pyrotechnic
Account Details
SteamID64 76561198043558709
SteamID3 [U:1:83292981]
SteamID32 STEAM_0:1:41646490
Country United States
Signed Up October 5, 2012
Last Posted March 14, 2024 at 5:09 PM
Posts 159 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
800
Resolution
 
Refresh Rate
144
Hardware Peripherals
Mouse EC2-a
Keyboard  
Mousepad  
Headphones  
Monitor  
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#7 experimental hip hop in Music, Movies, TV

Shabazz Palaces is dope.

Not in the vein of Flylo or Nujabes but I love me some Death Grips.

posted about 8 years ago
#40 Rappers who can speak clearly in Off Topic

I feel like Kanye is good for something like this. He's always been known for a very simple and easy to understand flow.

posted about 8 years ago
#3 LFP Scouts + med mid-high open. Also, subs! in Recruitment (looking for players)

added for scout

posted about 8 years ago
#55 Favorite esea invite team of any season? in TF2 General Discussion

s12 mixup and LG

i52 iM

posted about 8 years ago
#31 TF2 update for 3/1/16 (3/2/16 UTC) in TF2 General Discussion
-cp_foundry
foundry removed from mm rotation til the map is fixed

So never

posted about 8 years ago
#3 Custom Roms in Off Topic

It's kinda different but I did a full convert of my m8 to google play edition. So not technically a custom rom but I am rooted and whatnot.

posted about 8 years ago
#2572 HUD editing: short questions, quick answers in Customization
_KermitpyrotechnicHow would one make the damage that shows up in the HUD batched while the damage dealt above people's heads not be or have a smaller batching window?
hud_combattext_batching_window "0.8" is what I use, hud_combattext_batching_window "0" will make it disappear or you could use hud_combattext_batching "0".

I know how that all works. I don't think I was clear enough with my question.

You know how a lot of HUDs show damage done somewhere near the health cross or the ammo numbers? I was wondering if you can apply the hud_combattext_batching command to the damage text there instead of the damage text that appears above enemies heads.

posted about 8 years ago
#2570 HUD editing: short questions, quick answers in Customization

How would one make the damage that shows up in the HUD batched while the damage dealt above people's heads not be or have a smaller batching window?

posted about 8 years ago
#19 Valve launches competitive beta public group in News
Valve launches comp...

tsc you tease

posted about 8 years ago
#98 CONDITION: RED. SIGN UP FOR ESEA. NOW. in TF2 General Discussion

Alias: pyrotechnic
Steam URL: http://steamcommunity.com/id/pyrotechnic/
ESEA URL: https://play.esea.net/users/640044
TFTV Looking thread: N/A
Classes: Scout
Current level: low open
Scrim Schedule: everyday until midnight pacific.
Can I pay fees?: Yeppers
Comments: I have played in steel for a few seasons and took some time off but I'm back and as good as ever. I would love to get on an esea team to improve now that I'm back!

posted about 8 years ago
#90 The Gun Mettle Update in TF2 General Discussion
flatlineThese skins are gonna be huge for saloon too, I expect a huge spike in just general economic activity and betting after this comes out.

Oh shit, maybe competitive team skins in the future???

posted about 8 years ago
#27 LANcouver? in LAN Discussion

I'm shit at this game but I would totally consider coming up from Oly.

posted about 8 years ago
#97 Fully Charged! Valve and Competitive TF2 - Episode 42 in Events
Khanwhat about making mge/dm an actual part of the game? like being able to search for them in the serverbrowser or something. csgo has official dm servers, right?

Or an mge ladder so you can get pair with people of similar skill.

posted about 9 years ago
#5 Fully Charged! Valve and Competitive TF2 - Episode 42 in Events
dashner(if it's still happening)

Fully Charged or Invite?

posted about 9 years ago
#10 Invite is Dead in TF2 General Discussion
reimu-welcome to professional

Are we esports yet?

posted about 9 years ago
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