bluee
Account Details
SteamID64 76561198022590190
SteamID3 [U:1:62324462]
SteamID32 STEAM_0:0:31162231
Country Ireland
Signed Up July 18, 2012
Last Posted April 22, 2020 at 11:40 AM
Posts 273 (0.1 per day)
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#6 Reminder to all of the i49 fundraiser donors in TF2 General Discussion

I'm pretty sure I replied, but I'll check to make sure.
Thanks for the reminder!

posted about 10 years ago
#60 AdvSpec in TF2 General Discussion
b4 short changelog- POV demos fixed
- Medic info box, showing name of current medigun, charge & advantage over other medic

b4.1.1 is now out

POV demos
By "fixed", I mean I added a new convar, advspec_pov_outline_enabled 0/1, that enables a workaround. Turning this CVar on will cause the plugin to update the glow effect on every player every frame. There is a better way to do this, but I haven't figured it out yet, and the performance hit from this isn't too bad. The original plugin worked this way, and only 1 streamer noticed the fps drop.

Medic info
Looks like this for now, but I want to make it editable similar to HUD elements asap, so you can do stuff like this. It does show 'Kritzkrieg' or 'Quick Fix' when it should, the bots in my server just play vanilla.

Toggled with advspec_medic_info_enabled 0/1, and you can move it around the screen with advspec_medic_info_offset_x / _y, default for both is '5', so 5px from the top and left of the screen.

This one will also be buggy in POV demos, it will only update correctly if both medics are on screen, or in the same general area as the player view, otherwise one will freeze.

Misc
Moving to cvars to make stuff easier to script. advspec_toggle_outline still works for now, but is being replaced with advspec_outline_enabled 0/1. Both are in this version.

If you don't care for more complex scripts, all you need to do is change your 'bind <key> ..toggle_outline' to 'bindtoggle <key> ..outline_enabled'.
Mac & Linux compatibility is also being worked on, but don't expect those versions until after i49.

posted about 10 years ago
#20 i49 in LAN Discussion
Langenah bruv u keen as

different kinda keen aight ??!?

posted about 10 years ago
#18 i49 in LAN Discussion

Going teamless

If there's a 'just for giggles' team with a spot I might try to join, but I'm no mad keen nerd

posted about 10 years ago
#15 Need Smooths for TF.TV Pre/Post-Game in TF2 General Discussion

Was playing about with gpit in SFM yesterday, thought this might look nice
I know the lighting is a bit off, just wondering what people think of position, speed etc.

http://www.youtube.com/watch?v=GiMTUGyVUeQ

e: Also tried doing a swaying one like the badlands video, but I like showing the A/B entrances

posted about 10 years ago
#58 AdvSpec in TF2 General Discussion

b3 is out, minor fixes

b3 changelog- Working with the latest updates
- Small edit to the VDF file, so it now works from custom\<whatever>\addons folder
- Edited old debug console text "in here", now says "Player outlines enabled/disabled"

b4.1.1 is now out

Sorry I didn't get this out sooner, I think I could have fixed this much sooner but messed up somewhere and thought something else had changed, so I went on a wild goose chase

For people waiting for better PoV demo support, it is being worked on but I've been really busy the last few weeks. Sorry for keeping you waiting!
Valve please add this to the game so I can work on other stuff! :D

posted about 10 years ago
#356 stream highlights in Videos

In case anyone else has been using these programs: https://dl.dropboxusercontent.com/u/6635591/links/twitchV3.zip

The DIY program has been broken for a while now since Twitch changed an API, only got around to fixing it now. It relies on an external website now, so it could easily break again in the future.

Having the streamer, or editors, make TwitchTV highlights is still the easiest way to get it downloaded and on to YouTube.
Posting timestamps for the diy thing should be for viewers that found something funny which the streamer forgot about, and even then, ask the streamer to highlight it and post it here first!

posted about 10 years ago
#57 AdvSpec in TF2 General Discussion

Red: 184, 56, 59
Blu: 88, 133, 162

Based on the team spirit paint colours if anyone's wondering why those numbers.

posted about 10 years ago
#55 AdvSpec in TF2 General Discussion

Replays = demos behind the scenes, and in the replay system there's a checkbox to enable or disable the glow. Turns out that command gets used even if you just do playdemo.

e: emphasised these commands in the OP.

posted about 10 years ago
#53 AdvSpec in TF2 General Discussion

try replay_rendersetting_renderglow 1

posted about 10 years ago
#51 AdvSpec in TF2 General Discussion

Go into a pub Payload server in normal TF2, do glow_outline_effect_enable 1, and check if the cart has an outline or not.

posted about 10 years ago
#12 Casting from the server. in TF2 General Discussion
atmoThat's a good point actually. Maybe Blue's plugin is possible as a server plugin for spectators. Client-side plugins are basically the same as server plugins afaik.

You can do it in a server plugin, but AFAIK you can only enable it for everybody, including the players, or nobody; you can't easily say "I want to modify this player entity but only for the spectators"

Although if someone wants to take that as a challenge, be my guest :D

posted about 10 years ago
#46 AdvSpec in TF2 General Discussion

Working fine here. Check you're in DX9 still, check glow_...._enabled in-game, check your bind didn't get wiped. If it still isn't working grab me on steam or on quakenet #tftv some time tomorrow.

And Valve only banned plugins that bypass -insecure, so you can load them then use them in a secure server. This doesn't do that, so it's fine.

Oh, and I'm working on PoV demos & some little bugfixes. Playing with WebSpec as well, nothing amazing to show yet though.

posted about 10 years ago
#17 Fully Charged! Europe: Episode 1 in Events

etc// ipz

posted about 10 years ago
#107 E3 Begins in Off Topic

That quick broadcasting is slick

posted about 10 years ago
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