Brim of Fire, Reel Fly Hat, Snack Stack, Wild Brim Slouch, Fried Batter, Roaming Roman, Panisher, and Thousand-Yard Stare
- From Scream Fortress XIII: Spooky Head-Bouncers, Towering Patch of Pumpkins, Beanie The All-Gnawing, Second-head Headwear, Alakablamicon, Hat Outta Hell, and Bone Cone
- From Smissmas 2021: El Fiestibrero, Jolly Jester, Seasonal Spring, Giftcrafter, Merry Cone, Reindoonihorns, Cozy Catchers, Train Of Thought, Mooshanka, Elf Defense, and Hat Chocolate

- Tonight's tournament medal additions, all of which are for LBTF2, are as follows:
- LBTF2 6v6 Elite Season 18 (1st Place, 2nd Place, 3rd Place, Participant)
- LBTF2 6v6 Central Season 18 (1st Place, 2nd Place, 3rd Place, Participant)
- LBTF2 6v6 Access Season 18 (1st Place, 2nd Place, 3rd Place, Participant)
- LBTF2 6v6 Open Season 18 (1st Place, 2nd Place, 3rd Place, Participant)
- LBTF2 6v6 Beginner Season 18 (1st Place, 2nd Place, 3rd Place, Participant)

- Size is close to 45 MB

posted about 3 years ago
#1 CS:GO update for 12/10/21 (12/11/21 UTC, 1.38.1.2) in CS2 General Discussion

Via the CS:GO blog:

Valve[MISC]
– Integrated latest Steamworks SDK.
– Adjusted Flashbang Dance Music Kit MVP anthem.
– Fixed an exploit.
– Various adjustments to controller support.

[MAPS]
County
– Fixed issue where players would spawn outside of playable area on warmup
– Fixed floating barrel
– Added clip brushes to prevent players from getting stuck while jumping

Basalt
– Simplified the path from T spawn to Green House
– Fixed some clipping issues (thanks Fnugz and BARS)
– Removed hurt trigger from the out of bounds area to allow for a relaxing swim
– Fixed missing sides on wood beams on A site
– Updated guest book
– Fixed some of the Icelandic texts (thanks mckakali)

Rumor has it:

- There are scattered reports of macOS and Linux users being unable to start the game after this update, possibly due to undocumented changes mentioned below. If you're experiencing this, please leave a comment below and make mention of whether you see any specific error messages (and what they are if so) or if you don't at all
- This has been fixed in update #2, but at the current cost of breaking textures on player models

- Chat wheels, if you have them set up, have a new look, and new behavior to match. Here's what they looked like before this update, and here is what they look like now
- One of the main behavior changes you'll notice is that they now have animations. Additionally, chat wheels can now double as a ping key if you release your key/button quickly; danger ("!") pings also work the same way if you do that twice in quick succession. See a quick clip of them in action here:

https://www.youtube.com/watch?v=zHdf1b-fi_w

- For those of you that don't like chat wheels doubling as pings if released quickly, there currently isn't a way to switch that new behavior off

- Redesigned chat wheels aren't the only new circular thing you'll see. Also contained in this update are 3 new radial menus that share a similar look & animations, which you can bind to a key through the console to try out:
- "+quickbuyradial", plus a weapon category (pistols, heavyweapons, smgs, rifles, gear, grenades), brings up a quick-buy menu:

https://i.imgur.com/6Bd0vep.png

- "+quickgearradial" brings up a quick-switch menu for knives and the Zeus x27:

https://i.imgur.com/LDKqE68.png

- and "+quickgrenaderadial" brings up a quick-switch menu for equipped grenades:

https://i.imgur.com/EYPAY1S.png

- A few stray under-the-hood engine strings indicative of a rendering system selector hint that support for Vulkan could arrive sooner than later
- This would most likely be through the use of DXVK as was the case with Portal 2 when it had Vulkan support stapled on this way near the start of this year; and it appears that this will be the case again in CS:GO with the addition of a new .so library, "libdxvk_d3d9.so", for users running Linux
- Further evidence is in the form of a -vulkan launch option, which at the moment causes the game to silently crash to desktop when invoked (at least on Windows; if you're a Linux gamer, try it and see what happens)
- If you check on the window title of the game (through methods such as taskbar thumbnails/Aero Peek, Alt-Tab/Win-Tab, or Task Manager), you'll also see one of those three strings ("Direct3D 9", "OpenGL", "Vulkan") beside it for whichever rendering system the game is currently using (thanks to Killa on the SteamDB Discord instance for pointing this one out)

- Here's a peek at the controller-related additions/tweaks mentioned above (cough Steam Deck is coming, after all)

- Missions for the remaining weeks of Operation Riptide, those being weeks 13, 14, 15, and 16, have been configured, including strings, assorted bot logic, and the game's item schema

- Not to be outdone by all of the above, this update has also got localization file updates containing new and updated translations. These are made possible with the help of dedicated Translators Like You - Thank You

- Size is ~130 MB

posted about 3 years ago
#1 TF2 update for 12/8/21 in TF2 General Discussion

Via HLDS and the Steam store:

Valve- Updated the Smissmas Tree Unusual effect to improve performance
- Updated El Fiestibrero to fix clipping issues
- Updated The Giftcrafter to fix a problem with the materials
- Updated the Unusual Cap to fix the rotation of the unusual attachment
- Updated the Ominous Offering to add the counts_as_assister attribute
- Updated The Argyle Ace with community Jarate fix from Andrés S. (rabscootle)
- Updated/Added some tournament medals
- Updated the localization files
- Updated pl_coal_event
- Added a second route into C
- Detail fixes
- Optimization
- Updated pl_chilly
- Fixed few models not being solid
- Fixed few gift model collisions
- Fixed few spots where players were able to stand on in thin air
- Fixed hand truck from blocking players at the indoor area
- Fixed rare case of the payload cart not exploding when round ends at the pit
- Fixed being able to stand on the tip of the end rocket
- Fixed enemy being able to shoot at BLU 1st base spawn basement
- Minor visual fixes
- Improved clipping
- Updated ctf_doublecross_snowy
- Fixed a number of visual issues
- Fixed a number of clipping issues
- Added nobuild triggers to spawn doors
- Major reforestation initiative funded

Rumor has it:

- A bug with Taunt: The Shooter's Stake where Sniper wouldn't say "'Ere ya go" was also fixed. The cause? A missing ".mp3" extension in a script file for workshop taunts

- Tournament medal additions are as follows:

- Australian Hightower Highjinx 2022 (Royalty, Participant, Donor, Helper)
- TF2Maps Charitable Heart 2021
- TF2Maps 72hr TF2Jam Participant 2021

- One change to existing TF2Maps Charitable Heart medals from 2017 is that it'll now have "2017" in its name

- Map entity lumps as well as tonight's dose of localization file updates can both be viewed here. Translations included in localization file updates are contributed with the help of dedicated Translators Like You - Thank You

- Size is ~60 MB

posted about 3 years ago
#1 TF2 update for 12/3/21 (12/4/21 UTC) in TF2 General Discussion

Via the Steam Community:

Valve- Updated the Festive Frames to add missing styles that don't hide the hat
- Fixed backpack image for the Winter 2021 Cosmetic Key
- Renamed Smissmas Swirl Unusual effect to Spiraling Lights
- Updated Polar Forecast, Spiraling Lights, and Twisting Lights Unusual effects
- Updated the Train of Thought
- Fixed model issues
- Added Genteel Smoke effect
- Updated cp_altitude
- Fixed a clipping exploit that allowed players to build out of bounds
- Fixed a clipping exploit that allowed players to stand above BLU's first spawn
- Fixed a rendering priority issue with a respawn visualizer in BLU's first spawn
- Updated pl_coal_event
- Fixed a clipping issue with a window
- Fixed a displacement

Rumor has it:

- For greater clarity, "Smissmas Swirl" is the unusual hat effect that was renamed to Spiraling Lights, almost certainly to avoid confusion with the similarly named "Smissmas Swirls" unusual taunt effect

- /u/_pont, the creator of both the Spiraling Lights/Twisting Lights hat effects, notes that this update fixes both effects failing to follow moving players correctly

- One very small bonus included in this update is the inclusion of exactly one additional string translated into German. Even though that's the extent of tonight's localization file update, it was still made possible with the help of Translators Like You - Thank You

- Size is close to 60 MB

posted about 3 years ago
#9 TF2 update for 12/2/21 (12/3/21 UT, Smissmas 2021) in TF2 General Discussion

The Smissmas cosmetic bits that wouldn't otherwise fit in RHI in the OP:

- Contents of the Winter 2021 Cosmetic Case are listed below, sorted by grade (clicking links will take you to each item's Steam Workshop page):
- El Fiestibrero (Mercenary Grade)
- Gnome Dome (with 4 styles: Smissmas, Yard, Classic, and Elf) (Mercenary Grade)
- The Giftcrafter (Mercenary Grade)
- Brain Cane (Mercenary Grade)
- Cozy Catchers (Mercenary Grade)
- Ominous Offering (Mercenary Grade)
- Festive Frames (with 2 styles: Festive and Festivized) (Mercenary Grade)
- Mooshanka (Mercenary Grade)
- Elf Defense (Mercenary Grade)
- Festive Cover-Up (Mercenary Grade)
- Seasonal Spring (Commando Grade)
- Reindoonihorns (Commando Grade)
- Elf Ignition (with 2 styles: Untucked and Tucked) (Commando Grade)
- Train Of Thought (with 2 styles: North Pole and Southern) (Commando Grade)
- Seasonal Employee (with 2 styles: North Pole and South Pole) (Commando Grade)
- Elf-Made Bandanna (Commando Grade)
- Jolly Jester (Assassin Grade)
- Merry Cone (Assassin Grade)
- Hat Chocolate (Assassin Grade)
- Oh Deer! (with 2 styles: Nose and Noseless) (Elite Grade)

- The names of the new Unusual hat effects are as follows (note: some effects were uploaded together in the same Steam Workshop entry):
- Smissmas Tree
- Hospitable Festivity
- Condescending Embrace
- Sparkling Spruce
- Glittering Juniper
- Prismatic Pine
- Smissmas Swirl
- Twisting Lights
- Stardust Pathway
- Flurry Rush
- Spark of Smissmas
- Polar Forecast
- Shining Stag
- Holiday Horns
- Ardent Antlers
- Festive Lights

- And the names for the Unusual taunt effects (note: some effects were uploaded together in the same Steam Workshop entry):
- Amethyst Winds
- Golden Gusts
- Smissmas Swirls
- Minty Cypress
- Pristine Pine
- Sparkly Spruce
- Festive Fever
- Golden Glimmer
- Frosty Silver
- Glamorous Dazzle
- Sublime Snowstorm

posted about 3 years ago
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