Tobu
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Signed Up July 4, 2020
Last Posted November 22, 2020 at 2:23 AM
Posts 12 (0 per day)
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#51 The Voice of the Open Player in TF2 General Discussion

I don't know how the conversation turned into turning the game into an eSports, probably had to do something with the comparisons I made with other games. If you compare tf2 with other games, you will always get the "tf2 is dead and unsustainable" argument. And yes, that's true. Everyone knows turning this game into an eSports is straight up impossible, I even mentioned it in the doc.

However, we should keep the mindset of the players of those videogames. Because when you enter the scene, getting better at the game, learning mechanics, playing with your team/friends is the fun. Many players quit playing competitive and don't get far enough just because they don't have the resources or the will. Having a community to support everyone on their journey is the way to sustainability and helps to keep a competitive scene alive by fostering a new breed of competent gamers. Not elite gamers gatekeeping their 13 year old game and certainly not money.

posted about 3 years ago
#50 The Voice of the Open Player in TF2 General Discussion
mustardoverlordclckwrkgood post
the irony is, because we have done a good job keeping this tiny scene alive for years, we're gonna keep having OK HERE'S HOW WE MAKE TF2 A REAL ESPORT threads all the time as newer players reach a certain level

it's literally a good sign that more people with stars in their eyes are coming into make these same naive arguments!

The is goal not have tf2 as an esport, I completely agree that's impossible and financially unsustainable. That was not the point of the document. As others and clockwork have pointed out, its about future sustainability, holding rgl accountable, and being kind to newer/lower div players. Starting with the hopefully unified rgl pug service that was hyped around the community instead of having these discord pugs that die every month.

posted about 3 years ago
#42 The Voice of the Open Player in TF2 General Discussion
Rebitehttps://www.youtube.com/watch?v=VQoOqN32Vw0
unironically must watch video

2. Mute button, hud_saytext_time 0 already exist. steam censor might work i haven't checked. Why do we need someone to develop a plugin when the concept already exists in game?

Anyone can make a playlist for slin's videos in whatever organization they choose. 5,7, 9 all seem to be problems with the person who wants the content. It's really not that hard to search for whatever you want.

10. Fuck gxq they already got their chance. Sinatraa had an organization that signed a contract with him and enough money to beat the toxicity out of him if they wanted to.

11. I don't really know what you want tftv to do. You're in the wrong place if you're asking for more casual tf2 youtube videos.

12 is a lost cause. Why would anyone who works with the most prestigious video developers work on a 12 year old game with spaghetti code that's impossible to understand and has a playerbase of like 10k people max.

14. Having a season long mentor is a rare occurance. Asking a friend who's better than you for a demo review is way more realistic than expecting people to commit another hour or two a week to teach people how to play a video game. You can ask comp players to give more time but people have jobs and shit.

Try asking if RGL needs any help compiling tutorials/info or building the mindset you want within your own team.

The way I look at it. Its either change the community ourselves as best we can for the sustainability of the game for the future, or ask for valve's involvement. We already know the latter is not going to happen.

posted about 3 years ago
#41 The Voice of the Open Player in TF2 General Discussion

I would like to thank everybody in this thread for the criticism, if I can give a million upfrags to them I would. I wanted answers directly from the people who still have interest in this game and I got them and learned a lot.

posted about 3 years ago
#39 The Voice of the Open Player in TF2 General Discussion
BumFreezeplayers who already play comp watching youtube videos will not grow the game
having more mentors will not grow the game
slin's editing will not grow the game
making pugchamp teams worse will not grow the game
censoring swear words is already a default game function
saying "gamesense makes u good" (9) isnt even a suggestion ????

i think ur looking at this from the pov of what you want as someone who already plays comp, but for the game to not be dead we literally only need more non-comp players to pick up and try/watch comp. this will probably not happen because valve matchmaking did more to turn people away from comp than we can probably ever recover lol. the number of casuals who i asked about comp and they say its shit, purely because of the awful first impression from playing first-to-two on vanguard vs a hacker and 3 pyros after a 40 minute wait time is so high, and these people dont even know about real third party comp.
popular esports have their literal ready-to-play competitive format front and center and this perpetuates players, viewers, everything. tf2 players have to 1. be interested in comp 2. somehow not immediately give up after playing the shite in-game version 3. google lots of stuff to find out where/how u can actually play it 4. install custom huds, configs, net settings, turn on a bunch of adv options to not be at an inherent disadvantage to every comp player etc. etc.

This is exactly why I wanted to push for valve's involvement, what if there was that 1% chance that valve still cared. Would we get a second shot? This time with RGL, the platform that accommodates for both new and high level players and all the experience and feedback against Valve Comp we've gathered since Meet your Match. I know valve has their own philosophy, but we would know what to input and this time, hopefully, get it right. Because its either that impossible shot or we make the competitive community as accessible and as healthy as possible for the players that are entering the scene right now. Because we are not growing.

posted about 3 years ago
#25 The Voice of the Open Player in TF2 General Discussion
dbkin hindsight lots of the time when i got made fun of it was because i had uneducated opinions and had an ego about those opinions. reading through this doc (i actually did read all of it), most of this shit (besides the mentoring part) seems to come from a place of inexperience.

Thank you for taking the time to read it and providing feedback, I know I am an inexperienced player. This document is a culmination of all my knowledge about tf2 in only about 3500 hours. I believe that people with refined opinions deserve to be listened to - if you can elaborate which opinions of yours were dismissed in the past that would be great.

posted about 3 years ago
#17 The Voice of the Open Player in TF2 General Discussion
hamahamthe beauty of open players thinking they know anything is adorable to say the least

people who equate self worth by accomplishments in a video game know even less

posted about 3 years ago
#14 The Voice of the Open Player in TF2 General Discussion
tonyTobutonysnipI did expect some contention regarding the suggestion. The ideal would be trying to improve to the best of our ability. However, I agree with what you said. Fresh installs and other players should not expect to be grinding the game to be the best, its all just for fun. Maybe a better suggestion would be to ask for a volunteer maincaller, not enforced, just so that a player who wants to maincall learns the role.Newbie mixes has functioned very well under the current system and I don't see a huge benefit to adding that suggestion since main calling isn't a huge concern to players who are still learning the basics of the game. Plus, maincalling is meant for groups of players that all understand what those calls are and their intended goal and that's not here.

Also I'm having trouble understanding what the goal of a lot of this post is. Seems like you're trying to push for a certain mentality to take hold of competitors but it's a bit naive to assume a post like this would be the encouraging factor to create a "tf2 revolution." Don't get me wrong, I appreciate the interest in pushing the game further but I don't see how this seeks to achieve that.

The tf2 revolution was kind of a joke document name. The real title was The Voice of the Open Player, all I want is to see a more friendly demeanor towards newer players, which will eventually affect the top levels too. If there was less division due to the elitist mindset demonstrated by the top players, if there was more information available and catering to newer players, and if there was more effort in learning the game by newer players, we will see a healthier RGL. Sure it is naive, because I am trying to address all topics, but I wish for nothing more but the best for competitive tf2.

posted about 3 years ago
#10 The Voice of the Open Player in TF2 General Discussion
cre-8Tobuhttps://docs.google.com/document/d/1mXnBSnM_hCPQ50QLTJ2_CIXserk-VhA_UPn3idsVe44/edit?usp=sharing

I want as many people to read this as possible.
I believe there hasn't been enough of a voice from lower division players. I want to represent them too. These are just suggestions and thoughts addressing as many things as I could. I want to start a healthy discussion and hopefully help foster a healthier RGL for all divisions.
dude if you want someone to represent the lower division players, speak to me next time

wait who are you

posted about 3 years ago
#9 The Voice of the Open Player in TF2 General Discussion
tonyAs far as point 4 is concerned, I don't think you quite understand the level of players that come to newbie mixes. We cater to fresh installs to low seasonal experience and expecting someone to want to main call is just unrealistic. Still, we don't explicitly tell them not to make main calls but no one coming there will be experienced enough to do it confidently in a pug scenario.

On the subject of mentorship and trying to get better, I can tell you that from my experience having coached several teams and being the seasonal drive admin newbie mixes, people starting out playing this game are not going in with the intention of winning, nor are they always crazy concerned about getting better. They appreciate the coaching we give them and many do end up trying a lot, but these guys are merely getting a taste for the competitive side and that's all you can really expect of people. This entire document makes it seem like one of the only real ways to grow the community is for everybody playing to be all about winning and learning and yeah that'd be ideal but ultimately it's just a game and a hobby for most people. Not a lot of people care about the death that's supposedly already shown up because they're in it to have fun with friends more than anything else

I did expect some contention regarding the suggestion. The ideal would be trying to improve to the best of our ability. However, I agree with what you said. Fresh installs and other players should not expect to be grinding the game to be the best, its all just for fun. Maybe a better suggestion would be to ask for a volunteer maincaller, not enforced, just so that a player who wants to maincall learns the role.

posted about 3 years ago
#7 The Voice of the Open Player in TF2 General Discussion
det-I'm aware that this is only a tiny part of the document but #3 is not a good idea. Pugchamp is meant to have the best players compete against each other. It ruins the pug for everyone else if your demo is div2 and is only doing 180 dpm when the rest of your team is div1/invite. For now, lower leveled players should look to play TF2Center or find in houses around their skill level. RGL pugs should be another boost for low level players if it ever gets released.

Yeah I was mulling over this. Pugchamp is the service for top talent and it should be so. In any case, rgl pugs can address these issues because they claim (according to b4nny) to have dynamic, skill-based matchmaking.

posted about 3 years ago
#1 The Voice of the Open Player in TF2 General Discussion

https://docs.google.com/document/d/1mXnBSnM_hCPQ50QLTJ2_CIXserk-VhA_UPn3idsVe44/edit?usp=sharing

I want as many people to read this as possible.
I believe there hasn't been enough of a voice from lower division players. I want to represent them too. These are just suggestions and thoughts addressing as many things as I could. I want to start a healthy discussion and hopefully help foster a healthier RGL for all divisions.

posted about 3 years ago