chambs
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SteamID64 76561197971591310
SteamID3 [U:1:11325582]
SteamID32 STEAM_0:0:5662791
Country United States
Signed Up October 3, 2014
Last Posted October 30, 2016 at 10:13 PM
Posts 77 (0 per day)
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#141 Cheater/Hacker thread in TF2 General Discussion
GentlemanJonchambsI'm interested in this. The wiki states that .dem files store raw packets to recreate a game. ...

Either way, my idea is to iterate over every tick, and at each tick loop through every player storing a traceray from their view angles in a history buffer
IIRC the dem files store network data that allows the client to re-run the game from the data it originally consumed. To do this outside TF2 I think you'd need to basically recreate TF2 to parse the .dem files and recreate the game situations. If my understanding of the dem file contents (not my area of expertise but I have read the relevant SDK bits) and what you're suggesting is correct that approach must be infeasible really.

In terms of creating something like this publicly you're just making it harder to catch cheaters long term because cheat writers will simply modify their hack to evade detection then put it in their marketing material - "Guaranteed chambs anti-cheat detection proof". A serious cheat detector should be made in private and in collaboration with anti-cheat teams.

This is a good point. Miggy you should probably look to use the AC you posted with the settings posted by yttrium.

posted about 9 years ago
#137 Cheater/Hacker thread in TF2 General Discussion

am i witnessing a breakdown

posted about 9 years ago
#133 Cheater/Hacker thread in TF2 General Discussion

yeah those are used in external clients. I've never tried one, but I'm sure the end result is the same.

posted about 9 years ago
#129 Cheater/Hacker thread in TF2 General Discussion

I looked at his AC. It's just a dll; no source. It would be hard to get anything useful from this unless we decompiled it. I think speedhack is patched. Checking for modified viewangles sounds good since any aimbot will call engine SetViewAngles.

Are you wanting to make a plugin that works while a match is being played, or do you want to make a post-game analysis tool that will scan player demos / STVs?

posted about 9 years ago
#127 Cheater/Hacker thread in TF2 General Discussion

ye that was dumb.

posted about 9 years ago
#125 Cheater/Hacker thread in TF2 General Discussion
THEBILLDOZERchambsYa that's me. I've been writing my client / reversing the sdk since January. I have no intentions of using my client to win competitive TF2 or any game. I do it to learn. so what does this mean? youve been making your own cheats to see if you could?

Yes. The programming involved with writing a private client is very interesting to me. This isn't something I downloaded.

posted about 9 years ago
#123 Cheater/Hacker thread in TF2 General Discussion

Ya that's me. I've been writing my client / reversing the sdk since January. I have no intentions of using my client to win competitive TF2 or any game. I do it to learn.

DoctorMiggyIn case any programmers here are interested in actually doing something to help catch these guys:
https://forums.alliedmods.net/showthread.php?p=2280611#post2280611
This may take a bit to explain, I'm almost pretty sure this wouldn't go under "SourceMods" but I was not sure where to post it.

Cheating has been ongoing in UGC, ETF2L, and ESEA for a good while and there will always be cheaters until the day this game dies out. ESEA has a client side executable that acts like a little punkbuster but there have been guys who've been able to circumvent it. UGC and ETF2L have nothing but an AntiCheat team to review demos. (If I'm not mistaken ETF2L players do have the option of having ANAKKKs anticheat plugin on their servers but it is not widely used sadly; UGC still has nothing).

My idea is to make a client side tool to assist anticheat teams in catching these cheaters. (This is for use for the AC teams, players will not need this).

The way I had the idea in my head is that there are Client Side TF2 Plugins out there (PREC, OpenPlugin), Why make one that scans over .dem files and bookmarks ticktimes of suspicious activity sort of the way SMAC or Anakkks AntiCheat (I'll refer it to AAC for now) displays a flag in chat when there is suspicious activity?

Imagine how much easier it would be for AC teams to run a demo with this plugin enabled at 600% speed and then get a nice text file of bookmarks of possible aimbotting or esp. Then with these ticktimes in hand the AC team knows exactly where to look if they feel the need to do a further review of the demo? Doing that as opposed to watching hour long demos repeatedly to ensure they didn't miss a thing would be very beneficial to either leagues review teams.

I've spoken to a few guys who code SourceMod plugins and even talked to PREC messiah Orange who all tell me it's possible but I have little to no knowledge on how to code anything except HTML. I guess what I'm saying is, is there any folks interested in turning this into a group project that would benefit the Comp community?
If you want to discuss on steam please feel free to add me:
http://steamcommunity.com/id/migeto

I'm interested in this. The wiki states that .dem files store raw packets to recreate a game. It's weird because I'd expect a .dem file to be a history array indexed by tick or frame from the server's perspective. I've never written a plugin, and I don't know which SourceMod plugins you're referring to. If you link them I can take a look to see how they could be implemented / recreated. You could probably just write a .dem parser to avoid working with a plugin.

Either way, my idea is to iterate over every tick, and at each tick loop through every player storing a traceray from their view angles in a history buffer. Bots are either going to target various bones ( 3d point ) or the center of a hitbox ( also a 3d point ). You can do various checks like seeing if a player sent an IN_ATTACK command as soon as their view angle pointed at the center of an enemy's head / torso. For ESP you could run two tracers; one which ignores walls and one which doesn't.

I can also help test how accurate the plugin / parser is :P

Hopefully we can all still be m8s. I'm a nice guy :P

posted about 9 years ago
#27 ESEA Season 18 Registration in News

tc_hydro

posted about 9 years ago
#21 viaduct_pro5 live event in Map Discussion

use a new skybox (please not the texture from metalworks)

I miss the dusk look of the old viaduct

edit: have you considered / tried other texture schemes? I can't explain why I find the original's look more appealing. Maybe it's the lack of color variety compared to the grass / path ground and bright / colorful skybox. The only alternative I can think of would be a dirt theme like in badlands / gpit or concrete like in process.

regardless it's the best map in this game

posted about 9 years ago
#36 chambs low/mid scout LFT in Recruitment (looking for team)

still looking

posted about 9 years ago
#32 Knuckles lft Scout in Recruitment (looking for team)

consistent dm and knows what to call. pick him up.

posted about 9 years ago
#31 chambs low/mid scout LFT in Recruitment (looking for team)

looking again (o.o)b

posted about 9 years ago
#169 notoHUD in Customization

in what file is the class image (bottom left) defined?

posted about 9 years ago
#29 chambs low/mid scout LFT in Recruitment (looking for team)

help

posted about 9 years ago
#27 chambs low/mid scout LFT in Recruitment (looking for team)

meatshot 4 isnt canon

posted about 9 years ago
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