amarok
Account Details
SteamID64 76561198133526074
SteamID3 [U:1:173260346]
SteamID32 STEAM_0:0:86630173
Country France
Signed Up January 27, 2016
Last Posted February 12, 2024 at 3:16 PM
Posts 93 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 1
DPI
 
Resolution
1920x1080
Refresh Rate
144 hz
Hardware Peripherals
Mouse Zowie EC2-B
Keyboard Fnatic miniSTREAK
Mousepad SteelSeries QcK+
Headphones Sennheiser HD558
Monitor BenQ XL2411Z
1 2 3 4 5 6 7
#51 Unlock survey results in TF2 General Discussion
shorasIt bring some diversity to have fun in unserious games. Do you want to play every single pug/mix/dmix like your league match? I personally had a lot of fun in offseason scrims as Wrap Assasin flank Scout (before we switched our roles up).

Nothing stops you from using custom whitelists in mixes, that's not an argument for an official whitelist though.

posted about 7 years ago
#100 can we ban most unlocks yet? in Q/A Help
thesqrtminus1the problem with removing the crossbow is that, at least to me, it would make medic just so not fun to play. As someone who currently plays engie in hl (lolhl) and is looking to play medic in actual competitive, i just would not find medic fun if the xbow was removed because it would make medic just a "hold down m1 forever" class. i don't know if anyone shares this feeling, but I certainly don't think playing with needles as a low open medic would be in anyway fun. feel free to downfrag me for this, i don't care. I just feel like i should clarify. Yes, i see the problem that the xbow has, but taking it away would just be unfun.

If you play med for the arrows or the mechanics you'll be better off playing solly or any other class. And no playing med in lower divs isn't really fun, that's why you don't see many of them. Med is only really rewarding at high levels when you can focus on teamplay and advanced stuff, and even then it isn't the most popular class.

posted about 7 years ago
#98 can we ban most unlocks yet? in Q/A Help
aierawhat map are you having ammo troubles on roamer? every map on rotation has flank ammo packs ever since pro granary, and you don't have to share them with a demoman unlike the pocket.

Has roamer you have to time rotations between healthpacks and ammopacks to maximize efficiency.
With the cow mangler you can just sit there and spam without having to even move while also having the ability to charge a shot and deal massive damage.
The only downsides is not getting kritz which will most likely not happen anyway if you're playing flanks, and the reduced damage to buildings. So the downside of the weapon only matter when you are pushing last, and even then you can have your pocket and demo spam the sentry instead of two sollies.
The cow mangler is a straight upgrade in most senarios, I'm not saying it's gamebreaking but it is unbalanced and overpowered. Add the ridiculous design of the weapon and the fact that projectiles are harder to see.
The weapon doesn't add any skill based mechanic to the game while taking away ammo management.

GentlymanJon's survey had the question "does this unlock improve 6v6" and the answer is clearly no. It doesn't affect the game as much as a weapon like the atomizer would but it participate as a whole has to why the game is so gimmicky/stale nowadays.

posted about 7 years ago
#56 can we ban most unlocks yet? in Q/A Help
Tino_Gone are the days where we see a med get a solo 3k to win last.

https://clips.twitch.tv/FitGloriousHamsterPastaThat
-__-

posted about 7 years ago
#32 can we ban most unlocks yet? in Q/A Help

Everytime we have a thread like this I feel like the vast majority of peole agrees on banning most unlocks and then nothing happens.

posted about 7 years ago
#35 Rap/hiphop suggestions for non rap/hiphop listener in Music, Movies, TV

.

posted about 7 years ago
#36 What to do with new server in Q/A Help

Is there a way to enable stv on the server ? Appart from that it seemed to be working really well.

posted about 7 years ago
#15 cookiejake joins EVL Gaming in News

nice job nyk

posted about 7 years ago
#51 Rewind meme thread in TF2 General Discussion

.

posted about 7 years ago
#73 ban the quick fix in TF2 General Discussion

If someone with relations and influence were to create a new league using a vanilla + few unlocks whitelist I and probably many others would be willing to support it...

posted about 7 years ago
#39 What's the logic behind unbanning unlocks in TF2 General Discussion
shorasIf something's not worth being banned, it should be unbanned. Nobody will use it anyway if's it's a bad weapon but is slightly annoying to play against.

But how do you choose if it's worth banning or not. And what of weapons that are sidegrades or just a bit better but absolutly aids to play against. That's what bothers me.
When some think that weaps like the lnl or the cow mangler shouldn't be banned...

posted about 7 years ago
#24 What's the logic behind unbanning unlocks in TF2 General Discussion
eee>eyelander, the sandman or the base jumper

Eyelander is cool af and carry building is a core part of MOBAs. I'd love it if the eyelander was a core part of tf2 cause it would do a lot of cool shit. It'd make momentum more important but also increase the gamesense required because demo situationally would go from incredibly high value pick to mostly worthless use of a sac

Sandman is pretty shit but the ball mechanic isn't inherently flawed. Stuns are bad but honestly with the right mechanic behind it it could be cool. Something like "can't cap for x seconds" or something that makes it a team support weapon would be kinda cool

Base jumper allows more movement options which is good for tf2

tbh it sounds like you have a concrete notion of what TF2 is and refuse to let anything else be "esport" but that's honestly myopic af

Don't get me wrong, I don't have anything against theese weapons and I personnaly like to have them in the game, but we aren't talking about tf2 generally here, we're talking about 6s, and there kinda already is a notion of what 6s is

posted about 7 years ago
#20 What's the logic behind unbanning unlocks in TF2 General Discussion
RentQNIf you allow weapons that use game mechanics the other weapons don't use then yes, it does add something to the game mechanically.

Cow mangler, same mechanics, is played the same way that stock, appart from a few gimmicks like the charged shot that is really irritating to play against. Looks horrible. Takes away ammo management making roamer rotation sometimes inexistant, gives perma spam... It doesn't add any skilled mechanics, play with words if you want, but it's not variety if it doesn't change the way you would abord a fight. Plus I'd rather have a game orientated towards how poeple play individually and has a team rather that "what weapon you choose at the beginning of a round" like in ow...

RentQNI think asking to ban stuff, to take away options, without any good reason other than you don't see why we need them is pretty stupid.
More options to choose from is always better than less options if there isn't any real reason to not have certain options.

You said it yourself, if it doesn't add anything positive to the game but has a negative effect or is annyoing to play against, why not ban it. I was talking more about the fact that I've seen people not wanting to ban stuff on the mere fact that they weren't blantantly overpowered and game breaking, even if they were unfun to play against.

I'm not even complaining, I'm just criticizing the approach of certain players supposed to be quite experienced regarding the whitelist...

LegendaryRQABecause that's not how basically every other E-Sport works. In dota, you don't get to remove Eye of Skadi because its "unfun to play against".

TF2 had unlocks implemented for pub plays, it wasn't an esport until the community decided it would be one, and I'm sorry but if you think weapons like the eyelander, the sandman or the base jumper have a place in an esport I can't do anything for you...

posted about 7 years ago
#5 What's the logic behind unbanning unlocks in TF2 General Discussion
pendaPeople thought valve would be more likely to give this scene support if we had few/no weapon bans.

I think it has been proven quite a few times that this is bs, no one is this delusional...

posted about 7 years ago
#1 What's the logic behind unbanning unlocks in TF2 General Discussion

Greetings,
I take the risk of posting here, for I seek answers to a question that has crossed my mind regarding the philosophy of certain people among this community towards balancing the game ,and particularly whitelists.
If you take into account that 6s was created by taking the best aspects of the original game. What would be the reasoning behind adding weapons to the game ,that, even if they aren't particularly game breaking, but rather slightly annoying, do not add anything to the game, that'd it be mechanicly or in terms of variety.

Why would you impose on yourself to play with weapons that are irritating and make the game gimmicky with the mere argument being that it isn't blatantly op ?

posted about 7 years ago
1 2 3 4 5 6 7