what a wet fart of an ending after such a fantastic game
| Account Details | |
|---|---|
| SteamID64 | 76561198016642281 |
| SteamID3 | [U:1:56376553] |
| SteamID32 | STEAM_0:1:28188276 |
| Country | Finland |
| Signed Up | July 4, 2017 |
| Last Posted | August 26, 2018 at 8:57 PM |
| Posts | 2 (0 per day) |
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| Windows Sensitivity | |
| Raw Input | |
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| Hardware Peripherals | |
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| Mouse | |
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| Headphones | |
| Monitor | |
Been editing e.v.e HUD to my liking, and somehow managed to break a few things that I have no idea how to fix:
http://imgur.com/a/pT8ld
Firstly, when the HUD is first loaded, an extra copy of the ammo count drop shadow appears in an odd position. This happens for both clip-based and single ammo reserve weapons. However, the extra shadows disappear completely if I switch to a class that has both types of weapons equipped (e.g. pyro with flamethrower and shotgun), and don't reappear on any classes unless I reload the HUD.
Secondly, and very similarly only when the HUD is first loaded, the sticky count displays (what I assume is) %activepipes% instead of 0. Once I shoot a sticky it starts working again and properly displays the number regardless of amount. Again, only reappears on HUD reload.
Cheers in advance