twiikuu
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SteamID64 76561198020242938
SteamID3 [U:1:59977210]
SteamID32 STEAM_0:0:29988605
Country France
Signed Up November 6, 2012
Last Posted February 28, 2026 at 1:01 PM
Posts 870 (0.2 per day)
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#660 Fantasy TF2: Let’s do this! in Projects

Implemented the leaderboard and a page to check people's rosters

E: I am keen to hear your feedback! From what I've gathered:

- Mobile compatibility is very important for LAN events
- I saw a lot of people not really interact with their roster after their initial setup, I think the cognitive load was too heavy and there was a lack of feedback/notifications after matches are reported. Maybe people are just not that keen either? Dunno.
- Needs notifications when you win points after matches get reported
- Obviously player stats page needs a lot of improvements, including interactivity
- Needs indications that teams/players are eliminated, need notifications when someone in your roster is eliminated
- Needs to show how much time you have to buy players until the next round
- I will make it so you can update roster between maps on the last stages with only one match. (Note that we couldn't do that on prior stages because it lets you double dip if teams start late.)

Overall I'm very happy with how I've built the project, it's mostly the same backend stuff that was running at i63 (postgres + postgREST + sqitch), with the addition of Mathesar that's kinda new and that gives me backoffice website for free. Making the backoffice was what stopped me last time because it's a massive labor bottleneck.
I already know how I can add some automation to make admin tasks quite easy.

I am keen to run this for online leagues if Beater is up for maintaining the price lists :)

posted 1 day ago
#658 Fantasy TF2: Let’s do this! in Projects

Sorry for the chud up, I'm still investigating what's going on
When it's fixed, I'll try to fix the roster histories so people get points for rounds that passed, so I think you should try to continue buying rosters for upcoming rosters?

EDIT: I'm a fucking caveman and basically made it so anytime you update your roster, everyone else's rosters get terminated except for the few players you have in common
It's fixed now and I'll get to fixing the roster histories

If you still have login issues, please get in touch, I have not been able to reproduce

EDIT 2: All roster histories have been restored

EDIT 3: you can now sort on the player stats page

posted 2 days ago
#654 Fantasy TF2: Let’s do this! in Projects

that should be fixed now

posted 2 days ago
#652 Fantasy TF2: Let’s do this! in Projects

https://fantasy.tf2.spot/

hi, the website is a bit rushed but should be functional
hopefully it doesn't go down during my sleep
i will continue to add essential features during the event
thanks to beater for helping

posted 2 days ago
#67 ETF2L/SERVEME MISTREATMENT in TF2 General Discussion
BigEyeGuyWhat would I earn by cheating on a center game. It is more likely that someone would cheat during the season that wins actually matter? You are making 0 sense.

you forgot to uninstall your cheat after a session on an alt account and that's why this situation is so frustrating to you

posted 1 month ago
#651 Fantasy TF2: Let’s do this! in Projects

alright

posted 1 month ago
#53 twiikuu's technology in Projects
plinkoIs this feature already windows compatible or any plans to implement?

I believe so, it does not touch anything through symbols or offsets, so it should just work on Windows

posted 2 months ago
#51 twiikuu's technology in Projects

Yeah this first version remains basic and applies class filter in the same order for every map, it seems fairly easy to implement filters tailored for each. The order is currently demo, medic, soldier, soldier, scout, scout. The main goal is to keep medic in direct line of sight of the demo and the pocket, later we can pick optimal starting points for everyone, I'll come asking good players what they think.

posted 2 months ago
#49 twiikuu's technology in Projects

ANN:

v1.17 of tf2-comp-fixes adds `sm_class_ordered_spawnpoints`

Class Ordered Spawnpoints

When enabled with `sm_class_ordered_spawnpoints 1`, the spawnpoints on last will each have a class assigned. This will make Medic and Demoman always spawn in the same location, while Soldier or Scout always spawn in one of two locations, and which location should not change during the match unless either reconnect.

I'd be cool if you played with this and let me know if anything goes wrong.
I don't really see a downside to this being added to league configs if no issues are found, let me know if you disagree.
If you try it in a server by yourself and don't observe the behavior working properly, you should flip the cvar off and on again, there is some race condition when only one player joined a team that I will deal with later.

E: It is now uploaded on serveme.tf

posted 2 months ago
#5 MAJOR TF2 update for 12/9/25 (Smissmas 2025) in TF2 General Discussion

If you too find the ball in spawn annoying you can toggle it off

rcon tf_christmas_ball_chance 0
posted 2 months ago
#6 ÜBERFEST 2025: 20th-23rd Nov 2025 in LAN Discussion

cu@

posted 6 months ago
#19 VAC-Safe Wallhacks, aka sv_pure & $ignorez bypass in TF2 General Discussion
JwThat is crazy, how long has that been around?

forever probably

posted 7 months ago
#15 VAC-Safe Wallhacks, aka sv_pure & $ignorez bypass in TF2 General Discussion
DrHappinessYou even disclose to Valve that you intend on making this public in your report with a fixed date, which isnt exactly blackmail but definitely in that ballpark.

https://en.wikipedia.org/wiki/Coordinated_vulnerability_disclosure

it is very funny/silly to me that this is the procedure followed but ah well who the fuck knows anymore

it also makes me laugh at my very serious attempts at not leaking the command that shows you the enemy team's composition (successful so far!)

siyoFrom the Github post by cukei there was an attempt at trying to prevent the bypass by having the mapmakers run through this python script cukei created, which would have authenticated the map files using MD5 verification. Ultimately it would allow sv_pure to work as intended for attempted visual modifications. If I'm wrong and someone has better input on what has been attempted behind the scenes feel free to correct me

before admins get excited

https://i.imgur.com/5M6qrqH.png

posted 7 months ago
#37 WITNESS GAMING EU WIN DENVER 2025 in TF2 General Discussion

i talked a lot of shit about this config because it was genuinely frustrating to see players fatigued after 50-60 minutes, or that dead time wasn't fully eliminated unlike promised by the advocates BUT it does feel like a step in the right direction, it's just difficult to see it viable as is when a schedule needs to be followed
would it be so crazy to start with 20 or even 15 minutes on the clock?

big ggs to the teams, it was fun to watch

posted 8 months ago
#22 ÜBERFEST 2025: Save the Date! in LAN Discussion

FTGE (fuck this gay earth)

posted 11 months ago
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