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SteamID64 76561197972391249
SteamID3 [U:1:12125521]
SteamID32 STEAM_0:1:6062760
Country United States
Signed Up November 1, 2015
Last Posted November 3, 2019 at 6:44 PM
Posts 35 (0 per day)
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#21 ESEA Invite Season 22 recap in News

The advantage is only a problem if you look at it as an 'advantage'. It really is just a team needs to lose twice to be knocked out of the tournament. Ronin lost twice. Froyotech lost once.

Its just like having a bo3 game again, but just in case the underdog team wins, then they can play the second game immediately after. If the second bo3 had been scheduled for the following night and then Ronin won the first map again and Froyo the next two, I doubt you would even raise an issue since you wouldn't be looking at it as "Ronin won 3 maps, Froyo won 2 maps"

posted about 3 years ago
#1 Do highlevel TF2 players use default key bindings? in TF2 General Discussion

In particular I'm wondering if the default jump and crouch buttons are used by high level players? I've always found that combination tough for rocket jumping.

posted about 4 years ago
#377 Comanglia's Config / FPS Guide in Customization

I was previously using Chris's HighFrames cfg, but was sticking to around 30-40 FPS. I figured it was just because I was using a laptop (i7-3615 QM @ 2.3GHz, GeForce GT 630M, 8GB RAM). I went through your cfg and added in things that I didn't have and my FPS
dx 81 is ~240 FPS.
dx 90 it's ~100 FPS.

Is such a FPS rise ordinary, or was something messing with my game?

Second question is you talk about framecaps being good for some CPUs due to overheating. If I am able to get 240 FPS, but cap it at 132, should I start adding in some of the effects that I had disabled since I have about 100 FPS to spare? Previously I was just disabling things to get up to my 30-40 FPS.

Should I even use the framecap at all? Does it really make a difference?

Thanks for the help so far

posted about 4 years ago
#93 "Masters of Classes" powered by TF2Stadium in Projects

Just curious:

Do you plan on having this event as an annual thing or more frequently?

The reason I ask is that while MvM is not the most complicated thing in the world there is quite a bit more to it than just learning "the meta" for an hour. While I understand that a course in learning the metagame is probably the best introduction for new players trying to break into MvM...I don't think it lives up to the potential of what a "Master Class" in MvM could be. There is quite a lot to know and learn about how all of the upgrades actually compare to each other, mechanics, and other small things outside of just having good DM ability.

The reality is that MvM is plagued by the meta mentality, where players believe that it is the ONLY way to win a game. It really is populated by some very toxic players. I'd hate to see a "Masters Class" only really highlight the metagame. A class in how to properly play Pyro and Spy would be much more interesting...and it's more needed. Every 12 year old is quickly indoctrinated into the Meta when starting into MvM. "Do it this way...or get kicked"

All of that said, this project is pretty neat and I could see it morphing into something huge. I'm always supportive of anyone who makes content, especially in TF2 where you can't exactly rely on Valve for anything and most everything is done through the community.

posted about 4 years ago
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