My friends and I took a walk around it and talked about it for about 30-40 minutes.
Some of the things we noticed and had thoughts on were (this is speaking from 6's player perspectives):
-There's a ton of entrances to second. We counted 4, 5 if you want to count the under area that goes up to the far left (from a defender's perspective). There's the main area that leads into the water, the one that leads to the bridge, the one under the bridge, the far left, and the under area to the far left.
-We agreed that losing mid would result in a sure loss of second due to how hard defending second seems to be as there are so many entrances.
-We all thought second was really neat, but would be better off without the under tunnel for the above reasons. We liked how accessible the spire was and where the holding points we decided on felt.
-Mid feels really small and the enclosed house feels like a bad idea due to how the only way to cap it would be to completely push the other team out of the area since being in such a small area guarantees eating a lot of spam.
-A personal gripe I had was how there were a lot of small ammos everywhere, but I saw almost no medium or large ones. Maybe I didn't look hard enough.
-Last feels huge and very hard to hold.
-The rollout was pretty neat, but I'm not sure how mids would play out. I speculated they'd probably be like Snakewater mids where no one really advances until picks are had instead of rotating around. Not necessarily bad, but kind of more of a facetanky mid, I suppose.
-The map looks really nice, but last doesn't feel like it fits into the theme of the rest of the map.