NicholasI See You Used My Name Suggestion. NaCl, good choice.
Yep, thank you, I think we bought the domain a few hours after your post
| Account Details | |
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| SteamID64 | 76561198020242938 |
| SteamID3 | [U:1:59977210] |
| SteamID32 | STEAM_0:0:29988605 |
| Country | France |
| Signed Up | November 6, 2012 |
| Last Posted | February 28, 2026 at 1:01 PM |
| Posts | 870 (0.2 per day) |
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NicholasI See You Used My Name Suggestion. NaCl, good choice.
Yep, thank you, I think we bought the domain a few hours after your post
https://do-i-play-too-much-videogames.com/
Don't take the personality test at the end it's not worth the time spent
My results
You can ask for your account to be permabanned without throwing a fit, just so you know
Does your cfg folder contain a server.cfg file? If so that should be it
Hopefully I make this concise and simple:
- Client and server communicate by sending network packets to each-other
- Different type of data is sent through different types of packets depending on the use case
- Different types of packets have different guarantees (can packet loss be ignored, can packet duplication be ignored, can packet order be ignored)
- View Angles are sent in packets that have the lowest guarantees because: we only want to know what a person is aiming at *now*, guarantees add virtual latency, we can fake through packet loss by pretending to receive the same packet and reconciliating once the stream is back to stable
If you want to learn more, read https://gafferongames.com (https://github.com/gafferongames/gafferongames/tree/master/content/post)
What you see is: scrambled gets a ping spike, his packets will lag in transit, server will pretend everything is normal by replaying his previous packets, his ping spike will stop, new packets will arive at the same time that the old packets and server will accept both as source of truth, producing what you saw
It could be video memory (which Shadowplay definitely makes plenty use of), what GPU do you have?
Verify game files
stephmp_bonusroundtime 15 (15 is the max) would probably be the most you could do, just config-wise.
If you want to push it as far as using server mods, it should be possible to raise the max as long as FCVAR_REPLICATED doesn't fuck with that, which I doubt it does.
I know there's a generic SourceMod plugin that lets you change ConVar flags (mainly used to disable the sv_cheats requirement) but I'm not sure if there's one that lets you fuck with default/min/max, I'm gonna start looking, otherwise it should be fairly easy to implement.
What I'm getting at is, if this is wanted, it can be achieved. Most likely.
EDIT: sm_cvar was the command I was thinking about, according to docs it doesn't respect min/max bounds, I'll try this locally.
EDIT 2: ^ didn't work, this does; https://github.com/ldesgoui/unbounded_mp_bonusroundtime/releases
NursayWhat did your original comment add besides "he advertised his league in an accurate way"?
I'm quoting a post asking "Why do you think it's successful?" and bringing up the reason why I think it's successful.
What the fuck am I supposed to respond to that? "Yes, I said that there's nothing wrong with that and I think there's nothing wrong with that"?