kent
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SteamID64 76561197960646699
SteamID3 [U:1:380971]
SteamID32 STEAM_0:1:190485
Country Pirate
Signed Up July 18, 2012
Last Posted March 29, 2015 at 11:45 PM
Posts 48 (0 per day)
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#12 Fortress forever greenlit in Other Games

<>< is there an active pug/pickup group or IRC chan or anything? Do any of you old TDA shits play? Wheaties a god at this too? Looks like it would be fun to give an updated TFC a whirl

posted about 9 years ago
#10 Three HUD crosshairs toggle-able working concept in Customization

Gek I've had 0 luck getting rid of the delay with achievement. But the toggle of the other two are instant. You would just need to edit/re-create a VTF of the HUD crosshair in question. Which is pretty easy once you figure out the correct settings to save the VTF. I'm personally going to play around with the two vtfs and try and make them the cl_crosshair_file "" default style crosshairs with an outline on them. Bc everyone knows the default crosshairs are the best.

posted about 9 years ago
#1 Three HUD crosshairs toggle-able working concept in Customization

Three "hud" style crosshairs available on the fly – a working concept.

When attempting to stream a few people asked how i was toggling crosshairs on and off.. so i figured id write a quick tutorial.

In this example/tutorial I will attempt to explain how I was able to get three hud crosshairs working on the fly and able to have them change per class or even along with weapon switch alias/binds. On any sv_pure setting (works fine in league settings). I've also included a .zip of the files I've messed with because I'm sure my explanation is awful. http://www.mediafire.com/download/aa17qb13g9pa8xg/crosshairs_concept.zip

I will be referencing TF.TV threads;
A) Real Quake Crosshairs thread: http://teamfortress.tv/thread/12383/real-custom-crosshairs-from-ozfortress
- This thread shows how to use custom .VTF's as crosshairs through tf2 ingame settings.
B) Transparent viewmodels: http://teamfortress.tv/thread/16994/transparent-viewmodels-concept/
- This thread shows how to use custom .VTF's show up on your screen and simulate a transparent viewmodel
C) Achievement Tracking Hud Crosshairs: http://teamfortress.tv/thread/20536/using-achievement-tracker-to-change-hud-crosshairs
- This thread shows how to add HUD crosshairs and make them achievement crosshairs

For Explanation purposes I will just call the crosshairs 1, 2 and 3,

Setting up the crosshairs

Crosshair 1 (Labeled cross.vtf in materials\vgui\replay\thumbnails)
–--Method explained in TF.TV Thread B---
- Edit hudplayerclass located in “\resource\ui”
- CTRL+F “ classmodelpanelBG”
- Replace with pastebin: http://pastebin.com/5tBQ03qQ
- http://imgur.com/HWUF6Wf,c3KOUte,6CZotBH

Crosshair 2 (Labled dot.vtf in materials\vgui\replay\thumbnails)
--Method explained in TF.TV Thread A---
- Edit/Add a .CFG that gets execed
- Add: “cl_crosshair_file ../replay/thumbnails/dot” [explained in TF.TV Thread A]
-http://imgur.com/HWUF6Wf,c3KOUte,6CZotBH#1
Crosshair 3 (HUD Crosshair as achievement tracker)
--Method explained in TF.TV Thread C--
- Follow steps in thread
- http://imgur.com/HWUF6Wf,c3KOUte,6CZotBH#2
Using / toggle the crosshairs

Crosshair 1 – cl_hud_playerclass_use_playermodel 1
- Will turn on/off cross
Crosshair 2 – crosshair 1
- Will turn on/off dot
Crosshair 3 – hud_achievement_tracker 1
-Will turn turn on/off hud xhair

Using those toggles you can make any weapon bind or class specific combo you would like. See example_class.cfg

posted about 9 years ago
#11 Cast: ESEA-O Sparkle Bunnies vs Graveguns Aneurysm in TF2 General Discussion

thanks for casting, GG Graveguns

posted about 9 years ago
#238 broeselhud_blue in Customization
randomirishladSomething I noticed after the update, if you are on BLU and someone on RED kills you, the freezepanel background is blue instead of red. Anyway to fix this?

This was happening to me also when I was using the default hud. So I'm assuming this is on valves end and not the hud.

posted about 9 years ago
#4 JJP looking to backup for ESEA open in Recruitment (looking for team)

Crazy DM, never rages and is able to adapt to different playstyles very easily. Pick this dude up!!

posted about 9 years ago
#13 rekuso lft in Recruitment (looking for team)

straight beast

posted about 9 years ago
#190 broeselhud_blue in Customization

[edit]whoops[/edit]

posted about 9 years ago
#24 ESEA S17 Open Power Rankings Week 4 in News

Thank you for the writeup and we can all agree blew is a weirdo//douche.

posted about 9 years ago
#13 Need 1 Starter - Medic\Roamer\Demo in Recruitment (looking for players)

very very solid team!! goodluck in your search

posted about 9 years ago
#12 ESEA S17 Open Preview in News

Thank you for the writeup.

posted about 9 years ago
#4 S16 POVs in TF2 General Discussion

Just figured I would request this in a thread I knew you would read. Seagull can you please do another demo review of yourself. I know I'm not the only one who thoroughly enjoyed and gained a lot from your previous in-depth process review. It was a big help to hear and understand why you were doing certain things. And thank you for making your demos available!

posted about 9 years ago
#17 The Classic - Demo in TF2 General Discussion
PheeshBlink you should give it a whirl again sometime too :)

incoming mulch DM session.

and seriously how has/was fatal never caught?

posted about 9 years ago
#139 M0rehud MvM. - the project in Customization
Toonii get this when i scope in with the classic, not sure if it's to do with this hud but i think it might be. help?

I heard people were having issues with the classic in DX8. Is that what you're running? Have you tried DX9?

posted about 9 years ago
#52 kace lft roamer IM in Recruitment (looking for team)

Good DM, great comms, good attitude and great gamesense. Pick this guy up.

*P.S. awful at demo.

posted about 9 years ago
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