Account Details
SteamID64 76561197992998578
SteamID3 [U:1:32732850]
SteamID32 STEAM_0:0:16366425
Country United States
Signed Up December 27, 2014
Last Posted October 31, 2019 at 8:57 PM
Posts 83 (0 per day)
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In-game Sensitivity 1.25
Windows Sensitivity 7
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Hardware Peripherals
Mouse Logitech G Pro
Keyboard Topre Type Heaven
Mousepad Steelseries Qck+
Headphones Sennheiser HD600
Monitor Asus VG248QE
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#8 candy tier list in Off Topic

posted 1 month ago
#21 weapon-specific vtf crosshair switcher thing in Customization
edinis there a way to reload the crosshair in-game without having to restart your game

pretty sure you have to restart your game each time unfortunately

posted 5 months ago
#15 weapon-specific vtf crosshair switcher thing in Customization


this should fix the weapondata/instantly closing problems. also i added a little error popup that tells you if there's any other problematic scripts that it can't parse.

posted 5 months ago
#14 weapon-specific vtf crosshair switcher thing in Customization
Cloverwhen it opens the .exe it then immediately closes.

likely the same problem as above, give me a little while and i'll accommodate for the scuffed crosshair pack on, or you can try generating a crosshair pack with

posted 5 months ago
#12 weapon-specific vtf crosshair switcher thing in Customization
MrWheatleyEvery time I try to run it it does this:

are you using the crosshair pack from here?
i just recently discovered that some of those scripts in that pack have an extra "f" at the beginning of them for some reason,
for example, this tf_weapon_shotgun_soldier file. this is likely what's causing that error.
you can try using for your crosshair files or manually remove the f's, in the meantime i'll add something that ensures that the program doesnt crash when that extra f is there.

posted 5 months ago
#10 weapon-specific vtf crosshair switcher thing in Customization

update v 1.1

added the ability to specify the path to your crosshair folders--now you can change your crosshair 8 times a day even more conveniently
settings save between program runs
columns can be sorted
fixed a bunch of other shit

cookieSo I get the following error when I run it:

I'm on Windows 10 Pro 64 bit

i think this might be an issue with the icon but im not sure. do me a favor and try this, and if it doesn't work i'll investigate further

posted 5 months ago
#1 weapon-specific vtf crosshair switcher thing in Customization

this is a very simple program for switching vtf crosshairs. i made it mostly for myself since it has a pretty niche use but i think it could be useful to some people so im releasing it.

here's the use case:

  • you use windows 10 64 bit (it will probably work on other 64 bit versions of windows but idk lol) (if someone's on 32 bit and wants it I can probably make a 32 bit version)
  • you use vtf crosshairs with weapon-specific configs, like this or this
  • you have the crosshair-switching mental illness like me to justify not wanting to edit the config files manually (or re-generate your entire crosshair config with each time you switch

this program does not generate vtf crosshair configs, it just provides an easy way to edit the ones you have already
also this program doesnt fuck with the cropping of the crosshair so this will probably only work for 64x64 crosshairs? seems to work with all of the ones in the pack though so whatever

latest v1.2


Show Content

how to use
if you don't already have one, download a weapon-specific vtf crosshair pack and install it

drag the exe into the root of where your crosshair configs/vtfs are located
for example, if your config looks like:

tf/custom/custom_crosshairs/scripts/<crosshair scripts>
tf/custom/custom_crosshairs/materials/vgui/replay/thumbnails/<crosshair vtfs/vmts>

then put crosshair.exe in


run the exe, select a weapon on the left, choose a new crosshair, and click apply

is this a virus
no, source code here


  • compile for mac and linux?
  • display selected crosshair in window
  • prob fix a lot of bugs
  • .......................................

i had to enter most of the data used in the program manually, so i might have fucked up somewhere
i tested a good portion of the weapons, but if you're paranoid you should backup your scripts folder (or just make sure the "Backup scripts before modifying" checkbox is clicked before applying any changes)

posted 5 months ago
#8 map tier list in TF2 General Discussion

posted 6 months ago
#6823 Frag Clips Thread in Videos

posted 8 months ago
#13 Rio exiled from King's Crew in News
yightthat stream title is ufcked up LMAO

yo u good lol

posted 9 months ago
#9 circle drawer in Off Topic


posted 10 months ago
#81 Your 6s team in TF2 General Discussion

posted 10 months ago
#14 ESEA Map Rotation in TF2 General Discussion

whatever happens please keep via
literally the most fast-paced and fun to watch/play map in the rotation
having only 1 koth map in the pool isnt actually a problem (but adding more quality koth maps would be cool)

posted 11 months ago
#51 Thoughts on wallbugging? in TF2 General Discussion

lmao dude, please don't try to act like you're a little innocent angel that I'm being mean to. you came into my stream chat and called me retarded while i was (level-headedly) talking about wallbugs with other stream viewers (everyone please check my latest vod if you don't believe me). you started being rude out of nowhere, so I was rude back, and then you make a comment that literally contributes nothing to the conversation like "idk why you bold highlighted one of the worst points you made in your entire nerd essay, like yelling is going to make it right or something" as if that's not backhanded and snarky at all. give me a break bro, have the discussion like a rational human or stop posting.

i dont know how you tallied those spots, but going through that video, literally over 2/3 of them are near some choke that can potentially be stickied. just because the spot isn't directly above doesn't mean it isn't easy to check in the same motion as checking for stickies.

PeteYour argument doesn't even begin to account for the fact that players don't check for stickies every time they run through a doorway. If a demo is dead, or it's called that sticks are det, or someone sees the trap being set somewhere else, they aren't going to check a doorway for stickies.

what you don't understand is that if wallbugs are accepted, combo scouts will start doing this. i'm not trying to say that there will be 0 extra effort on the part of the combo scout to make sure to check above chokes, i'm saying that they check above chokes already most of the time because of stickies already, so it's not a big deal.

PeteBut also I don't think you understand that players don't check for sticks by staring up at the sky. Find some combo scout POVs and show me the times they just w through a choke looking straight up vertically, not looking at the spam coming in ever. Maybe I've just been playing the class wrong for the last 20 seasons.

you're strawmanning my argument, i never said scouts nowadays look straight up vertically while running through chokes not looking at spam. i'm saying scouts normally look up for stickies through chokes, and it's not hard to take an extra millisecond to direct your eyes towards the sky while doing so.

this is starting to become a shit-flinging contest, so i'm gonna stop posting unless someone else brings up something worth talking about. i've made my position and reasons for not banning wallbugs pretty clear at this point i think.

posted about a year ago
#43 Thoughts on wallbugging? in TF2 General Discussion

here's a few spots:

i would say these all look like you're floating in the air, but a lot of them are debatable because you're still close to a wall. however, i think up top on gully 2nd where you literally can float in the ceiling (this is not a wallbug fyi), and the one on sunshine last where you legit look like you're floating are perfect examples. i dont get how someone can be okay with these spots and not wallbugs.

i think the rest of what you said is pretty fair, although i dont think it matters what order you clear stickies/wallbuggers; if you know he's there, you can just clear stickies and if he falls down on you, you can back up back through the choke and one/two shot him with little effort.

barring the dumb arguments about "map glitching" and "map maker intention", it honestly just boils down to opinion on whether you think its broken enough to be worth banning, which i really do not. i also think roamer is a bit of an underpowered role and giving him a slightly bigger toolset would only improve the metagame and make it more balanced.

posted about a year ago
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