any lore?
Account Details | |
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SteamID64 | 76561198113009514 |
SteamID3 | [U:1:152743786] |
SteamID32 | STEAM_0:0:76371893 |
Country | European Union |
Signed Up | May 15, 2015 |
Last Posted | April 10, 2024 at 1:19 PM |
Posts | 789 (0.2 per day) |
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Raw Input | 1 |
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segundomustardoverlordironically, it is LITERALLY a black and white issueYeah?
did this guy genuinely just try to prove a point by linking a six nine video or am i dreaming
we r losing div2 not mid
unless you can do it every time super reliably:
dont do it when youre under pressure from enemies
dont do it when a normal jump is good enough
ctaps are generally really good for bombs or jumps that require a floor jump then a wall jump since the extra height/speed means u get further or move faster
its a good skill to have for the specific times its useful, but its not really a gamechanger for 99% of tf2
this map is super epic so far! i found that the flank houses are odd for play but arent a really problem just unique. its definitely my favourite to play of the koth maps.
the main change id want to try is more space between either side-house thingy and the point cause it can get really clustered
banny bind so i dont die to an uber
GOD SAVE THE QUEEN
im in if syncing and vis are banned
almost everyone that ive played with today has high ping to these eu servers but for a lot of us it doesnt feel any different to before
also someone had 3 different values from console netgraph and scoreboard
i cant believe u havent just clicked the name