Alpha 5 is now out.
Downloads:
BSP: https://dl.dropboxusercontent.com/u/31103105/Maps/cp_highlands_a5.bsp
BZ2: https://dl.dropboxusercontent.com/u/31103105/Maps/cp_highlands_a5.bsp.bz2
Changelog:
-Basic texturing, just so you can see where the map is heading in artstyle (and to make it easier to navigate).
-Reduced sniper sightline at A; I added a wall in the valley so the sniper couldn't shoot all the way almost to spawn.
-Removed exit overhang at the forward spawn, and the platform in front of spawn. You now exit directly onto the displacement.
-Added a flank route to A. It goes from the left house to the bridge thing.
-Moved a window in the sniper house to accommodate for this.
-Bullet blocked an area by B.
-Added a second exit at forward spawn.
-Removed platform from the bridge to the tower, and moved the truck.
-Tried to reduce sniper sightline at the bridge. Window has glass in it now, and I added some more props.
-Extended setup timer to 60 seconds.
-Blocked A/B connector (like default) behind A after A is capped. This door now doesn't allow you to see through the connector, and also is further into the B area than the old one.
I may have missed some things, I'm just trying to get to bed now.