mkk
Account Details
SteamID64 76561198050587675
SteamID3 [U:1:90321947]
SteamID32 STEAM_0:1:45160973
Country Germany
Signed Up February 16, 2014
Last Posted August 19, 2018 at 8:51 PM
Posts 8 (0 per day)
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#1 Variable TTF in hud making? in Customization

I just found about variable ttf files, which themself aren't too new (introduced september 2016) and I've tried getting them into my hud.
example of what a variable ttf file is:
One ttf file with different fonts stored inside, see buttons top right

https://i.imgur.com/XxmcGpx.png

What I tried is adding them to the clientscheme the following way:

"12"
		{
			"font" "resource/fonts/KairosSans_Variable.ttf"
			"name" "Kairos Sans Medium"
		}

and

KairosSansMedium48
		{
			"1"
			{
				"name"		"Kairos Sans Medium"
				"tall"		"48"
				"additive"	"0"
				"antialias" 	"1"
				"outline"	"0"
			}
		}

Which obviously didn't work and only showed me the fallback font.

Is there any way of, either splitting the variable ttf into the indivual font files or use the variable ttf file but only use the font type I specified in the scheme file?

posted about 5 years ago
#1 ultiduo_trainhall in Map Discussion

I’m back with another ultiduo map.

As of now it’s still in development and want to hear other opinions before I start making it pretty. Therefore it’s still pretty barebones and may contain various bugs which I’m hoping to fix before the real release.

The following links is the dropbox folder where I’ll upload all the versions
https://www.dropbox.com/sh/f1wt52der2vtdtb/AAB7-nsFZNA-FDqq6K76egRua?dl=0

screenshot: https://i.imgur.com/xR17TjM.jpg

If you have any ideas or find any bugs, feel free to contact me here or directly on steam and I’ll see what I can do.

posted about 6 years ago
#3845 Show your HUD modifications! in Customization

http://images.akamai.steamusercontent.com/ugc/47630581269990795/4CDB25FAF29536B40C33EE94A19DF13EE6CD44AF/

hopping on to the material design train

posted about 8 years ago
#3843 Show your HUD modifications! in Customization
omniWholegrainomniGot motivated by Colly's inspiration to base a HUD off of Google's Material Design. I've been quite busy, but it's not close to how I want it to look as a final result.Looks great so far, is the in-game UI anything new?Yeah, but it's not anything worth posting at the moment. When I've worked on it a bit more, I'll post some pictures.

I'd make that Header a bit thinner, 25 tall works well on 16:9 imo

posted about 8 years ago
#3836 Show your HUD modifications! in Customization

http://i.gyazo.com/99eab14e06c28717ef0c8c93ae22dc07.png

still unsure about that dividerline

posted about 8 years ago
#3831 Show your HUD modifications! in Customization

http://i.gyazo.com/44e0494ba24ad13469dea99ac9419252.png

posted about 8 years ago
#16 ultiduo_seclusion in Map Discussion

Just released a new version of the map, you can dl it here.

I rebuilt the map from the ground, fixed the spawns and made the ground less bumpy, no water and some new textures.

posted about 10 years ago
#1 ultiduo_seclusion in Map Discussion

Hey, I recently created a new Ultiduo map called Ultiduo_seclusion. It's current state of development is b2 and I plan to continue on it as long I can.

Here is an album with screenshots: http://imgur.com/a/KZy5b -old
and here is the dl: http://www.mediafire.com/download/dc9plt8fmlettzb/ultiduo_seclusion_b3.rar

Please give me feedback so I can further improve my map and fix bugs if there are any.

posted about 10 years ago