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SteamID64 76561197985666167
SteamID3 [U:1:25400439]
SteamID32 STEAM_0:1:12700219
Country United States
Signed Up September 10, 2013
Last Posted September 19, 2016 at 11:41 PM
Posts 7 (0 per day)
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#272 yttrium's competitive viewmodels in Customization
CarnI'm getting an error with 1.2 where "Select Team Fortress 2" Folder's grayed out, and whenever I try to install the animations, an unhandled exception occurs.
It says the number of entries expected in End Of Central Directory does not correspond to number of entries in Central Directory.

And here's what's output in the details:
Show Content
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.InvalidDataException: Number of entries expected in End Of Central Directory does not correspond to number of entries in Central Directory.
at System.IO.Compression.ZipArchive.ReadCentralDirectory()
at System.IO.Compression.ZipArchive.get_Entries()
at System.IO.Compression.ZipFileExtensions.ExtractToDirectory(ZipArchive source, String destinationDirectoryName)
at System.IO.Compression.ZipFile.ExtractToDirectory(String sourceArchiveFileName, String destinationDirectoryName, Encoding entryNameEncoding)
at CompVMInstaller.Form2.RenderButton_Click(Object sender, EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

************** Loaded Assemblies **************
Assembly Version:
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v4.0.30319/mscorlib.dll
Assembly Version:
Win32 Version:
CodeBase: file:///C:/Users/Carn/Downloads/CompVMInstaller.exe
Assembly Version:
Win32 Version: 12.0.51209.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
Assembly Version:
Win32 Version: 4.0.30319.34238 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
Assembly Version:
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
Assembly Version:
Win32 Version: 4.0.30319.34251 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
Assembly Version:
Win32 Version: 4.0.30319.34270 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
Assembly Version:
Win32 Version: 4.0.30319.34245 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
Assembly Version:
Win32 Version: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
Assembly Version:
Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
Assembly Version:
Win32 Version: 4.0.30319.34209
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression.FileSystem/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.FileSystem.dll
Assembly Version:
Win32 Version: 4.0.30319.34209
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.IO.Compression/v4.0_4.0.0.0__b77a5c561934e089/System.IO.Compression.dll

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the section.
The application must also be compiled with debugging

For example:

< jitDebugging="true" />

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

I'm getting the same error with v1.2. I had used v1.0 before and it worked, and I was attempting to change my settings. I tried deleting the previously saved files, deleted the registry entry, etc., but no luck. I used v1.0 again and it worked.

posted about 2 years ago
#92 Huds you would like to see updated in Customization
SmesidippidyQuake Hud

I maintain an up to date Quake Hud here. I recently updated it for competitive matchmaking. (I used to have it on Google Code but had to move to Bitbucket.)

posted about 3 years ago
#10 Renting a server by the hour in TF2 General Discussion

The cost of having an unused server is basically nothing, so yeah it works great as a fallback server. Likewise spinning up a bunch of identical instances is easy if you need a lot of servers for a short time.

PishkOnly the micro instances share hardware, and they're not powerful enough to run TF2 anyway since you don't even have enough RAM. Other instances aren't effected by what any other customers might be doing, the performance you're paying for whatever instance you have is guaranteed.

Actually I've been able to run servers on the micro instances. I don't use them for matches or anything because I'm sure they're underpowered, but for configuring and testing the server it works well and costs nothing. I also MGE'd on it, so it seems to be fine with 2 people on the server.

posted about 5 years ago
#5 Renting a server by the hour in TF2 General Discussion
synchroGreat write up; do you have any benchmark results from this? I've been wanting to try this out for a year or so, but never had the patience.

I have tested servers in 6's and Highlander (on TF2Center), and they seemed pretty rock solid. No one had any complaints after the match either when I asked. I took some screenshots of the netgraph basically at random, you can see them on my Steam screenshots. I don't really know how to read netgraph, but I compared them to some pub servers and TF2Center servers and they looked about the same.

If there is some other kind of benchmark to perform, I can give it a go.

tranchemusicThe reason you can't rent game servers by the hour is that it would cost like 1 cent and there's literally zero profit for the providers, no motivation at all for them to do it.

I mean, it's not like 15$ a month is exactly cripplingly expensive in the first place.

Umm, did you read the OP? I've been renting servers by the hour for the past week. Cloud hosting by the hour is pretty big business these days, actually.

The servers cost about $0.10 an hour, so if you're using the server less than 150 hour per month, it's much cheaper than a normal server.

posted about 5 years ago
#1 Renting a server by the hour in TF2 General Discussion

I know a lot of teams rent servers by the month. This always seemed kind of wasteful to me, since they only get used for a few hours a week. So I investigated hosting servers on cloud providers that rent by the hour, which can be a lot cheaper if you don't need a server running 24/7.

This guide is the result.

(Yes, I already know about serveme, and I mention it in the guide. It's a great service for most needs, but they have limited capacity and you can't fully customize the server)

posted about 5 years ago
#31 HUD survey in TF2 General Discussion

Bump. I would really like to see the results of this survey. And it's kind of useless to do a survey like this and not post the results anyways...

posted about 5 years ago
#27 HUD survey in TF2 General Discussion

Can you post the survey results?

posted about 5 years ago