L-block
Account Details
SteamID64 76561198019655741
SteamID3 [U:1:59390013]
SteamID32 STEAM_0:1:29695006
Country Taiwan, Province of China
Signed Up August 22, 2012
Last Posted November 7, 2014 at 6:19 PM
Posts 286 (0.1 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input 1
DPI
1800
Resolution
1920x1080
Refresh Rate
 
Hardware Peripherals
Mouse Deathadder 2013
Keyboard CM Storm Rapid
Mousepad SteelSeries QcK+
Headphones  
Monitor  
1 ⋅⋅ 11 12 13 14 15 16 17 ⋅⋅ 19
#11 KLANANA I made a picture in your honor! in Off Topic

I wept

posted about 11 years ago
#20 The girl I like is finally single. in Off Topic

you've gone through like ten girls this past month
what a player

posted about 11 years ago
#38 I saw a beautiful woman in Off Topic

dude
u ok?

posted about 11 years ago
#10 Scout strafe help in Q/A Help
capnfapnL-blockyou can always strafe tighter, kinda like soldiers and rocket jumping, but since scouts never really get that much height, does it really make much of a difference?
I think we're talking about regular ground strafing silly.

anyway, i think that the reason why some scouts seem to strafe faster than others is because the faster strafing ones have more random movement. If your brain can easily catch on to the pattern the other scout is moving in they will seem slower. Since you probably wanna emulate their movement just try and focus on staying away from patterns. the trick to being hard to hit is to play like the WASD like the worst drummer ever. Change the tempo constantly and have no rhythm.

wait but then
isnt it obviously the same speed??? im confused

posted about 11 years ago
#6 Scout strafe help in Q/A Help

you can always strafe tighter, kinda like soldiers and rocket jumping, but since scouts never really get that much height, does it really make much of a difference?

posted about 11 years ago
#21 Bind help. in Q/A Help

guess im the only one who uses scroll wheel

posted about 11 years ago
#5 Rain and Wonderland Fanfiction in Off Topic

:)

posted about 11 years ago
#3 Rain and Wonderland Fanfiction in Off Topic

http://www.twitch.tv/lblocku/b/337883125
starts at about 4:40

posted about 11 years ago
#3 Soldier DM problems in Q/A Help

sometimes there's just really nothing you can do unless you wanna try hitting 100% airshots on a bombing soldier. med is important but its not the end of the world if he goes down. just be extra careful when you have uber advantage because chances are they're gonna try and force or drop your med (you should really be in a position to avoid this in the first place). and sometimes a scout getting in means your flank isn't paying attention/doing their job (unless they're dead). its not always the pocket's fault if the med dies :) although I like to blame my pocket anyways

posted about 11 years ago
#4 open medic needs mentor in Mentoring
OOVOOVWILL MENTOR ONLY IN XCHANGE FOR E-RELATIONSHIP

cyzer can vouch for my 10/10 medic skillz

ok

posted about 11 years ago
#1 open medic needs mentor in Mentoring

Hello~ tetris here. I'm currently still in the process of finding a team/doing tryouts, but I would consider myself high open. Recently I've noticed that I'm just not playing at the level I should be so I figured having a mentor would really help. I'm not picky but obviously someone in IM and up or at least more experienced than me would be best. Would be much appreciated if I had someone to go over demos and positioning and stuff like that with me :)

posted about 11 years ago
#19 who made this sillly quiz in TF2 General Discussion

http://i.imgur.com/zUFf2.png

how does this even work I have a 2 inch 360

posted about 11 years ago
#8 eGO LF Scout for IM in Recruitment (looking for team)

ego is a good team and joe is really cool :> shouldnt have a problem finding a scout

posted about 11 years ago
#6 Open team LF medic in TF2 General Discussion

why was I not offered a tryout
no but really these guys are totally awesome and chill they need a good med :)

posted about 11 years ago
#11 Favorite Word in Off Topic

silly ^^v

posted about 11 years ago
1 ⋅⋅ 11 12 13 14 15 16 17 ⋅⋅ 19