Kairu
Account Details
SteamID64 76561197977447137
SteamID3 [U:1:17181409]
SteamID32 STEAM_0:1:8590704
Country Canada
Signed Up August 11, 2012
Last Posted October 19, 2017 at 10:20 PM
Posts 346 (0.1 per day)
Game Settings
In-game Sensitivity 1.0
Windows Sensitivity 6
Raw Input 1
DPI
800
Resolution
1920x1080
Refresh Rate
120hz
Hardware Peripherals
Mouse Zowie AM / Deathadder Chroma
Keyboard Ducki Shine II (Cherry Red)
Mousepad Steelseries QCK+ Heavy
Headphones Sennheiser HD590
Monitor BenQ XL2420T
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#43 So... what did this update actually fix? in TF2 General Discussion
KevinIsPwnPeople complaining about the shortstop probably haven't tried it. If you got close enough to actually do that to anyone in a competitive game, you'd just be feeding.

Agreed.

If you're close enough to shove someone while you're playing with the shortstop you're already doing it wrong.

If you're going to constantly be so close that shove makes any difference, you should just be on scattergun, so you can hit 100 damage meatshots instead of 70 damage meatshots.

As far as the shortstop's style of play is concerned, they just lost the +healing buff in return for nothing. Essentially a direct, un-needed nerf.

posted about 7 years ago
#7 Survey for biology class in Off Topic

I think the real answer is that the dog needs a onesie.

The first option leaves the dog's butthole open to air, which is indecent, and defeats the purpose of pants.

The second option doesn't even cover one of his legs!

So the correct choice is a full-body onesie that leaves holes for neck, legs, and tail (upward facing, to hide butthole)

Here, I drew my prevised onesie in paint:

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posted about 7 years ago
#27 TF2 Blog: "The Meet Your Match Update is Coming" in TF2 General Discussion
trippaheavy vs pyro is such a lopsided matchup ROFL

You overestimate pub heavies

posted about 7 years ago
#32 UPDATE VID OUT in TF2 General Discussion

So I wonder if "casual mode" is going to have leaver penalties since its placing you in an actual 12v12. Would kind of kill the entire reason I ever go into pubs (no commitment, join/leave whenever), even if its already rarely.

Or is quickplay going to stay the same and casual mode also being added in addition to competitive mode? Doesn't sound like that at least.

posted about 7 years ago
#2 Need help with transferring elements between huds. in Customization

http://www.teamfortress.tv/19073/hud-editing-short-questions-quick-answers/?page=109

posted about 7 years ago
#101 faceit TF2 in TF2 General Discussion
Cleepopleis this only eu right now?

Just signed up from canada and it allowed me, but it looks like the only servers being hosted are in EU yeah.

posted about 7 years ago
#6 interp won't change in Customization
Phoenix21[

you should use cl_interp_ratio to control your interp, the values are in natural numbers, 1 in ratio equals 0.0152 in regular interp, and every value is multiplying the interp value, so the next one is not 0.033, but 0.0303 and then 0.0455.

The reason I have mine set to 0.033 is due to a comment by wareya somewhere on these forums I remember reading (perhaps I was mistaken or misread) saying that you shouldn't use the exact interval value, but slightly above it..

I also use cmdrate and updaterate on 67 because 66 is lower than the game's tickrate of 66.6. Whether it helps or not I don't know, but figured it can't really hurt.

Edit: http://www.teamfortress.tv/33270/question-about-interp-and-interp-ratio#6

http://www.teamfortress.tv/33804/can-i-get-some-help-with-my-cl-settings#4

http://www.teamfortress.tv/33804/can-i-get-some-help-with-my-cl-settings#7

posted about 7 years ago
#4 interp won't change in Customization

There are more net settings than just interp you have to change. If your cmdrate and updrate are low then you also limit how low your interp can go.

From chris/comanglia's configs:

// Good connection
cl_cmdrate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
cl_interp .033 // change to whatever you like for certain classes projectiles/popping uber/flames = .0152 hitscan = .031 on bad connections = .062
cl_interp_ratio 1
cl_lagcompensation 1
cl_pred_optimize 2
cl_smooth 0
cl_smoothtime 0.01
cl_updaterate 67 // The tricks to get 1.4ms lerp are placebo you're still forced to .0152
rate 62000 // anything above 62,000 is completely useless, anything above 48,000ish is useless in HL

// Bad connection
//cl_cmdrate 40
//cl_interp 0
//cl_interp_ratio 2
//cl_lagcompensation 1
//cl_pred_optimize 2
//cl_smooth 0
//cl_smoothtime 0.01
//cl_updaterate 40
//rate 35000

posted about 7 years ago
#904 /r/tf2 posts that make you cringe in The Dumpster
toads_tfhttps://www.reddit.com/r/tf2/comments/4q3cik/enigma_former_tf2_comp_player_competitive_tf2/

people are actually agreeing with him

Did you mean to link to a comment and not the OP thread?

posted about 7 years ago
#66 does being racist make you a bad person? in The Dumpster
-protoconnor u make a good point... i dont like jews and even though ive broken off a friendship once i found out my buddy was a jew i dont go around advertising i dont like jews. im not harming anyone and have no intent to, why should i be labeled a bad person? every jew ive known fucked me or my family over in some way, why should i like them?
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posted about 7 years ago
#27 tftv twitch reruns? in TF2 General Discussion
DavidTheWinSpecific usages like that are definitely possible but it means making one PC mostly unusable for the duration of the replay. What would be replayed is the same as what we upload to youtube which is the cast in its entirety excluding the start/end music but including the pre- and post-game analysis and analysis between maps. Editing the VODs any further than that isn't useful because there isn't a neat point at which to cut them and you lose a lot of context.

Would you not be able to just pipe the audio using something like virtual audio cables? It'd obviously still be a burden on the cpu, but I don't see why it needs to make the computer "unusable for the duration of the replay".

posted about 7 years ago
#2 stv in Q/A Help
] find spectate

"spec_next"
 client clientcmd_can_execute
 - Spectate next player

"spec_prev"
 client clientcmd_can_execute
 - Spectate previous player

"spec_player"
 client clientcmd_can_execute
 - Spectate player by name

"tf_spectate_pyrovision" = "0"
 client archive
 - When on, spectator will see the world with Pyrovision active

bind 1 "spec_player NAME1"
bind 2 "spec_player NAME2"
bind 3 "spec_player NAME3"
bind 4 "spec_player NAME4"
bind 5 "spec_player NAME5"
bind 6 "spec_player NAME6"
bind 7 "spec_player NAME7"
bind 8 "spec_player NAME8"
bind 9 "spec_player NAME9"
bind 0 "spec_player NAME10"
bind - "spec_player NAME11"
bind = "spec_player NAME12"

Not sure if there's a plugin to automate it or not, but this is possible without any plugin.

posted about 7 years ago
#2 Titanfall 2 in Other Games

https://www.youtube.com/watch?v=2ISYN1AshZY&feature=youtu.be

Multiplayer trailer

posted about 7 years ago
#15 lets play the ctrl+v game in The Dumpster
Granary is great

In my defense I was disagreeing...

posted about 7 years ago
#91 QL Accel Driver in TF2 General Discussion

So has anyone used this on ESEA client? Just curious. I asked reload01 a while back if it would be acceptable on client, and received a response of no, that it wouldn't be (Sorry for not posting so here), so I was wondering if there was anyone who went a season and didn't get banned for using it.

posted about 7 years ago
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