madcra7y
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SteamID3 [U:1:94712184]
SteamID32 STEAM_0:0:47356092
Country United States
Signed Up December 21, 2012
Last Posted June 10, 2013 at 12:44 PM
Posts 38 (0 per day)
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#36 ESEA map poll for s14 in TF2 General Discussion
RoyceThe spectator argument is horrible. Lots of people watch CoD, that doesn't mean we should vote in some awful map that tries to play like CoD. The only factor that should be taken into account is play-ability. Gpit is a pretty garbage tier map but it seems like the only thing that would replace it is edifice which zero high level teams have scrimmed on apparently so voting that in prematurely could be even worse than another season of gpit.

THIS. Spectators should not be the primary argument, but it should be considered.

Gpit has its problems, but it is better to live through another season while more people play/scrim/whatever ediface.

posted about 11 years ago
#30 ESEA map poll for s14 in TF2 General Discussion

Don't vote out Gpit. When ediface is complete, I would happily vote out gpit and replace it w/ ediface. but Ediface ISN'T ready, and if we replace gpit with a 5cp/KOTH map, there will never be another A/D map in rotation again, and that would be a loss. A BIG loss. It will just garner to the "Comp players can't deal with anything but 5cp trolololol" idiots.

This season's maplist has been the best so far, and what would you replace gpit with? Warmfront, which has already been voted out and is (IMO) worse then Gpit? Some random KOTH map (Asheville? Really?)? How about we just try Standin again (fuck medics, amiright?)? If anything, vote out snakewater/Gullywash.

I would also point out that Gpit is fun as hell to watch. This should not be the ONLY reason not to vote it out, but it should be part of the reason. One of the main complaints about TF2 as an E-Sport is that it is hard/boring/uninteresting to watch. Gpit is a map where the viewer can enjoy the game, and enjoy the viewing experience. If you want to be taken seriously as an E-sport, you need to ensure that people will have an enjoyable time watching casts of games.

Also, roaming on Gpit can be some of the funnest roaming soldiering you can have, EVER.

posted about 11 years ago
#58 S13 LAN Preds in TF2 General Discussion

HRG
Mix^
FT
CC

posted about 11 years ago
#73 What songs would you like to hear in a frag video? in TF2 General Discussion

http://www.youtube.com/watch?v=UvjLgjtJKsc

posted about 11 years ago
#16 Pyyyour???? in TF2 General Discussion

Sigh,,, More Brad being overly pissy and ragey

posted about 11 years ago
#56 New Weapon Discussion in TF2 General Discussion
DarkNecridbrownymasterThis adds a lot more skill to medic, but also makes medics annoyingly safe.
My impressions as well. It's a really difficult Medigun to use well (I mean, it's easy in small 1v1 fights obviously but in a mid fight where you might have bullet AND explosives coming at you at once, switching accurately is harder), especially in Highlander where all 3 things are in play often, but if you do pull off the right resistances at the right times this thing dominates.

Honestly though, regardless of the extra skill required to use it I can't see it being allowed. In 6s it messes up mid fights - you either run this Medigun or you hope whichever resistance uber he pops your opposite damage dealer focuses the med down or you lose. In Highlander it messes up combo fights really hard (it forces the other team to pretty much mix their damage types together) - granted it was a lobby but my Heavy tanked a Scout, Revolver Spy, Wrangled Level 3 sentry, Sniper, and another Heavy and didn't drop below 200 health.

It would not be a very good weapon to run to midfights though, due to the chaotic nature of midfights. Yes, you get an uber, but it would be hard to really use it and protect yourself against the scouts and soldiers going after you.

What this gun does is make it harder for a single class to bomb you and kill you/ your target. It's uber is fairly weak, and if you push into a full team (scouts, soldiers and demos) you are not going to come out on top.

posted about 11 years ago
#49 New Weapon Discussion in TF2 General Discussion

The way I see it, the Vacc might have a place as a stalemate-breaking medigun, but is extremely situational.

I say allow it, it will be interesting to see if it gets any use.

posted about 11 years ago
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