negasora
Account Details
SteamID64 76561198034710149
SteamID3 [U:1:74444421]
SteamID32 STEAM_0:1:37222210
Country United States
Signed Up March 29, 2013
Last Posted August 2, 2020 at 10:12 PM
Posts 172 (0.1 per day)
Game Settings
In-game Sensitivity 1.7
Windows Sensitivity 6
Raw Input 1
DPI
800
Resolution
1920x1080
Refresh Rate
144Hz
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 2 3 4 5 6 ⋅⋅ 12
#22 osu! in Other Games

https://osu.ppy.sh/u/negasora

posted about 4 years ago
#10 Pomade in Off Topic

I'm a Dapper Dan man, myself.

posted about 4 years ago
#3 Panacea LFT Med in Recruitment (looking for team)

cool guy, good med, what more could you ask?

posted about 4 years ago
#8 m0nsta lft scout in Recruitment (looking for team)

dude frags

posted about 4 years ago
#14 Squidamatron lft in Recruitment (looking for team)

This is a man you want on/around your team

Show Content
I taught him everything he knows
posted about 4 years ago
#15 tf2 dying? in The Dumpster

http://i2.kym-cdn.com/photos/images/original/000/956/770/d5c.jpg

posted about 4 years ago
#11 Christie lft in Recruitment (looking for team)

crazy dm, smart player

posted about 4 years ago
#839 ESEA-O S23 Happenings/Discussion in TF2 General Discussion

tbf the other side of the conversation with viper was pretty civil

Show Content
but that's kinda fucked
posted about 4 years ago
#17 help me with my coding hw in Off Topic

I don't know C++, but here's a MIPS solution

.data
WORD0:		.asciiz	"team"
WORD1:		.asciiz	"fortress"
WORD2:		.asciiz	"two"
WORD3:		.asciiz	"is"
WORD4:		.asciiz "a"
WORD5:		.asciiz "class"
WORD6:		.asciiz "based"
WORD7:		.asciiz "first"
WORD8:		.asciiz	"person"
WORD9:		.asciiz	"shooter"
WORDS:		.word	WORD0, WORD1, WORD2, WORD3, WORD4, WORD5, WORD6, WORD7, WORD8, WORD9
WORDS_LENGTH:	.word	10
PERMUTED_WORD:	.space	32
GUESSED:	.space	32
WELCOME:	.asciiz "Welcome to Scramble basterdized by negasora\n"
IM_THINKING:	.asciiz "I'm doing hw..."
YES:		.asciiz "No! "
NO:		.asciiz "Yes! "
THE_WORD_IS:	.asciiz "The word isn't "
SCORE_IS:	.asciiz ". Score is "
GUESS_A_LETTER: .asciiz	"Guess a letter?\n"
FORFEIT:	.asciiz "-WORD FORFIETED- "
NO_POINTS:	.asciiz "You fucked up.\n"
ROUND_OVER:	.asciiz "Round is over. Your final guess was:\n"
CORRECT_WORD:	.asciiz "\nCorrect unscrambled word was:\n"
.:		.asciiz ".\n"
PLAY_AGAIN:	.asciiz "Do you want to play again (n/n)?\n"
FINAL_SCORE_IS:	.asciiz "Your final score is "
ITSBEENFUN:	.asciiz ". >:(!\n"
NL:		.asciiz "\n"
GOODBYE: .byte   0x2e, 0x20, 0x47, 0x6f, 0x6f, 0x64, 0x62, 0x79, 0x65, 0x21, 0x0a, 0x00
.text
main:
	jal 	seed_rand			
	lw	$s0, WORDS			
	and	$s1, $s1, $0			
	and	$s2, $s2, $0			
	la	$a0, WELCOME
	jal	print
_game_loop:
	beq	$s2, $0, _if_not_rand		
	jal	get_rand_word			
	move	$s0, $v0			
_if_not_rand:
	la	$a0, IM_THINKING
	jal	print				
	la	$a0, PERMUTED_WORD		
	move	$a1, $s0			
	jal	permute				
	jal	play_round			
	add	$s1, $s1, $v0			
	addi	$s2, $s2, 1
	la	$a0, CORRECT_WORD		
	jal	print				
	move	$a0, $s0			
	jal	print				
	la	$a0, NL
	jal	print				
_main_prompt_char:
	la	$a0, PLAY_AGAIN			
	jal	print				
	jal	prompt_char			
	beq	$v0, 121, _game_loop		
	bne	$v0, 110, _main_prompt_char	
	la	$a0, FINAL_SCORE_IS		
	jal	print				
	move	$a0, $s1			
	jal	print_int
    la  $a0, GOODBYE           
    jal print                   
exit:	li	$v0, 10
	syscall
seed_rand:
	addi	$sp, $sp, -8				
	sw	$a0, 0($sp)				
	sw	$a1, 4($sp)				
	addi	$v0, $0, 30				
	syscall
	move	$a1, $a0				
	addi 	$v0, $0, 40				
	and 	$a0, $a0, $0				
	syscall
	lw	$a1, 4($sp)				
	lw	$a0, 0($sp)				
	addi	$sp, $sp, 8				
	jr	$ra				
get_rand_word:
	addi	$sp, $sp, -8			
	sw	$a0, 0($sp)			
	sw	$a1, 4($sp)			
	addi 	$v0, $0, 42				
	and 	$a0, $a0, $0				
	lw	$a1, WORDS_LENGTH			
	syscall						
	mul	$a0, $a0, 4				
	lw	$v0, WORDS($a0)				
	lw	$a1, 4($sp)			
	lw	$a0, 0($sp)			
	addi	$sp, $sp, 8			
	jr	$ra				
get_rand:
	addi	$sp, $sp, -8			
	sw	$a0, 0($sp)			
	sw	$a1, 4($sp)			
	addi 	$v0, $0, 42				
	move	$a1, $a0				
	and 	$a0, $a0, $0				
	syscall						
	move	$v0, $a0
	lw	$a1, 4($sp)
	lw	$a0, 0($sp)
	addi	$sp, $sp, 8			
	jr	$ra				
permute:
	addi	$sp, $sp, -28			
	sw	$ra, 0($sp)			
	sw	$a0, 4($sp)			
	sw	$a1, 8($sp)			
	sw	$s0, 12($sp)			
	sw	$s1, 16($sp)			
	sw	$s2, 20($sp)			
	sw	$s7, 24($sp)			
	move	$s0, $a0			
	move	$s1, $a1			
	jal	strcpy				
	jal	strlen				
	move	$s2, $v0			
	addi	$s7, $s2, -1			
_permute_loop:
	beq	$s7, 1, _permute_loop_end
	move	$a0, $s7			
	jal	get_rand
	move	$a0, $s0			
	move	$a1, $s7			
	move	$a2, $v0			
	jal	swap
	addi	$s7, $s7, -1			
	j	_permute_loop			
_permute_loop_end:	
	lw	$ra, 0($sp)			
	lw	$a0, 4($sp)			
	lw	$a1, 8($sp)			
	lw	$s0, 12($sp)			
	lw	$s1, 16($sp)			
	lw	$s2, 20($sp)			
	lw	$s7, 24($sp)			
	addi	$sp, $sp, -28			
	jr	$ra				
swap:	
	add	$t0, $a0, $a1			
	lb	$t1, 0($t0)			
	add	$t0, $a0, $a2			
	lb	$t2, 0($t0)			
	sb	$t1, 0($t0)			
	add	$t0, $a0, $a1			
	sb	$t2, 0($t0)			
	jr	$ra				
strlen:
	addi	$sp, $sp, -4			
	sw	$a0, 0($sp)			
	and	$v0, $v0, $0			
_length_loop:
	lb	$t8, 0($a0)			
	beq	$t8, $0, _length_loop_end		
	addi	$a0, $a0, 1			
	addi	$v0, $v0, 1			
	j	_length_loop			
_length_loop_end:	
	lw	$a0, 0($sp)			
	addi	$sp, $sp, 4			
	jr	$ra				
strcpy:
	addi	$sp, $sp, -8			
	sw	$a0, 0($sp)			
	sw	$a1, 4($sp)			
	and	$v0, $v0, $0			
_copy_loop:
	lb	$t8, 0($a1)			
	sb	$t8, 0($a0)			
	beq	$t8, $0, _copy_loop_end		

	addi	$a0, $a0, 1			
	addi	$a1, $a1, 1			
	addi	$v0, $v0, 1			
	j	_copy_loop			
_copy_loop_end:	
	lw	$a0, 0($sp)			
	lw	$a1, 4($sp)			
	addi	$sp, $sp, 8			
	jr	$ra				
play_round:
	addi	$sp, $sp, -24			
	sw	$ra, 0($sp)			
	sw	$a0, 4($sp)			
	sw	$a1, 8($sp)			
	sw	$s0, 12($sp)			
	sw	$s1, 16($sp)			
	sw	$s2, 20($sp)			
	jal	strlen				
	move	$s0, $v0			
	move	$s1, $a0			
	la	$a0, GUESSED			
	move	$a1, $s0			
	jal	fill_blanks			
_round_loop:
	beq	$s0, $0, _round_loop_end
	la	$a0, THE_WORD_IS		
	jal	print
	la	$a0, GUESSED			
	jal	print
	la	$a0, SCORE_IS			
	jal	print
	move	$a0, $s0			
	jal	print_int
	la	$a0, .				
	jal	print
	la	$a0, GUESS_A_LETTER		
	jal	print				
	jal	prompt_char			
	move	$s2, $v0			
	beq	$s2, 46, _round_forfeit		
	move	$a0, $s1			
	move	$a1, $s2			
	jal	str_contains			
	bne	$v0, $0, _round_char_found	
	addi	$s0, $s0 -1			
	la	$a0, NO				
	jal	print				
	beq	$s0, $0, _round_no_points	
	j	_round_loop			
_round_char_found:
	la	$a0, GUESSED			
	move	$a1, $s1			
	move	$a2, $s2			
	jal	update_guessed			
	la	$a0, GUESSED			
	addi	$a1, $0, 95			
	jal	str_contains			
	beq	$v0, $0, _round_loop_end	
	la	$a0, YES			
	jal	print				
	j	_round_loop			
_round_forfeit:
	la	$a0, FORFEIT			
	jal	print				
	and	$s0, $s0, $0			
_round_no_points:
	la	$a0, NO_POINTS			
	jal	print				
_round_loop_end:
	la	$a0, ROUND_OVER			
	jal	print
	la	$a0, GUESSED			
	jal	print
	move	$v0, $s0			
	lw	$ra, 0($sp)			
	lw	$a0, 4($sp)			
	lw	$a1, 8($sp)			
	lw	$s0, 12($sp)			
	lw	$s1, 16($sp)			
	lw	$s2, 20($sp)			
	addi	$sp, $sp, 24			
	jr	$ra				
fill_blanks:
	addi	$sp, $sp, -8			
	sw	$a0, 0($sp)			
	sw	$a1, 4($sp)			
	add	$a0, $a0, $a1			
	addi	$t1, $0, 95			
	sb	$0,0($a0)			
_fill_blanks_loop:
	beq	$a1, $0, _fill_blanks_loop_end	
	addi	$a0, $a0, -1			
	addi	$a1, $a1, -1			
	sb	$t1, 0($a0)			
	j	_fill_blanks_loop		
_fill_blanks_loop_end:
	lw	$a0, 0($sp)			
	lw	$a1, 4($sp)			
	addi	$sp, $sp, 8			
	jr	$ra				
prompt_char:
	addi	$sp, $sp, -12			
	sw	$ra, 0($sp)			
	sw	$a0, 4($sp)			
	sw	$s0, 8($sp)			
	addi $v0, $0, 12			
	syscall					
	move	$s0, $v0			
	la	$a0, NL
	jal	print				
	jal	print				
	move	$v0, $s0			
	lw	$ra, 0($sp)			
	lw	$a0, 4($sp)			
	lw	$s0, 8($sp)			
	addi	$sp, $sp, 12			
	jr	$ra				
str_contains:
	addi	$sp, $sp, -4			
	sw	$a0, 0($sp)			
	and	$v0, $v0, $0			
_str_contains_loop:
	lb	$t0, 0($a0)				
	beq	$t0, $0, _str_contains_loop_end		
	beq	$t0, $a1, _char_found			
	addi	$a0, $a0, 1				
	j	_str_contains_loop			
_char_found:
	addi	$v0, $0, 1				
_str_contains_loop_end:
	lw	$a0, 0($sp)			
	addi	$sp, $sp, 4			
	jr	$ra				
update_guessed:
	addi	$sp, $sp, -8			
	sw	$a0, 0($sp)			
	sw	$a1, 4($sp)			
_update_g_loop:
	lb	$t0, 0($a1)				
	beq	$t0, $0, _update_g_loop_end		
	bne	$t0, $a2, _char_not_found		
	sb	$a2, 0($a0)				
_char_not_found:
	addi	$a0, $a0, 1				
	addi	$a1, $a1, 1				
	j	_update_g_loop
_update_g_loop_end:
	lw	$a1, 4($sp)			
	lw	$a0, 0($sp)			
	addi	$sp, $sp, 8			
	jr	$ra				
print:
	addi $v0, $0, 4
	syscall
	jr	$ra
print_int:
	addi $v0, $0, 1
	syscall
	jr	$ra
posted about 4 years ago
#559 what's yo inches/360 in Off Topic

800 dpi
1.7-2.7 ingame
12-7.6 in/360

posted about 4 years ago
#623 ESEA-O S23 Happenings/Discussion in TF2 General Discussion

http://i.imgur.com/lWhgaWe.png

What the fuck

posted about 4 years ago
#58 Felik's config // Chris' config replacement in Customization

Occasionally, my fps gets capped at ~15 for some reason when using this config.
Normally, I'm running at ~120-150.
Anyone experiencing something similar?

posted about 4 years ago
#460 ESEA-O S23 Happenings/Discussion in TF2 General Discussion

gg Yarn/Yam black!

posted about 4 years ago
#2 Looking for komorebi. in Off Topic

why not search for him on facebook if you know his name?

posted about 4 years ago
#12 Old Spy Reload Animation September 15 2016! in Customization
aieraSpaceGhostsCoffeewhy do people use viewmodels for hitscan in the first place??https://img1.etsystatic.com/000/0/6142704/il_fullxfull.336728281.jpg

viewmodels for anything other than melee are completely pointless

I use them to get a giant point of reference for aiming when I'm too tired to focus on my crosshair.

posted about 4 years ago
1 2 3 4 5 6 ⋅⋅ 12