I dunno... maybe if they stopped making stupid weapons that get shit on by their vanilla counterparts--or in some cases even early TF2 unlocks--then maybe we would start using more weapons.
I get it, they want players to have a variety of ways to play each class so long as it fits with the class' gimmick. But there comes a point in which they have to think to themselves that the weapons they're releasing are far inferior to what they could be making.
Do they ever consider the fact that you can easily put a negative effect on a weapon that isn't something like "no random crits"? It's year 7 for this game, do they really think that many people enjoy random crits anymore? I'm surprised they were even ever a thing, but I guess I can see why they would be.
My point is that Valve really, really needs to reconsider what weapons they put in the game. At this point it seems like their thought process goes mainly into the weapon design. The Crusader's Crossbow is an example of a good weapon. It's fairly new and unfortunately drowning in the bad weapons that came out with and after it. You're making the class more versatile while not having the weapon take away from what the class is used for, what it does. In fact, it allows you to do a little more of something you don't usually do as medic, which is clearly dealing damage. You ALSO get to heal with it. It's a win/win.
But then we get something like the Cow Mangler. A fucking laser launcher that's so far incredibly inferior to the Rocket Launcher alone. I don't understand what the point of even releasing this weapon was other than to fit some stupid theme that came along with it.
You want us using more weapons? Start making weapons that don't suck. You were able to do that once, but lately lol