papi wins
Account Details | |
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SteamID64 | 76561198047828651 |
SteamID3 | [U:1:87562923] |
SteamID32 | STEAM_0:1:43781461 |
Country | United Kingdom |
Signed Up | February 17, 2016 |
Last Posted | August 18, 2025 at 3:11 PM |
Posts | 889 (0.3 per day) |
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In-game Sensitivity | 0 |
Windows Sensitivity | 0 |
Raw Input | |
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Headphones | |
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thank you for your submissions, i still need more demos so get them in!
Dr_SpamomanThis is how Dreamboat decides if he is going to LAN:
if (paulsenGoingToLan == true) {
goToLan();
}
not just using the bool name to check the condition DansGame
corsa
there's no way you can say that for sure though since there is no way to directly prove that present teams are worse than past teams.
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⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠠⡣⡑⡜⣜⢮⣳⡣⣯⡳⣝⣞⡼⡔⡄⠨⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
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⠀⠀⠀⠀⠀⠀⠀⠀⢠⢠⢣⢫⢪⡎⡆⡣⢪⢸⢸⢸⢱⡙⠩⡻⣼⡣⣟⢾⢼⢑⠑⡇⣂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⢀⠰⡱⢱⠱⠩⢃⢣⢫⢪⠢⡱⡱⡹⡜⡦⡴⣜⢷⣝⢧⢯⣳⢢⡪⡪⢢⢳⡀⠀⠀⠀⠀⠀⢀⢠⣪⢫⢝⢧⢳⣢⡀⠀
⠀⠀⠀⠀⠀⠀⢄⡃⡂⠢⡈⠪⢈⠔⡕⡎⡎⡌⡎⡎⢯⢽⣝⠧⢟⢮⢯⣳⠳⡝⡎⡎⠬⡪⡎⡄⠀⠀⢀⢀⠆⡇⢷⢱⠁⡃⠃⢇⠃⠀
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⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠓⠯⢳⢕⠗⡏⠚⠀⠀⠀⠀⠀⠀⠀⠀⠈⠘⠌⠳⠹⠸⠪⠓⠀⠀⠀
(TEAM) Pudding : yeah, stop playing useless classes and go spy
thank you guys. again please keep these coming even if you dont have ticks.
thank you zoid. i still need a lot more so just drop whatever you've got here, even if its just a demo you thought maybe you got a decent airshot in
RandomNamePubs ?
will only take competitive frags, preferably no lolhl unless its insane
i have a lot of time at the moment so im looking at making a community fragmovie.
post your demos + ticks here, please include your name and the team you play for (and preferably that team's profile image)
thanks :)
spanish so probably good at the game
only ABB even though i revised lots and quit the videogame :(((((
really good game, shame it wasnt casted
QuantumBarberThanks for all the feedback so far guys!
I can definitely see the pipe above last being annoying. The original idea for it was to restrict movement for defenders on last a little bit, but I see that it sort of just cramps things and also hinders people pushing last. I'll probably just try removing clipping first, and then decide if I need to just remove it altogether.
I've changed the choke ramp from mid to 2nd to one smooth angle.
I really like the idea of changing the forward spawns on 2nd point. I'll have to see if I can squeeze them in up top on the high ground.
Also, for anyone who plays a game on it, let me know if players are easy to spot. The current lighting is temporary, but I want to make sure players are easily visible for testing.
i played a game on the map
most of it is fine lighting-wise but some of the entrances to mid are quite dark, especially the main choke.