Questions to "sigafoo" on the "stats infographic" posted above:
What/which was the hypothesis?
What was the conclusion?
What were the sample sizes?
Was a "gullywash" week used in the case of UGC?
How do you define "game being broken"?
How does "average round length" relate to your definition of "game being broken"?
Is it possible that "average round length" in the case of RGL is influenced by the quality of match-ups due to high skill disparity rather than the format?
Who are "theorists" and what was the point in mentioning them?
Is this the format you're going to use when communicating with VALVe?
If not, will you publish what you send?
Will you adopt the "statistical report" format to communicate your statistical study?
Would you be willing to postpone sending to VALVe in order to gather criticism on your work?
Do you understand the implications of claiming data without context as unquestionable truth?
If so, will you refrain from creating more "infographics" without references to more serious analysis?
Are you aware of how important it is to use proper English when communicating statistics?
Will you make sure to proofread in order to avoid errors like "restrictve", "should of"?
Thanks