choochoo
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SteamID64 76561198065975559
SteamID3 [U:1:105709831]
SteamID32 STEAM_0:1:52854915
Country United States
Signed Up June 29, 2013
Last Posted January 24, 2015 at 9:08 PM
Posts 54 (0 per day)
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#5 Highlander Nations Cup - Semi Final previews in News

Hein who did not win over many fans with a poor performance of dropping players, ubers and bad positioning

So basically he came in and did a fairly convincing impression of you.

Seriously, hein was called in last minute at a shit time of the day after a long absence of league play to play with a team that is completely unlike the teams of his multiple first place platinum victories. There's no reason to shit on him for having a disconnect when they called in a medic who has historically maincalled to a team with a demo/scout main caller. Obviously USA's performance wasn't up to par, and it wasn't the fault of anyone, just an unfortunate series of circumstances.

posted about 10 years ago
#55 Quick Fix? in TF2 General Discussion
WaldoIn 6s, the QF seems pretty viable as a lower-risk lower-gain form of default uber, but from the perspective of someone who only plays 6s, it looks useless in HL. The simple damage output of a heavy would still destroy someone ubered with QF, and even in 6s you couldn't push through a choke with it, traps would still instagib you.

In HL it might as well be invincibility + an overheal for your medic. You have to breach 100 DPS to overcome the quick fix's uber, which is damn near impossible to hold up consistently on a single target. A QF'd heavy might as well be invincible. It's essentially stock uber without the pain of getting airblasted and with a charge time that's 8 seconds faster.

posted about 10 years ago
#55 Escape Plan Proposals/ideas in TF2 General Discussion
brownymasterSpaceCadetI'm not sure why i got so many -frags about this. It's not like I enjoy the changes. I would prefer it to go back to normal. The OP was just throwing around some possible suggestions to make everyone happy because valve wants a change so badly.Because you made a wall of text for a really simple (yet important) issue. Also, stop complaining about -frags.

Remove minicrit/mark of death, reduce damage to 33, and basically nobody would complain. Lets email valve and hope something happens.

Valve's intention with the update was to encourage use of the other unlocks. I think the nerf they implemented was the only way they could reach that goal and still keep the escape plan usable.

posted about 10 years ago
#35 Escape Plan Proposals/ideas in TF2 General Discussion
MagikarpNot completely a straight upgrade, you can't be healed with it out.

Like you would ever have it out near a medic who would be trying to heal you.

posted about 10 years ago
#29 Escape Plan Proposals/ideas in TF2 General Discussion
-Rice-i don't mind changing the escape plan but i rather it would not be marked for death

i was scrimming with my team earlier and bascially at any point i had the escape plan out i would die and it was coming to the point where it was just ridiuclus as nothing could be accomplished with it with out a scout killing me from halfway across the map

Good; the point of the escape plan is to get out when you wouldn't die anyway. Try roaming without relying on ridiculous unlock now.

after this update im using paintrain to be honest, or ham since it it awesome

Congratulations, that is exactly why Valve released this update.

posted about 10 years ago
#22 Escape Plan Proposals/ideas in TF2 General Discussion

vlav i went my fre strate upgrid bak

Two seconds of marked for death isn't going to ruin a rollout because two seconds is how long it takes for the pocket to get his 300 buff. All the escape plan nerf is going to do is make roamers have to play slightly less like they have Asperger's.

Quit bitching.

posted about 10 years ago
#30 Shortstop is stupid good now. in TF2 General Discussion
harbleuscout gets crazy new improvements.
soldier gets ???

escape plan nerf: die more cry more.

posted about 10 years ago
#30 POST YOUR MAIN CLASS CONFIG in TF2 General Discussion

Pyro

alias run "-forward"
alias torch "-attack1"
bind "w" "+run"
bind "mouse1" "+torch"

+forward
+attack1
posted about 10 years ago
#5 High Level Sniper v Sniper in TF2 General Discussion
triplemintIt depends on who you're playing against.

If you're playing against Clockwork, the best strategy is to fully charge a body shot and make him clog comms by whining after dying.

Dayum, shots firOH COME ON

posted about 10 years ago
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