Ceige to me as a player strikes me as someone who doesn't impress in terms of either dm or decision making, also being whiny doesn't help, so if you try him out proceed with caution.
Account Details | |
---|---|
SteamID64 | 76561198336898193 |
SteamID3 | [U:1:376632465] |
SteamID32 | STEAM_0:1:188316232 |
Country | United States |
Signed Up | January 22, 2020 |
Last Posted | April 23, 2024 at 5:34 PM |
Posts | 397 (0.3 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 2.4 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
280Hz |
Hardware Peripherals | |
---|---|
Mouse | Logitech G403 |
Keyboard | Ajazz K870T |
Mousepad | SteelSeries QcK |
Headphones | SteelSeries Arctis 5 |
Monitor | ASUS TUF Gaming VG259 |
finman I’m just going to say this now, the evidence is growing and it’s not looking good for you, just admit you fucked up and stop hanging out with a pedo, only then ur threads can get back on track in some form lol
Vive la revolución! Vive la GGL!
cu@ + lft
ShmuKillsound ? https://www.youtube.com/watch?v=HpD3lZyBjF4
https://drive.google.com/file/d/1dDVXFHpfLYoZu3UKlLR_4Z-xh_mVgb80/view it's in a different pitch but it should be it
So I have a viewmodel bind where I have different viewmodels for select weapons, however whenever I press q to switch back to my previous weapon it's the same viewmodel fov as the previous one, so if anyone can help with incorporating q into my bind I would deeply appreciate it.
bind "1" "slot1;viewmodel_fov 90;r_drawviewmodel 0;"
bind "2" "slot2;viewmodel_fov 75;r_drawviewmodel 1;"
bind "3" "slot3;viewmodel_fov 90;r_drawviewmodel 1;"
downfrag me
some mge servers mask their ping for more people to join, you’re sure you joined almost every mge server and still have high ping?