brutal
Account Details | |
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SteamID64 | 76561198022872069 |
SteamID3 | [U:1:62606341] |
SteamID32 | STEAM_0:1:31303170 |
Country | Singapore |
Signed Up | January 9, 2013 |
Last Posted | September 1, 2016 at 8:25 AM |
Posts | 1018 (0.2 per day) |
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In-game Sensitivity | 3.98 |
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Raw Input | 0 |
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didnt he also play medic a lot before playing scout?
idk about his dm but he was a pretty smart guy a long time ago so id imagine he's still p good
i'll put a key on shadowviper!
trip can u rank all the teams in IM instead of just the playoffs teams
i understand the worries about the meta being fucked up and i share a lot of them too but it would make sense if valve wanted to make different classes viable at different times by buffing/nerfing unlocks and basically having it like mobas where the meta shifts based on stat changes/new heroes. valve gets to show off all of their classes and the game wont devolve into rock-paper-scissors, which would happen if the meta just comprises of 3-4 options that counter each other. there will still be established metas in each iteration of the game but the meta will change over time and different classes will have their times to shine.
of course doing this in a way that's fun (subjective i guess. some people might enjoy a meta of pyro, engi, heavy, demo, medic, sniper) is going to be very very difficult but i guess we have to wait and see. we dont even know if tf2 can handle a constantly changing meta. If the tf2 meta with very few weapon restrictions and universal class limit 1 (im assuming weapon restriction will be handled through pick/ban because i dont see valve blacklisting weapons) it wont matter if the meta is changing because only having 1 scout/soldier has the potential to make the game slow to the point of being boring. we're better off with a consistent cookie cutter meta (like we have now) at that point because the games are fun to watch and we've seen both slow and fast teams be successful instead of having a constantly changing meta that's mediocre regardless of what exactly the meta is.
let's hope valve makes it work
pyro/sniper maybe
spy can never be run as a default class, it'll have the same wildcard utility regardless of what the meta is
heavy/engi are super slow, i dont think losing a scout would make the meta become super slow to the point where heavy is viable but i guess that's more likely than engi
some teams already run sniper a lot on some maps and it works out
pyro would probably b better since there's 1 less scout to counter it
not sure when scout would ever be limited to 1 unless valve makes 1 class limit for all classes in which case there's only 1 soldier and without knowing the # of weapon bans allowed there really is no way of knowing what the meta would be
i still think having 2 class limit for the "offensive" classes and 1 class limit for defensive and support classes would be really nice to have since valve has had those class labels for ages and it seems rly convenient that our 6's meta would stay the same if they implemented that but maybe valve wants a meta that changes constantly with weapon tweaks and wont do something even similar to this
IM vs epsi at i52 on snakewater had an absurd number of airshots that was really fun to watch
edit: i swear i watched yuki and mike hit 15 airshots against each other i guess it must have been a dream xd
owluniverseowluniversei'll roster ride gimme the pass
Isn't this team in IM???
if u can play a fragging class i can roster ride IM
I'm better at scout than u are on ur main cuz
im a spy main
oops im dum
gl finding a demo ur gonna need it maybe probably
renxzenduwatnabut....but....you guys like me, right? :(((((
"yeah they fucking lost, so what do you want to do on fucking process"
on the stream, this was you?
i mean whoever said it, the map was 100% over at that point because of time so someone wanted to talk about process
also it's their mumble/teamspeak r u rly gonna call them out for what they're saying in the middle of a tense match lol
context: the casters switched to froyo's mumble at the end of a map and someone said something along the lines of "They definitely lost, they're talking about the next map, let's talk about the next map"
where is the drama
dashneruniverseuntil epsilon beats them at the next i-series b4nny is pretty justified in being cocky
There's a difference between being cocky and outright disrespectful to two people (Firestorm and Nymthae) who are volunteer admins at Multiplay and are half the reason this event got off the ground in the first place (these are also the people that arranged PC rentals for Froyotech and negotiated with Multiplay to get them free BYOC tickets). I worked with these two starting from April when Multiplay expressed interest in bringing TF2 back, and seeing this kind of garbage infuriates me.
my bad, didnt know the full context for b4nny's original tweet
epsilon would beat mix assuming ruwin doesnt come back and play at his s12 level
owluniversei'll roster ride gimme the pass
Isn't this team in IM???
if u can play a fragging class i can roster ride IM
until epsilon beats them at the next i-series b4nny is pretty justified in being cocky