fanciestBanana
Account Details
SteamID64 76561198138640814
SteamID3 [U:1:178375086]
SteamID32 STEAM_0:0:89187543
Country France
Signed Up July 28, 2016
Last Posted August 5, 2017 at 1:18 AM
Posts 8 (0 per day)
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#1 Bringing scripts to mainstream: TF2-EasyScript in Customization

I come here to share with you a stupidly complex script API to address all your scripting needs:
GitHub link
GitLab link

If you ever wrote script, you know that they require a lot of ground work. Well, I've done it for you, all of it, I mean it. Everything you ever wanted is just a few lines of code. Weapon specific FOV, quickbuild, trahstalking? Anything has become easier with TF2-EasyScript (TM) (former ultimate framework).

I will stop fanfares here since i already did that in readme. My idea behind this script is to provides lots of utlities for scrpting like stable frontend and short-hand aliases for every in-game function. This means sharing your scripts is also easier, since very little modification should be ever required.

posted about 9 years ago
#1 Bringing scripts to mainstream: TF2-EasyScript in Projects

I come here to share with you a stupidly complex script API to address all your scripting needs:
GitHub link
GitLab link

If you ever wrote script, you know that they require a lot of ground work. Well, I've done it for you, all of it, I mean it. Everything you ever wanted is just a few lines of code. Weapon specific FOV, quickbuild, trahstalking? Anything has become easier with TF2-EasyScript (TM) (former ultimate framework).

I will stop fanfares here since i already did that in readme. My idea behind this script is to provides lots of utlities for scrpting like stable frontend and short-hand aliases for every in-game function. This means sharing your scripts is also easier, since very little modification should be ever required.

posted about 9 years ago
#1 New supercharged tf2 script in Projects

had this posted in Customization, but i think this fits the Prjoect thread more
I've updated my ultimate framework to version 1.1, bringing along a ton of new functionality.
The link
New features include:

  • Every bind replaced with alias (except for taunt, but i've included options for you)
  • Easy way to rebind your keys without touching your scripts
  • Many, many helpful features for scripters like:
    • Every button calls 4 functions: button press, action, button release, state_change_callback
    • Isolated from script lastinv, invnext, invprev, spec_mode, spec_next and spec_prev
    • Many miscellaneous aliases for frequently used commands
  • 6 global key modifiers : 2 press, 2 toggle and 2 sticky
  • AAAAAaaaand the most impressive, albeit useless to you,
    friggin' compiler written in ruby, because i don't want to maintain 2.7k lines of code manually

Feel free to use, criticize, experiment and participate in development of this script!

UPDATE 1.1.1: included Null-cancelling movement script

posted about 9 years ago
#6 New supercharged tf2 script in Customization
Medico_di_BiscottiSummarized, it's a dev tool kinda. A framework for scripting. Allows modular sharing.

EDIT: at least that's how I understand it.

You got it absolutely rght.

posted about 9 years ago
#1 New supercharged tf2 script in Customization

I've updated my ultimate framework to version 1.1, bringing along a ton of new functionality.
The link
New features include:

  • Every bind replaced with alias (except for taunt, but i've included options for you)
  • Easy way to rebind your keys without touching your scripts
  • Many, many helpful features for scripters like:
    • Every button calls 4 functions: button press, action, button release, state_change_callback
    • Isolated from script lastinv, invnext, invprev, spec_mode, spec_next and spec_prev
    • Many miscellaneous aliases for frequently used commands
  • 6 global key modifiers : 2 press, 2 toggle and 2 sticky
  • AAAAAaaaand the most impressive, albeit useless to you,
    friggin' compiler written in ruby, because i don't want to maintain 2.7k lines of code manually

Feel free to use, criticize, experiment and participate in development of this script!

UPDATE 1.1.1: included Null-cancelling movement script

posted about 9 years ago
#6 The ultimate scripting framework! in TF2 General Discussion
WiethoofdLine #315 you have fv_invslot5 instead of 6

You could provide a bunch more aliases for voice commands and possible taunt aliases (taunt_by_name "tauntname;" (mind the semi-colon after the name before the closing quote!))

I might have not been able to read properly, but is there a 'modifier' section, where for instance you hold down shift/ctrl/alt to trigger a +alias which rebinds/realiases a bunch of keys so you can have multiple actions bound to the same key by simply holding down a button (e = medic | E = help!)

Thanks for modifiers suggestion! I will add it tomorrow.

posted about 10 years ago
#4 The ultimate scripting framework! in TF2 General Discussion
KairuIf I might make a suggestion, since you override a lot of default binds with your +se aliases, you should implement invnext/invprev/lastinv logic that most if not all weapon-specific configs use, as part of your framework.
...
Would save a ton of work having to write the rotational logic anytime you wanted to share a crosshair-changer or viewmodel hiding script. Would allow you to even write one by only overriding the set_slot aliases, as well.

lastinv is already implemented, i just used wrong name. Crosshair changing is already possible since no matter how you change weapons same aliases are called (+se and sa). Nevertheless, thanks for nextinv, previnv idea! I will implement those tomorrow.

posted about 10 years ago
#1 The ultimate scripting framework! in TF2 General Discussion

Hello!
I've written a framework (WIP) that aims to facilitate creation and sharing for scripts between players.
Here it is!
I would like to hear your ideas and opinions!
Also, please help to spread the word! We wont see any benefit from this scritif none will use it!

posted about 10 years ago