kirby
Account Details
SteamID64 76561198032857178
SteamID3 [U:1:72591450]
SteamID32 STEAM_0:0:36295725
Country Pirate
Signed Up July 23, 2012
Last Posted March 25, 2019 at 7:24 AM
Posts 5130 (1.1 per day)
Game Settings
In-game Sensitivity 1.6
Windows Sensitivity 6
Raw Input 1
DPI
1800
Resolution
1280x1024
Refresh Rate
75hz
Hardware Peripherals
Mouse Deathadder 3500
Keyboard Dell
Mousepad Puretrak Talent Large
Headphones Panasonic
Monitor acer 75hz
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#5 Titanfall in Other Games

If you want to play add me @ kirbaaaay

TF is just as fun as the beta was, if not more fun. I'm enjoying it greatly and wish this game the best. Hopefully some time in the future there will be a new TF2 that's worth the playtime ;)

edit: guess my wording sucked. i wasn't implying tf2 isn't worth playing.

posted about 11 years ago
#55 The perfect map in Map Discussion

I'm not a mapper, but how hard would it be to do something like replacing all the stairs on Badlands with ramps or fixing the cap time on the last point?

Take a look at Viaduct for example. The original is shit. Someone whose name I forgot was kind enough to take their own time to fix Viaduct based off of what we generally thought was wrong with it and Viaduct suddenly became sort of a great map.

I completely understand where you're coming from. There's a lot more going on in Hammer with maps than just walls, props, health/ammo and respawn times. However with as many custom maps that have come and go and for as long as I've been playing, there's been a noticeable lack of anyone willing to fix problems with maps that a lot of people have been looking for.

Of course, this problem would easily be solved if we just play tested new custom maps that are made enough to the point that when they're eventually added to the rotation, there won't be a problem. Considering the fact that a lot of the maps we play now are custom maps (or were at one point the became official), it would make sense for that to be the case.

So the best case scenario would be to either fix the problems we have on maps that have been around for awhile that we still play and constantly complain about or we can for once play test new maps so that we won't have to complain about them.

posted about 11 years ago
#53 The perfect map in Map Discussion

someone should be kind enough to literally take every map we play/played and fix what's generally wrong with them. that way we can stop voting out maps that have great potential to last awhile and stop voting in maps like sunshine.

posted about 11 years ago
#8 More hackers in reddit mge in TF2 General Discussion

http://www.youtube.com/watch?v=BBzi52sWXMM

posted about 11 years ago
#7 why do people not use the esea client? in TF2 General Discussion
brownymasterAside from inhouse pugs, pug.na is the most competitive. Mix if you get fatkidded a lot.

pugna is usually dead until later on in the day. earliest i've seen lately is around scrim time. mix usually starts during the early afternoon. also a reason to go to mix at least until pugna is active.

posted about 11 years ago
#4 Random pug videos in Videos

yeah you can't embed youtube vids more than once :<

ninjad

posted about 11 years ago
#11 "Segway 3" - a new tf2 minimovie in Videos

http://www.youtube.com/watch?v=t8eZp0W8VMI

i like this video from him. all his videos are edited the same, but it's not as bad as a lot of "overedited" videos that have been posted.

however, i absolutely hate when a clip is so bright. like when you're using clips that take place on gullywash mid/second and the ground is the sun... it hurts.

posted about 11 years ago
#16 ultiduo_obsidiian in Map Discussion

Is there any reason why there are two I's at the end?

posted about 11 years ago
#21 pick/ban system in TF2 General Discussion

I dunno... maybe if they stopped making stupid weapons that get shit on by their vanilla counterparts--or in some cases even early TF2 unlocks--then maybe we would start using more weapons.

I get it, they want players to have a variety of ways to play each class so long as it fits with the class' gimmick. But there comes a point in which they have to think to themselves that the weapons they're releasing are far inferior to what they could be making.

Do they ever consider the fact that you can easily put a negative effect on a weapon that isn't something like "no random crits"? It's year 7 for this game, do they really think that many people enjoy random crits anymore? I'm surprised they were even ever a thing, but I guess I can see why they would be.

My point is that Valve really, really needs to reconsider what weapons they put in the game. At this point it seems like their thought process goes mainly into the weapon design. The Crusader's Crossbow is an example of a good weapon. It's fairly new and unfortunately drowning in the bad weapons that came out with and after it. You're making the class more versatile while not having the weapon take away from what the class is used for, what it does. In fact, it allows you to do a little more of something you don't usually do as medic, which is clearly dealing damage. You ALSO get to heal with it. It's a win/win.

But then we get something like the Cow Mangler. A fucking laser launcher that's so far incredibly inferior to the Rocket Launcher alone. I don't understand what the point of even releasing this weapon was other than to fit some stupid theme that came along with it.

You want us using more weapons? Start making weapons that don't suck. You were able to do that once, but lately lol

posted about 11 years ago
#56 Tips for airshotting in TF2 General Discussion

airshot with ur shotgun

posted about 11 years ago
#20 snapchat in Off Topic
harbleuMR_SLINif you post your username here you'll probably be sent some pretty lewd shit
posting your sn here is like hopping on chat roulette. you're just asking for dicks.
sign me up

ᕕ( ᐛ )ᕗ

posted about 11 years ago
#116 Cp_Warmerfront in Map Discussion

When Coldfront was played, everyone complained about second and last. Warmfront came and touched up on second/yard and the point on last*. The change to second/yard didn't really make it any better but it was a little more bearable.

Make second better and last x2 better and you're good to go. There's really no need to modernized the map/make it look more like Process. The map's mid is one of the best mids in the game, so even changing that at all is a big no-no.

* - plus other changes as well, which aren't really relevant.

posted about 11 years ago
#22 Tip of the Points in TF2 General Discussion

http://f75593e5664d55fb8f6a-3b9ebf785648bb522331e9de16be3ab2.r22.cf1.rackcdn.com/e825e890399d23c58e82bb34079d2bc6.gif

two daysss

posted about 11 years ago
#51 Tips for airshotting in TF2 General Discussion

Once you've played long enough you end up just understanding how fast/slow rockets move, how fast/slow the jumper is moving and then with that knowledge, where you should aim and shoot.

You can practice all you want and it will help, but there's no secret to it.

slopawI never really understood interp, is it really a 'big deal' to have it at 0.0152?

honestly, not really. it's not a "big deal", but it's more just about making sure your projectiles come out asap. 0.0152, if i remember correctly, is the lowest you can set it, so naturally you'll want it set to that for projectile classes. 0.033 is usually what people would use for hitscan, but i never really understood why you wouldn't just use 0.0152 too. but that's whatever. the difference isn't significant between the two values, so you can use either for soldier.

just don't set it ridiculously high for whatever reason or your rockets will be delayed. speaking of that though, i remember hearing that if you set it somehow in correlation with your ping, it helps when you have high ping. not sure if that's true or how it works, but if someone could touch up on that, then thank you.

posted about 11 years ago
#9 kirby looking as scout/roamer in Recruitment (looking for team)

bump~

posted about 11 years ago
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