chell
Account Details
SteamID64 76561198140668977
SteamID3 [U:1:180403249]
SteamID32 STEAM_0:1:90201624
Country Canada
Signed Up February 7, 2021
Last Posted March 27, 2024 at 11:13 PM
Posts 286 (0.2 per day)
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In-game Sensitivity 2.2
Windows Sensitivity default
Raw Input 1
DPI
800
Resolution
1920x1080
Refresh Rate
240hz
Hardware Peripherals
Mouse ec1
Keyboard tofu65
Mousepad artisan hien
Headphones pc37x
Monitor AW2518HF
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#19 Hey, can we please ban wall bugs in tournaments? in TF2 General Discussion
griff I don't think citing ctaps or speedshots as bugs is a strong argument.

these are both bugs.

People don't care cuz they either don't understand them, don't know how to do them/harder than wallbugs and it's harder to tell when you die to it/doesn't feel as bad and blah blah.

wallbugs are pretty gimmicky to go for in terms of making some big game changing play or something since there are only so many spots on each map they can even be used and people know them. Usually they're useful to save urself from fall damage and stuff.

In general banning bugs (especially jump related ones) is a super slippery slope cuz half of what makes jump or source movement in general so good is the bugs (to limited extent). Still not worth making the game less fun cuz u don't wanna look up in places you know to look up in

posted about a year ago
#4 Hey, can we please ban wall bugs in tournaments? in TF2 General Discussion

griff you're just mad u dont know how to old man

posted about a year ago
#2 RGL S11 Main QF: #3 Worstcase Ontario vs. #6 GYROS OF MAIN in Events

pouncer333 sw33p

posted about a year ago
#28 AIMER7 aiming guides in Off Topic
springrollsgenetics matters for literally everything.

Of course something physical will have a genetic ceiling person to person, but him being an intellectual knows he can't make a blanket statement like that, which is why he has to follow it up with AND CERTAIN RACES HAVE BETTER AIM THAN OTHERS with literally nothing to back the claim.

posted about a year ago
#23 AIMER7 aiming guides in Off Topic
dippidy kovaak's used to not have a proper anticheat and scores had to be removed manually, so it wasn't uncommon for aimer7 and co to endlessly accuse legit aimers until they were banned. iirc most ppl that were banned during his quirky lil campaigns were eventually unbanned when the real anticheat rolled out and i can't think of any that were re-banned after that.

Most kovaaks benchmarks/scenarios people actually care about still need a ton of verification to not be removed at the higher voltaic ranks- grandmaster+ (recorded run, 60 fps 1080p, handcam, proper settings counter and requires viewers in ur stream/vod showing it was done live. So ofc this all means aimer7 as far as I know is still making a living tweeting about this garbage.

posted about a year ago
#18 AIMER7 aiming guides in Off Topic

His super old Aim guide from like 2018 had a lot of aim theory that was really good for the time and honestly still worth reading if you've never seen it before.

After that idk what happened. He went completely insane and got a massive Twitter ego and started saying the dumbest shit I've ever seen. I remember he was an Aim coach for London spitfire (overwatch league team) qnd because of this started developing a massive ego as an Aim coach, hot takes on every game and hyping up ow, and ofc eventually talking about genetic ability and later race. Initially ut started out with left handed people can never be better aimers than right handed people unless they use a left handed mouse, and then he just went off the rails even more from there.

Absolute nutcase.

posted about a year ago
#7 bulk detonator lfp in Recruitment (looking for players)

bump for s11

posted about a year ago
#2 (Team Name in the Works) High Main LFP in Recruitment (looking for players)

This teams success completely depends on smug's power to harness young mans feed drive. Huge if successful

posted about a year ago
#35 dalenu lft s6 advanced in Recruitment (looking for team)

the greatest

posted about a year ago
#32 cp_sultry (5cp) in Map Discussion
FlipFTW
While I won't shut the door on adding another 2 seconds onto the defenders spawn times, I think this might be a "treating the symptom, not the underlying problem" kind of deal. WHY do players feel this extra defender respawn time is necessary?

I feel like another reason that you didn't mention was that this is (as far as I'm aware) the only map where defending soldiers can comfortably rotate through spawn without it taking forever or being especially detrimental. Most maps have a very low ceiling out of the spawn doors, I imagine in part to help this. For example process has the heaven balcony, or recent maps like villa have a very sunken in spawn walkout. I think soldiers getting to just rotate through spawns endlessly is what is really extending these last fights.

Being able to go spawn, get crit healed, and be back on point in like 1 second lets teams just have their soldiers cycle bombs onto point, and unless the attackers can instantly kill a 300 hp soldier, the last push becomes very dreadful.

posted about a year ago
#39 4 suggestions for RGL in TF2 General Discussion
siyo
someone from tftv planning to show me how to parse logs so i don't update the scores until then. just understand that this season is way better before past seasons.

you only had rgl doing streams and the match pages didn't even have lineups. now we're posting the match threads as early as sunday night and on fireside, we're constantly in communication with the teams rather than running ad hoc and deciding last minute, "hey let's do a cast" which tends to have lesser outreach than preplanning everything the absolute start of the week

behind the scenes me and underscore are working while i'm playing on a team + underscore is dealing with projects and is also on the eu tftv coverage. just know we're trying our best despite the logistics + time that we have allotted to us. behind the scenes we're ensuring we inform casters/teams ahead of time, we're working on better graphics for our streams, and we're also working with other communities (e.g. collegiate tf2 league, tf2cc, the recent bball tournament, and ultitrio) to shine light on their endeavors too. you have a lot of casters for north america but only three producers in dolphin/me/underscore so our resources are stretched THIN.

we don't really have a graphics team on our end so our way of reaching out to people about announcements atm is via the TFTV/TF2CC/RGL/Newbie Mixes discord. maybe it's time to create a community discord while rgl develops their website functionality for that? what do you suggest (this question is pointed towards anyone really)

god bless arcadia and aad too for the work they're doing with rgl's website too. it's about fucking time we have people volunteering to help and listen to the constructive criticism for problems that are glaring and unaddressed at the moment

You guys are goated this wasn't meant to be a knock on the planning or stream quality etc. from either rgl or fireside. I think an actual rgl suggestions thread would be a really good idea. I think ur idea of a community discord as a temp fix is a great idea for some of the mentioned problems as well. Both of these things are pretty simple so hopefully they can happen :)

posted about a year ago
#35 4 suggestions for RGL in TF2 General Discussion

I can't remember if there's a normal thread for rgl suggestions sorry if I'm forgetting it.

Regardless I think the current way of seeing invite matches and stuff is miserable. The only reason I know when a match will happen is from a thread here on days/times I check. Checking the rgl page the matches are pretty much never played in order (as in if I want to watch a certain team, keeping track of when they have matches is essentially impossible). I'm not sure how much of this is due to constant rescheduling, but some of it also seems like a way the information is being presented.

If you look at pretty much any teams page right now, you'll see a group of played matches at the top, and then randomly clustered matches throughout. All this makes actually keeping track of a matchup or stream feel awful.

Maybe I'm an idiot and there's a really easy and logical and accessible way to get all the info I'm typing about but I have no idea what that is.

posted about a year ago
#60 RGL S11 Advanced Happenings/Discussion in TF2 General Discussion
MiG-21bischellWould be cool to have this so it doesn't feel the home team advantage is so significant as well.Simply be seeded higher. Oh wait home team is random get fucked I guess.

I don't think home team going to higher seed has ever been a thing unless im dumb. Last szn there were many times where we'd be first/2nd seed and much lower seeded teams would be the home team. Maybe in advanced it's been consistently different but I don't think that's the case.

posted about a year ago
#58 RGL S11 Advanced Happenings/Discussion in TF2 General Discussion
SpaceCadetChange the way the pick/ban system works for regular season only (not playoffs) to force more diversity in the maps played.

Only have 3 map options in the pick/ban for every match. Home gets 1 ban, visitor gets 1 ban and the 3rd map is played. This way the league can rotate the maps week by week and still give the teams some flexibility on choices.
Example:

Week1 - Pick/Ban Maps are -- Metalworks, Gully, Granary
Week2 - Pick/Ban Maps are -- Snake, Sunshine, Process
Week3 - Pick/Ban Maps are -- Viaduct, Clearcut, Bagel
Week4 - Pick/Ban Maps are -- Propaganda, Reckoner, Badlands
etc, etc

If the league can agree on a larger map pool you can easily have the right amount of maps for an 8 week rotation, meaning you can evenly space the maps out for the entire season.

Would be cool to have this so it doesn't feel the home team advantage is so significant as well.

posted about a year ago
#25 Need help documenting b4nny in TF2 General Discussion

I feel this vid
https://www.youtube.com/watch?v=iHtmqtsRi3I&;

did a good job of explaining a lot of b4nny stuff as is and is pretty recent.
I think a cool way to do this vid is possibly talk about the development of tf2 comp as a whole if u want a take a more documentary perspective. While I think na would be the best region for it as historically it's been the biggest region, the na vs eu drama is def worth talking about. (im also na so skewed and biased perspective).

B4nny documentary outright has been done a few times already and none of them really make people want to play or learn more about comp tf2 (assuming that's what you're making the video for).

posted about a year ago
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