_In_SanityCSGO and DotA work because the players stopped screaming about the end of the world every time something changed and realized that things tend to balance themselves out naturally.
people dont "scream" as much in DotA because game imbalance is just another mechanic at this point, but people still complain when heroes get nerfed/buffed
as for cs, people get just as upset over even the tiniest changes and adjustments of values (wider playermodels, slower scoped movement speed, greater moving accuracy, greater movespeed decrease via tagging) as tf2 community did about sticky/heavy nerf