I hate to ask, but isn't it a little late to be screwing around with a whitelist this close to season start?
I really don't want this to turn into another United Sports Car Championship fiasco.
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SteamID64 | 76561198000024718 |
SteamID3 | [U:1:39758990] |
SteamID32 | STEAM_0:0:19879495 |
Country | United States |
Signed Up | November 12, 2012 |
Last Posted | July 23, 2017 at 2:37 AM |
Posts | 1474 (0.3 per day) |
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I hate to ask, but isn't it a little late to be screwing around with a whitelist this close to season start?
I really don't want this to turn into another United Sports Car Championship fiasco.
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SocialistFishThis is why absolute democracy can't work
I FTFY.
From the CSGO thread: http://www.reddit.com/r/GlobalOffensive/comments/1y0kc1/vac_now_reads_all_the_domains_you_have_visited/cfgj8up
As someone who reverse engineers things for fun, and can read the C "pseudocode" generated via decompilation pretty easily, I am going to have to disagree with the assumptions made in this post.
First, there's no proof this is from Steam, I've poked around a few of the DLLs since I saw this and am unable to find anything even remotely close to what this does.
Second, this method does NOT send anything to Valve. This method grabs the DNS cache, yes. And it MD5s the entries, then it stores it. This method itself does nothing more with the hashes. For all we know VAC could be doing a LOCAL scan of the list, and comparing it to an internal list of "known" cheat subscription servers.
Until someone posts details of exactly where in Steam this is (What DLL is all that's required to verify), and the calling method that supposedly sends this information to Valve, I would take this with a very massive grain of salt.
If a sponsor can be cobbled together in time we can always run a one-off season for Invite teams only.
Khakidon't trip
on your way out, ESEA
That's a low blow man...
I don't think anybody is saying YOU don't care Killing. It's more that your superiors don't seem to show the same appreciation for TF2 that you show.
The insanity gets crazier:
Take the pokemon input, and try to play Tetris with it.
.. Did you make an account just to post this?
Not for the sake of, but an acknowledgment that the game is indeed different with Four Mediguns instead of Two. So to me it makes sense to go back and revisit every concept in an effort to find a new advantage, operating under the presumption that if my team doesn't do it, another team will.
I just want to see a metagame that rewards innovation and creativity, and not have the attitude of "Here's your play order, use it or GTFO".
CaspianTeams did think it through. What you saw were the best options to deal with quickfix.
Considering teams attempted to treat the QF no differently than Uber or Kritz, I suppose you'd be correct.
However, a more empirical method would be to throw out the old meta and start over with the Four Mediguns, choose different class selections, create new default and alternate unlocks, choose different reactions for various outcomes, so on and so forth. In other words, nothing of the old meta would be above changing or eliminating in favor of obtaining subtle but distinct advantages.
CaspianThat's how teams dealt with it. there was no spite. if you want to win then you run whatever gives you the best opportunity.
You misunderstand, I'm saying if they cheese during the CEVO season with the Quick Fix it's out of spite for the medigun and not the ESEA LAN Instance of "We didn't think our strats through all the way".
The lesson I took from that LAN is that teams will play safe when the stakes are high and confidence isn't. "Magical" meta shifts only occur on innovation and there was nothing innovative really showcased outside of a few "What the hell why not?" plays (see: The Mixup Engie/Conch).
AFAIK, Quick Fix has always been allowed in CEVO.
I don't see any harm in keeping it unless teams insist on running cheesy off-classes out of spite of it being allowed.
That and they put Ma Bell back together in what, a decade or two after breaking it up?