MagmaDude
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SteamID64 76561198139218458
SteamID3 [U:1:178952730]
SteamID32 STEAM_0:0:89476365
Country United States
Signed Up September 5, 2016
Last Posted March 28, 2018 at 11:51 PM
Posts 53 (0 per day)
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#5043 HUD editing: short questions, quick answers in Customization
ZincThanks I'll try this when I get home from school and would I replace the background code of the item effect meter with this code? and yes I meant in a casual match of any game-mode for question 2

For the Timer:

HypnotizeMagmaDudeWhat part of HudMatchStatus edits the timer background in casual?
https://imgur.com/a/5Scer

Its HudRoundCounter.res to edit it and you can move it from HudMatchStatus > "RoundCounter"

As for if that code will work? I'm uncertain. Like I've said I normally disable them but its the best I can think of that will work.

You should probably just set the background of the item meter to "visible" "0" and add that code after it, replaceing the x and y values. Hope it works. :)

posted about 6 years ago
#5041 HUD editing: short questions, quick answers in Customization
ZincI have 3 questions, How would I change the shape of the background of a itemeffectmeter, how would I change the corner shapes (rounded or cornerd) of the background of the koth/pl timer and itemeffectmeter and how would I for example, I want to use the background of the ammo count for weapons as a background for something else how would I make 2 BG's or replace the bg of class model in the bottom left with the ammo count bg?.

1. I am not sure. I normally disable the backgrounds. You might be able to edit the wide and tall value of them.
2. Are you refering to when you join a casual match? The rounded timer?
3. You could try to copy and pase the code from the ammo:

"HudWeaponAmmoBG"
	{
		"ControlName"	"CTFImagePanel"
		"fieldName"		"HudWeaponAmmoBG"
		"xpos"			"4"
		"xpos_minmode"	"28"
		"ypos"			"0"
		"ypos_minmode"	"7"
		"zpos"			"1"
		"wide"			"90"
		"tall"			"45"
		"visible"		"1"
		"enabled"		"1"
		"image"			"../hud/ammo_blue_bg"
		"scaleImage"	"1"	
		"teambg_2"		"../hud/ammo_red_bg"
		"teambg_2_lodef"	"../hud/ammo_red_bg_lodef"
		"teambg_3"		"../hud/ammo_blue_bg"
		"teambg_3_lodef"	"../hud/ammo_blue_bg_lodef"			
}

If that works you might need to edit the x and y pos of it.

posted about 6 years ago
#5035 HUD editing: short questions, quick answers in Customization
ZincMagmaDudeZincI cant seem to move the metal count for engineer it disappearing a certain distance when I move it. I've tried putting f0 as the tall and wide and it did enlarge the red box when I looked at it in vgiu_drawtree but not large enough to move it where I want.
In the HudLayout.res edit the x and y positions of CHudAccountPanel. (I belive, I just remember that it is in the HudLayout.res file. When trying to move an entire panel it is most likely part of the HudLayout.res)

Edit: phone autocorrecting wrong thing.

do you know what I could do? if this is wrong.

If it doesn't work you might want to delete the file (HudAccountPanel.res) and try and redo it. If you do, this time don't edit the tall and wide values unless it clips with the font. Move it around how you want it to look in a different place, then move the x and y values of "CHudAccountPanel" in the HudLayout.res (I checked and thats the correct thing to move.)

posted about 6 years ago
#5033 HUD editing: short questions, quick answers in Customization
ZincI cant seem to move the metal count for engineer it disappearing a certain distance when I move it. I've tried putting f0 as the tall and wide and it did enlarge the red box when I looked at it in vgiu_drawtree but not large enough to move it where I want.

In the HudLayout.res edit the x and y positions of CHudAccountPanel. (I belive, I just remember that it is in the HudLayout.res file. When trying to move an entire panel it is most likely part of the HudLayout.res)

Edit: phone autocorrecting wrong thing.

posted about 6 years ago
#5031 HUD editing: short questions, quick answers in Customization
solly6Do you guys have any idea why the large backpack panels and buttons(like the WietHUD does) won't work even if i have the files needed?

Here

I'm afraid I don't know the answer, if it works in another HUD but not yours then you probably do not have all of the correct files or maybe you are missing something in another file such as ClientScheme? I've never heard of WietHUD but is it up to date? If not that might be the issue. My thoughts would be to try and recreate it yourself instead of using the files directly from the HUD. I've not edited the backpack that much but I belive the file is itemmodelpanel.res or backpackpanel.res, correct?

If the creator of the HUD is still active you could try contacting them or asking on the huds.tf fourm. (But that place is pretty dead)

Sorry I wasn't much help.

EDIT: Fixed a mistake.

posted about 6 years ago
#5029 HUD editing: short questions, quick answers in Customization
Zinccorrection: %P... sorry

What looks to be the problem is you are using the Organs meter for your Cow Mangler. The Organs Harvested is only a number really where as the cow mangler is an actual meter. So if you made one of the Scout ones I recommended use that in the #base.

If that doesn't work try removing the code inbetween the { } in the code.

#base "HudItemEffectMeter_Cleaver.res"

"Resource/UI/HudItemEffectMeter_ParticleCannon.res"
{
}

Something like that.

posted about 6 years ago
#5026 HUD editing: short questions, quick answers in Customization
MeironI changed it to 2 but still doesn't work

info.vdf is the only thing I know of that causes issues for hud_reloadscheme to not work. Make sure it is absoluty 100% in the right place.
https://imgur.com/a/Dpt4v

With the code of

"SlagHUD"
{
	"ui_version"	"2"
}

with the name being changeable if you want.

If that doesn't work make sure you are actually editing the .res file while it is in your custom hud folder. Other than that no clue.

I can give you a custom hud folder to try out if you need.

EDIT: Spelling

posted about 6 years ago
#5024 HUD editing: short questions, quick answers in Customization
MeironMagmaDudeMeironMagmaDudeMeironWhen I type hud_reloadscheme in console it says:

Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMEter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"

Please help me...

Unless something is wrong with the game it is fine. I get that error all the time and my meters still work fine.

But I can't do a reload so I can't change things in my hud...
Is there any way to fix it?

Were you able to reload your hud before? Or is this your first time?
MagmaDudeMeironMagmaDudeMeironWhen I type hud_reloadscheme in console it says:

Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMEter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"

Please help me...

Unless something is wrong with the game it is fine. I get that error all the time and my meters still work fine.

But I can't do a reload so I can't change things in my hud...
Is there any way to fix it?

Were you able to reload your hud before? Or is this your first time?

I had a different hud before and it worked. After a while I extracted the default hud files and used it as my custom hud. But I wanted to change somethings in my hud so I changed them and typed hud_reloadscheme in console and it didn't work.

Do you have the info.vdf with the version set to "2"?
If goes in the main HUD directory (with the resource and scripts folder)
Copy one from another HUD if you don't have it.

posted about 6 years ago
#5020 HUD editing: short questions, quick answers in Customization
MeironMagmaDudeMeironWhen I type hud_reloadscheme in console it says:

Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMEter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"

Please help me...

Unless something is wrong with the game it is fine. I get that error all the time and my meters still work fine.

But I can't do a reload so I can't change things in my hud...
Is there any way to fix it?

Were you able to reload your hud before? Or is this your first time?

posted about 6 years ago
#5018 HUD editing: short questions, quick answers in Customization
MeironWhen I type hud_reloadscheme in console it says:

Failed to load resource/UI/HudItemEffectMeter_Action.res
resource/UI/HudItemEffectMEter_Action.res missing ContinuousProgressBar field "ItemEffectMeter"

Please help me...

Unless something is wrong with the game it is fine. I get that error all the time and my meters still work fine.

posted about 6 years ago
#5015 HUD editing: short questions, quick answers in Customization
ZincHow can I move the thermal thruster recharge meter, the new vita saw organs counter and how would I move the mmmph meter on its own and make any other meter effects within huditemeffectmeter.res stay in the same place?

The Thermal Thruster is in HudRocketPack.res, the Mmph is in HudItemMeterEffect_Pyro.res, and the Organs are in HudItemMeterEffect_Organs.res. Now when it comes to moving the bars in the same place what I would recommend is to is to switch to Scout and equip the SodaPopper, Cleaver, and Sandman. Edit the HudItemEffectMeter_SodaPopper.res (SodaPopper), HudItemEffectMeter_Cleaver (Cleaver), and HudItemEffectMeter.res (Sandman, Sandvich, Few other items) and move them to your liking. Then in the new files erase everything inside the { } under the name and add a new line above the name of the file. In the line type #base "HudItemEffectMeter_(name of file).res" It will then load that file in your new file.

For Example:

"Resource/UI/HudItemEffectMeter_Cleaver.res"
{
	HudItemEffectMeter
	{
		"fieldName"		"HudItemEffectMeter"
		"visible"		"1"
		"enabled"		"1"
		"xpos"			"c-100"
		"ypos"			"c71"
		"wide"			"200"
		"tall"			"50"
		"MeterFG"		"White"
		"MeterBG"		"Gray"
	}

	"ItemEffectMeterBG"
	{
		"ControlName"	"CTFImagePanel"
		"fieldName"		"ItemEffectMeterBG"
		"xpos"			"12"
		"ypos"			"0"
		"zpos"			"0"
		"wide"			"100"
		"tall"			"50"
		"visible"		"0"
		"enabled"		"0"
		"image"			"../hud/misc_ammo_area_horiz2_blue"
		"scaleImage"	"1"	
		"teambg_2"		"../hud/misc_ammo_area_horiz2_red"
		"teambg_2_lodef"	"../hud/misc_ammo_area_red_lodef"
		"teambg_3"		"../hud/misc_ammo_area_horiz2_blue"
		"teambg_3_lodef"	"../hud/misc_ammo_area_blue_lodef"				
	}

	"ItemEffectMeterLabel"
	{
		"ControlName"			"CExLabel"
		"fieldName"				"ItemEffectMeterLabel"
		"xpos"					"-10"
		"ypos"					"16"
		"zpos"					"2"
		"wide"					"41"
		"tall"					"15"
		"autoResize"			"1"
		"pinCorner"				"2"
		"visible"				"0"
		"enabled"				"0"
		"tabPosition"			"0"
		"labelText"				"#TF_Cleaver"
		"textAlignment"			"center"
		"dulltext"				"0"
		"brighttext"			"0"
		"font"					"UC18"
	}

	"ItemEffectMeter"
	{	
		"ControlName"			"ContinuousProgressBar"
		"fieldName"				"ItemEffectMeter"
		"font"					"Default"
		"xpos"					"32"
		"ypos"					"23"
		"zpos"					"2"
		"wide"					"135"
		"tall"					"3"				
		"autoResize"			"0"
		"pinCorner"				"0"
		"visible"				"1"
		"enabled"				"1"
		"textAlignment"			"Left"
		"dulltext"				"0"
		"brighttext"			"0"
		"bgcolor_override"				"TransBlack"
	}					
}

This is my Cleaver code and I want the Cow Mangler to be in that same place, so in the HudItemEffectMeter_ParticleCannon.res I put:

#base	"HudItemEffectMeter_Cleaver.res"

"Resource/UI/HudItemEffectMeter_ParticleCannon.res"
{			
}

Hope that helps! :)

If you don't understand add me and I'll try and explain more.

posted about 6 years ago
#5013 HUD editing: short questions, quick answers in Customization
ZincThank you!, It worked!

Glad I could help.

posted about 6 years ago
#5011 HUD editing: short questions, quick answers in Customization
ZincMagmaDude When I do that it lets me move it a little further but still does the same thing at a certain distance.

Turn on sv_cheats 1 and use the command vgui_drawtree. Check "Highlight Selected" and click on the plus buttons and find the HudItemEffectMeter it will show you the size of the box. If anything goes outside the box it will disappear. So mess with the tall and wide values of the "HudItemEffectMeter". You can also try setting the wide to "f0" which will instead of limiting the width of the box (vgui_drawtree) all the way to the end of the screen. If that doesn't help, feel free to add me and I can try and explain more.

posted about 6 years ago
#5009 HUD editing: short questions, quick answers in Customization

What part of HudMatchStatus edits the timer background in casual?
https://imgur.com/a/5Scer

posted about 6 years ago
#5008 HUD editing: short questions, quick answers in Customization
ZincWhen I move any parts of the effect meters a certain distance it starts to cut off then disappear? any way to fix

In each of the .res files find "HudItemEffectMeter" and change the wide value.

posted about 6 years ago
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